wedge2211 Posted April 29, 2003 Posted April 29, 2003 This is from the Raven forums at http://forums.ravensoft.com/ib/ikonboard.pl?;act=ST;f=21;t=20309 Game Engine – Jedi Academy uses a heavily modified version of id Software’s Quake III: Team Arena engine. New features added since Jedi Outcast are: · Character customization system - allows players to create their own Jedi in both SP and MP (estimating 2160 combinations currently) · Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support · New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches. · New map creation tools allowing for models to be used as in world objects instead of just textures. Creates richer 3-D environments. · New non-linear mission progression system. · Raven’s ARIOCHE terrain system. · Portal skies · Rag doll skeletal system · Enhanced vehicle system. Allows for new ride-able vehicles in addition to previous drive-able ones · Character and vehicle enhancements designed to enable expanded mod support. Modders will be able to design their own Jedi, character outfits, sabers, etc. SCRIPTING IN MP! NEW TERRAIN TOOLS! NEW ANIMATION SUPPORT! MORE MODDING OPTIONS! "RIDE" AND "DRIVE"-ABLE VEHICLES! And rag doll physics, that's just plain cool!
Wudan Posted April 29, 2003 Posted April 29, 2003 Re: Animations - funny, go back and read the promo interviews for JK2 and SOF2 - they both bragged about new animation capabilities also.
Manquesa Posted April 29, 2003 Posted April 29, 2003 Sounds awesome man, can't wait. Better use of models in mapping and a terrain system and everything else. I just hope they actually do implement all of that with the editing tools and it's not just talk.
Manquesa Posted April 29, 2003 Posted April 29, 2003 There's also a pretty good interview about the game here -- http://www.gamespy.com/interviews/april03/foster
lassev Posted April 29, 2003 Posted April 29, 2003 Alas, now we need a comment from Anakin if even this is enough for Attack Of The Clones TC single player...
ASk Posted April 29, 2003 Posted April 29, 2003 Let's leave the comments until AFTER we receive the SDK with the promised features. a) the terrain generation system will be part of the engine, it will not be directly moddable b) GHOUL2 will be changed to support constructing models from parts: right now, all the parts are in a single glm file, I bet they will add support for loading multiple glm files for one model c) "· Character and vehicle enhancements designed to enable expanded mod support. Modders will be able to design their own Jedi, character outfits, sabers, etc." We can do it now, we can create skins, hilts and models. d)"· New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches. · New map creation tools allowing for models to be used as in world objects instead of just textures. Creates richer 3-D environments. " This sounds the most promising, however, it WILL DEPEND on execution. Scripting can be a simple 'trigger event on map start' or 'trigger a complex chain of events that depend on player's actions and on each other'
razorace Posted April 30, 2003 Posted April 30, 2003 I agree. Features lists don't mean much towards the actual execution. I'm pretty positive about it thou.
Emon Posted April 30, 2003 Posted April 30, 2003 I think you're being a bit cynical, ASk. You sound as if it's all a gimmick or streteched truth just to shut us up.
War Master Posted May 1, 2003 Posted May 1, 2003 I'm just hoping that some of those promising JK2 sp maps will be out before JA. I'm concerned no one will give a damn about Jedi Outcast anymore and why not if Raven delivers on all these new features.
Anakin Posted May 2, 2003 Posted May 2, 2003 Originally posted by lassev Alas, now we need a comment from Anakin if even this is enough for Attack Of The Clones TC single player... //replies with obligatory comment Yes - I Hope so Anakin
recombinant Posted May 3, 2003 Posted May 3, 2003 Originally posted by ASk Let's leave the comments until AFTER we receive the SDK with the promised features. <snip> This sounds the most promising, however, it WILL DEPEND on execution. Scripting can be a simple 'trigger event on map start' or 'trigger a complex chain of events that depend on player's actions and on each other' Amen. My sentiments exactly. I've seen way too many marketing-generated press releases in my time.... At any rate, thank you for being among the level-headed about this topic.
razorace Posted May 3, 2003 Posted May 3, 2003 No kidding. Historically, we're promised the features to the SEQUAL to the current game instead of the current game's features.
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