Wudan Posted March 16, 2003 Share Posted March 16, 2003 Wow, DarkLord - you really don't understand coding at all, do you? It ain't texturing, I'll tell you that. And OmniMod? WTF! Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 16, 2003 Share Posted March 16, 2003 hey I know how to edit textures and tweak certain things. But no I dont code at all and it was probably stupid to ask cause Omni mod runs on client and you would have to disable it to run this in order to have administrator mod work. And yes OMNI mod rules. Until you can give me one reaseone promod or any other mp client is better promod doesnt have everything I want in it. I really dont play alot of mp onless I in a JOMOVIE. I just like OMNI mod for saber stances, CVAR selections, doubles sided saber and two duel saber, and client model scaling, and on and on and I dont think Promod or any other mod has that. Prove me wrong cause I would like to know if Promod or all these other mods have these features too. Oh and I really love the TCK color option for sabers and I love the OMNI MOD sabers they look so cool. OMNI MOD is really good if you like to play RPGs. Link to comment Share on other sites More sharing options...
lonepadawan Posted March 16, 2003 Share Posted March 16, 2003 Omnimod.. ugh. Highly praised by the fools who live at JK2files... and umm all those "cool" thing are from the original jedimod. Which forcemod is based on. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 16, 2003 Share Posted March 16, 2003 I am no fool I just like having extra stances and jetpacks and emotes and other S#$T! Unlike PRO MOD or others not that their bad I just don't like them and noone on zone uses them. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 16, 2003 Share Posted March 16, 2003 OK I have tried ProMod and one thing I hate is no model scalinging. But enough of this let us not take this discussion away from topic. This mod looks wonderful. Link to comment Share on other sites More sharing options...
bliv Posted March 17, 2003 Share Posted March 17, 2003 I hope Forcemod 2.0 isn't going to be open source because from what I've played in beta 2.0 it's amazing. It would be a shame to see the whole of the code go into another mod with the addition of a few cvars and be given another name taking most of the credit away from the original author. Link to comment Share on other sites More sharing options...
Anakin Posted March 18, 2003 Share Posted March 18, 2003 Is that a dig at aotc:tc and promod?? Link to comment Share on other sites More sharing options...
razorace Posted March 18, 2003 Share Posted March 18, 2003 I doubt it. AOTC TC is closed source and tight lipped about everything. I think the burn was against the Attack of the Jedimod Clones: Totally Cloned. Link to comment Share on other sites More sharing options...
Anakin Posted March 18, 2003 Share Posted March 18, 2003 Nah we are going to be pretty open source when its all done and dusted with, but back to topic, ForceMod looks great Link to comment Share on other sites More sharing options...
razorace Posted March 18, 2003 Share Posted March 18, 2003 Totally finished before or after hell freezes over. Link to comment Share on other sites More sharing options...
Darth Loki Posted March 18, 2003 Share Posted March 18, 2003 Originally posted by DarkLord60 OK I have tried ProMod and one thing I hate is no model scalinging. But enough of this let us not take this discussion away from topic. This mod looks wonderful. probably because promod focuses on gameplay, not little visual diversions. Link to comment Share on other sites More sharing options...
Azymn Posted March 18, 2003 Author Share Posted March 18, 2003 DarkLord60 - ForceMod won't be compatible with any other mods that alter code. bliv - you will likely see some features from ForceMod in a few select mods in the future, but as of now it will not be publicly open source. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 18, 2003 Share Posted March 18, 2003 I just hope forcemod 2.0 is released before the Iraqi war begins. I don`t wanna die until I have played this mod Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 19, 2003 Share Posted March 19, 2003 Originally posted by Azymn DarkLord60 - ForceMod won't be compatible with any other mods that alter code. bliv - you will likely see some features from ForceMod in a few select mods in the future, but as of now it will not be publicly open source. Yeah i know that but I wanted to make sure of that. Link to comment Share on other sites More sharing options...
ZombieHendrix Posted March 19, 2003 Share Posted March 19, 2003 how far along are you in beta 2 of forcemod to completion? I loved the first beta but servers stopped using it, but with these additions they can't resist Link to comment Share on other sites More sharing options...
mort!!! Posted March 21, 2003 Share Posted March 21, 2003 hendrix, You're confusing the term beta2. There's already a beta 1 of forcemod2. We're talking about beta2 OF forcemod 2. Link to comment Share on other sites More sharing options...
Anakin Posted March 21, 2003 Share Posted March 21, 2003 Cool Well Mort - just saw your sig - Dex's Dinner is certainly going to be a map that you will be playing very soon And as you love us and ForceMod2 you will be glad to hear that Azymn will be helping us with the code too Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 21, 2003 Share Posted March 21, 2003 Thats very good news. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 23, 2003 Share Posted March 23, 2003 Does anyone know if the coding for the jetpacks allows bot`s to be able use them ?? i would expect new bot routes would have to be made for existing maps. Link to comment Share on other sites More sharing options...
Anakin Posted March 24, 2003 Share Posted March 24, 2003 I will ask the coders for you and see if we can get the bots to use the Jetpack. Anakin Link to comment Share on other sites More sharing options...
Wudan Posted March 24, 2003 Share Posted March 24, 2003 Whoa, anakin, chill with the thread jackin .. this here be' ForceMod. Link to comment Share on other sites More sharing options...
Azymn Posted March 24, 2003 Author Share Posted March 24, 2003 Does anyone know if the coding for the jetpacks allows bot`s to be able use them ?? The bots use jetpacks in ForceMod 2. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by Azymn The bots use jetpacks in ForceMod 2. That`s great news, Azymn BTW ! I emailed you today to ask If i can beta test your mod. If you are still beta testing could you email it to me. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 24, 2003 Share Posted March 24, 2003 They won't use them for me! Link to comment Share on other sites More sharing options...
Anakin Posted March 25, 2003 Share Posted March 25, 2003 Woah- sorry people didnt realise! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.