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Latest screenshot of my RPG


RpTheHotrod

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Posted

Just a small amount of sounds...but let me xplain how I made them ;)

 

combination action- Silverware

ambient- my piano

armor4- brushing my haircomb across the keyboard

click- uhhh...clapped my hands...

the other click- did that "one eye open, one eye closed, point and clickish noise with your tongue" sound and sped it up

key- my car keys

lever- uh...dragged something else across my keyboard

potion- flicked a glass bottle I had then shook it

tinybag- just ruffling some stuff together.

 

http://www.geocities.com/rpthehotrod/test.zip

 

 

Also some music I might use for it

http://www.geocities.com/rpthehotrod/advambience.zip

Posted

Impressive...most impressive. :cool:

 

You're doing some great work there, and I agree with Lunatic...you should look at distributing it somehow.

 

Reminds me of Eye Of The Beholder... :D

Posted

Very nice work there RpTheHotrod :thumbsup:!

I would very much like to be one of your beta testers, that is if you need any ;)...

 

Anywayz, keep up the good work and I hope that it will be done soon ;)!

 

-Clemme

Posted

Thanks all. It seems that the limit has been reached lately. If you cannot see it...visit back later once access is restored.

 

 

Perhaps when it goes beta, I'll look for testers here ;)

Posted
Originally posted by Matt-Liell

What do you use to make that? I am interested in making my own 3d games.

 

Started in notepad, believe it or not. We program in C++ (but I'm mainly doing the graphics, since my brother has FAR more experience in programming), and C++ is object oriented. Hmmm, what's some objects?

 

Wrote stuff like

 

Player

Room

Item

etc...

 

then when to its propertires...

 

then it's rules (can it be carried? etc...)

 

and literally made the engine itself from scratch. All we used was a compiler. For the rooms, I used to make maps for games awhile back, so I'm using a level design editor, making what I want to exist, fixing it all up, and taking a screenshot of each direction.

  • 2 weeks later...

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