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I want a map system! (feature from past DF games)


jesseg88

Do you want a map feature?  

32 members have voted

  1. 1. Do you want a map feature?

    • Yes (Why?)
      13
    • Not sure
      4
    • No (Why not?)
      3
    • I don't care.
      12


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Read title. It would be like the kind in DF and JK. It was an important feature that was missing in JK2. Dynamic brushes (such as doors, bobbers, rotators) would be yellow like in DF and the map would fade in to darkness to show height like in JK. It is very helpful when I'm lost.

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I voted yes. Although I didn't really get lost in JO, in either SP or MP, I think they should bring back some kind of overhead map view so that it is easier to see where team-mates in MP are located on particular maps. It can get a bit annoying running around trying to find someone to fight when there are not very many people on a server - particularly if a team-mate needs help.

 

I know that some people became confused and lost in JO's SP, and were frustrated by it, so it wouldn't hurt to bring back a system where you can at least see the parts of a level where you've been, and get some indication of where you haven't been.

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Originally posted by Iblis Reborn

maps can be usefull

especially if you can see your team mates on it like stormy said

it would have to be overlaid onto the screen and not just totally switching to a map though

this way you can still see where your going while trying to help out your buddies

 

Hmm no, in that case I'd rather have a radar...

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Originally posted by Toa Tahu

I never needed a map but I guess if it's useful then it should be added.

 

But why does the poll read:

Yes(Why?)

No(Why not?)

 

Which one do I vote in order to contribute to including a map system?O_o

 

That just means if you vote one way or the other to explain why you voted that way. ;)

 

HertogJan...yes, I agree, a radar would also do the job very well. Having a little circle or something in a corner of the screen with dots to show the relative position of your team-mates etc, would do just as well. It might even be better, because on a level that has a lot of vertical action going on, an overhead overlay map wouldn't be able to show you how high your team-mates are. The alternative to that is a 3D holographic representation (similar to a radar) that shows in more detail the structure of the level, and where your team-members are positioned. That could work very well. :thumbsup:

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Originally posted by Prime

I liked the map in JK, and I think it would be nice to have in JA. I especially liked to use it with the force seeing in JK. Then you could detect if there where people around you, even behind walls and such.

 

Yeah that would be nice in MP :rolleyes:;):p

 

But c'mon, seriously, did you ever felt the need for a map in either JK or JO??

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Overlay maps suck big time, the only good maps are actual maps, like seen in Thief. Deus Ex gave the player photos of landmarks to help them figure out where they were in those massive levels.

 

Creating an overhead map feature from the map itself would be hellish. You can't use the BSP to create it on the fly since the BSP will be a mess of leaf nodes and portals, and the original map file would be in brush form, which can be very misleading. They'd have to create overlay maps by hand, which would be horribly inaccurate.

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Originally posted by Emon

Overlay maps suck big time, the only good maps are actual maps, like seen in Thief. Deus Ex gave the player photos of landmarks to help them figure out where they were in those massive levels.

 

Creating an overhead map feature from the map itself would be hellish. You can't use the BSP to create it on the fly since the BSP will be a mess of leaf nodes and portals, and the original map file would be in brush form, which can be very misleading. They'd have to create overlay maps by hand, which would be horribly inaccurate.

the deus ex version with the pics was really cool, and very helpfull
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I think for this game it might not be such a bad idea considering that there will be levels that aren't linear. You will need to do some searching and exploring and I think having some kind of map would be extremely helpful to you.

 

I don't know how it would work, maybe you would have to find the map in [for example] a temple......anyways, I think it would be nice in those non-linear levels. :)

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A map would be mice, but only if its a Metroid-ish map, that one that you can see only the places already visited or have to download it from somewhere before access, or get it from a npc, cause its really strange go to a planet, city or whatever eith a full detailed map, it makes the game really boring if you can see everything before it happens, but a progresive map is cool.

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Originally posted by Master_Payne

A map would be mice, but only if its a Metroid-ish map, that one that you can see only the places already visited or have to download it from somewhere before access, or get it from a npc, cause its really strange go to a planet, city or whatever eith a full detailed map, it makes the game really boring if you can see everything before it happens, but a progresive map is cool.

 

That's the kind of map I was talking about. One that only shows where you've been. :) Although I don't see a problem getting hold of some holographic blueprints to a particular building or something, to plan a route of attack...

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Originally posted by StormHammer

That's the kind of map I was talking about. One that only shows where you've been. :) Although I don't see a problem getting hold of some holographic blueprints to a particular building or something, to plan a route of attack...

 

What if you have to escape or something like that?? then that'd be stupid.

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Just put in a compass pointing at the current objective instead, if you know the direction it's far easier to find what you're looking for... And of course toggable so I don't need to get those directions... I like discovering things on my own and solving the puzzles as they come along...

 

I never used maps in any FPS game of this style... In MP it isn't a very good game for a map either, the action is to fast and jedi's move from point A to point B within seconds, and they die and respawn within seconds... It would just be a flashing madness on the map...

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Originally posted by Mero Vilul

Just put in a compass pointing at the current objective instead...

I'd be happy with just a compass. Then you could just get your sense of direction and work from there.
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