CortoCG Posted June 5, 2003 Share Posted June 5, 2003 No more updates. Link to comment Share on other sites More sharing options...
Geoffrey S Posted June 5, 2003 Share Posted June 5, 2003 Nice. The model looks good, though I think the shield could be a bit larger. When you get to the textures be sure too give it a dirty, industrial look. Link to comment Share on other sites More sharing options...
Jeff 42 Posted June 5, 2003 Share Posted June 5, 2003 It looks weird with those human hands. Link to comment Share on other sites More sharing options...
CortoCG Posted June 5, 2003 Author Share Posted June 5, 2003 No more updates. Link to comment Share on other sites More sharing options...
TheMadDoofer Posted June 5, 2003 Share Posted June 5, 2003 Um, I thought there was already a skinned version done. Please tell me what's going on. (I've been absent from LF for about a month.) Link to comment Share on other sites More sharing options...
CortoCG Posted June 5, 2003 Author Share Posted June 5, 2003 No more updates. Link to comment Share on other sites More sharing options...
Katarn07 Posted June 5, 2003 Share Posted June 5, 2003 You're original didn't look like the sprite anyways... But this is better than the old one. As for the head, gowith something scarier and not cool. I don't think that's the look the Empire would be going for... Link to comment Share on other sites More sharing options...
t3rr0r Posted June 5, 2003 Share Posted June 5, 2003 Originally posted by CortoMaltes We've found new concept art about the dark troopers a while ago. is that the newly added concept art (where it shows phase 1, 2, and 3) at starwars.com? Link to comment Share on other sites More sharing options...
Fracman Posted June 5, 2003 Share Posted June 5, 2003 You certainly mean this: http://starwars.com/databank/droid/darktroopers/eu.html and http://starwars.com/databank/droid/darktroopers/bts.html But no, it's not exactly what we're talking about... See the concept design pictures from Justin Chin's personal page, http://www.monsterrocket.com/index_vis.htm Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted June 6, 2003 Share Posted June 6, 2003 uh.....i get: El archivo que usted busca no se encuentra disponible. Si tiene alguna duda sobre este error, comuniquese con webmaster@farmmas.com so the archive that im looking for was not found available and if i have some doubt about this error, i should communicate with the webmaster of farmmas.com.... thats great, but i was kinda looking to see the pictures....ive tried copying the address and whatnot, but it isnt working. any help? Link to comment Share on other sites More sharing options...
CortoCG Posted June 6, 2003 Author Share Posted June 6, 2003 No more updates. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted June 6, 2003 Share Posted June 6, 2003 thanks. ah, the links have already been changed. well...it looks good, definitely more humanoid. its also easy to tell that youre going for the concept look, instead of the game sprite. but...i must say that the DT look that i prefer is like the second picture that Frac posted, and how they look in the Essential Guide to Droids (which also has that second picture). they look more...robotic in those. but thats just my personal opinion, it looks good, cant wait to see more progress. Link to comment Share on other sites More sharing options...
Infinity Blade Posted June 6, 2003 Share Posted June 6, 2003 The look is fine by me... But I do have a thought a little on model construction. If that's your model's actual wireframe, do the Hips, thighs, and feet really need that many polys? Link to comment Share on other sites More sharing options...
CortoCG Posted June 6, 2003 Author Share Posted June 6, 2003 No more updates. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted June 6, 2003 Share Posted June 6, 2003 in the end, i dont really care how it looks, as long as its evil and still has that scary slashing motion....which reminds me, no one has replied to my animation/AI thread... Link to comment Share on other sites More sharing options...
Infinity Blade Posted June 6, 2003 Share Posted June 6, 2003 Well, I just optimize it whenever the thought of how to alter it comes to mind... but that's me though. I don't tend to follow any order when I work. But at least it works for me.... Link to comment Share on other sites More sharing options...
CortoCG Posted June 6, 2003 Author Share Posted June 6, 2003 No more updates. Link to comment Share on other sites More sharing options...
chrustec Posted June 6, 2003 Share Posted June 6, 2003 Much better - only I still think you can get the poly count down further for that model - Like Tim said the hip area could be optimised abit better. Link to comment Share on other sites More sharing options...
Geoffrey S Posted June 6, 2003 Share Posted June 6, 2003 I'd have thought the chest would be a bit wider and powerful looking. But aside from that it looks just fine. Be sure to only use it in dimly lit areas. Link to comment Share on other sites More sharing options...
CortoCG Posted June 6, 2003 Author Share Posted June 6, 2003 No more updates. Link to comment Share on other sites More sharing options...
Salv Posted June 6, 2003 Share Posted June 6, 2003 Mmm..nice, the new face kicks butt. I would suggest shortening up the covering in the legs top and bottom so you can see the joins..if its possible. And those protuberances at the back that look like horns..they seem a little out of place..maybe something different, more robotic-like.. Thats it, to me it looks very good. Link to comment Share on other sites More sharing options...
Fracman Posted June 6, 2003 Share Posted June 6, 2003 Pretty cool!!! Will you add some eyes (increasing a bit the polycount ;-) ? Link to comment Share on other sites More sharing options...
Infinity Blade Posted June 6, 2003 Share Posted June 6, 2003 Originally posted by chrustec Much better - only I still think you can get the poly count down further for that model - Like Tim said the hip area could be optimised abit better. Well, I don't think he really did much work on the areas I mentioned. The meshes shown seem pretty much identical, except the alterations on some spikes, a tiny bit on the thighs, and the larger changes like the hands, head, and shield. I don't know if he plans to alter it further. He could cut still cut some out of the model, but it's not all that necessary. The most you could probably cut out before you noticed any real visual changes would be somewhere between 50-100 polys (estimated). Link to comment Share on other sites More sharing options...
CortoCG Posted June 6, 2003 Author Share Posted June 6, 2003 No more updates. Link to comment Share on other sites More sharing options...
Infinity Blade Posted June 6, 2003 Share Posted June 6, 2003 Well, whatever... it's your model. I like the new head. Looks much better. Link to comment Share on other sites More sharing options...
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