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ForceMod 2.0 - Dual Pistol screenshots


Azymn

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I wanna see some progress! You said you would be uploading a plethora of pics in an update about a month or two ago, and all we see is FIVE PICS!! They've been there for ages already! I am tired of looking at them. Your MOD would get a lot more attention, but so far, I don't know if you are making any progress at all. ForceMod II rawks, though. :)

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Hey Azymn I was just wondering if you are going to make a force mod 2.1 if you are will you please take out that stupid bubble thing. It has ruined the mod for me. everyone runs around with it on and you cant kill them if your a merc.I dont see the purpose of it exept to let noobs get kills.

 

*edit*

 

Never mind I found an easy way to kill them.

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Originally posted by Anakin

You have a valid point, but you must understand that we are concentrating on getting the work done to give you the files instead of Beta shots.

That's what 3D Realms (The Duke Nukem Forever dudes) claims too.... It doesn't take long to makes SOME shots.

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Well, the best thing I can do for myself and the community is focus on the Gla Neo project.

 

I found myself not having enough time to do everything I needed to do, and it became readily apparent that I would definitely not be able to finish AotC:TC on my own, or with the handful of staffers who still actively contribute.

 

I wanted to be able to share my work with a number of mods, namely ForceMod 2.0, but there are several mods who could use the Neo tool.

 

Primarily, as I've mentioned, I can set my own schedule, and take it entirely in the direction I choose for it.

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Originally posted by razorace

I see. So does that mean you are no longer working on the AOTCTC then? And if so, doesn't that basically assure its death since you are the primary worker on the project?

 

 

Wudan is not the heart and soul of the team, he is like the rest of us, together to complete it. I think that it is a little unfair for you to say that Razor.

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*steps out of this heated argument*

 

On the sidenote, I'd just like to thank Azymn for such a near-perfect mod, although the only thing I didn't like was the dual-bladed saber. Similarly to Jedi/Omnimod, the bottom saber always seems to cut through yourself

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Yes. This mod is just about perfect. Words cannot describe it. Everything seems to be much smoother as well. Some features not really mentioned much I like..

 

the cvar that allows a cut to the leg to knock you over.

 

increasing the saber split cvar so that a double saber splits into two sabers or 1 saber

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Thanks so much for Forcemod 2 Azymn, I was left speechless with what you accomplished. The mod is nearly flawless.

 

The only real problem I noticed, and I realize this was mentioned before, was there was severe clipping when using the double bladed saber. I don't recall those problems when using the saberstaff in Forcemod 1 but that's the only issue I found a bit off. Everything else is perfect.

 

Thanks and excellent job!

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