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-=ReApEr=-

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Originally posted by Darth_Sidious

Yep, and I'm going to take those Rancors, genetically engineer them with Purbole Stalker AI and let them loose on Corellia. Did I say that out loud?

 

Let the chaos begin.

 

Hey our city is...Ah what the hell we can handle them. :p

 

Also sidious try to pop into our mIRC room sometime. ;)

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Originally posted by -=ReApEr=-

Hey our city is...Ah what the hell we can handle them. :p

 

Also sidious try to pop into our mIRC room sometime. ;)

 

mIRC, man, I can barely log into AIM. Everytime I do, I get overwhelmed by a million, "How does this work in game?" IMs as well as PA related IMs, SWG.net staff/mod related IMs, ex-girlfriends and the 'Where are you now, wanna go otu sometime?' IMs. I just try to avoid IMs and chat rooms at all costs. Gets insane sometimes.

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Originally posted by Darth_Sidious

mIRC, man, I can barely log into AIM. Everytime I do, I get overwhelmed by a million, "How does this work in game?" IMs as well as PA related IMs, SWG.net staff/mod related IMs, ex-girlfriends and the 'Where are you now, wanna go otu sometime?' IMs. I just try to avoid IMs and chat rooms at all costs. Gets insane sometimes.

 

Ok ok, quite a thing. I guess i will talk to you in the game anyway. :D

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Master architect

Master Marksman

 

 

scout:

Survival IV

Hunting IV

Exploration III

 

Entertainer:

Musicship IV

 

 

So Pretty much I will make some houses, kick some ass, and play some music

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Originally posted by Darth_Sidious

Yeah, I double checked, they did switch it back. Rather upsetting really. Eh, I like the way I made my character anyway. Now I just have to put in the time to get the XP.....and wait until Starsider is up.

 

So that means we cant surrender the skills once past the requirement right??

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im thinking that ill be a mercenary. some professions need protection when going in the wild to collect resouces. thats my market, as well as joining hunting parties. i think i have planned out a decent skill tree. but as with all things, it is subject to change. i plan to start out as a scout. i think im going to be a mon calamari. my skills will be the following:

 

exploration IV and Survival IV under the scout prof.

 

rifle specialist, pistol specialist, and ranged weapon support ability specialist under marksman

 

master pistoleer

 

master rifleman

 

that leaves me with 24 skill points left over, and im not sure where to invest them at. any suggestions would be nice. i could possibly go ahead and be a master marksman and use the last of my skill in the carbineer tree so that i can be efficient with a carbine as well, but i dont seem the point in that since ill be using a rifle from a distance and then switch to pistol when things get close. i could invest in some medic skills, but which ones should i invest in, remember that i only have 24 skill points left. would it do me any good to invest any more into the scout profession, or the squad leader, and if so, which ones? im pretty much locked in stone with my said skills, i just need to know what to do with my remaining 24, what do u guys think?

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No, you will not have enough XP for al of that Kenshin. You'll have to be a little more selective. Also, keep in mind that you might not need all of those BH skills. Take a closer look on one of the character building sites to figure out exactly how you'll want to proceed. At least one of your elite professions will be cut in half.

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well this is what I messed with...don't know how accurate it was...but it was quite simple and quick to use. http://swg.allakhazam.com/db/charbuild.html

 

 

Marksman (build up Carbine Specialist) -> Carbineer (Master it) -> Scout & Marksman (Get proper skills for Squad leader) -> Squad Leader (master it) -> Scout (possibly master it)

 

Carbineer/Squad Leader first...we'll see how everything else works out.

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Originally posted by Ride

Master Medic

 

Master Scout

 

Master Creature Handler

 

Marksman:

-Expert Pistol Skill

-Advanced Rifle Skill

-Intermediate Carbine Skill

 

Give meyour opinions on what I have chosen.

 

Commit to one weapon and specialize in it. You'll thank me later. CHs spend most of their time alone, so pistol works best until you get some full grown creatures, and can control more than one. Then rifle or Carbine is a good choice. Then, if you can;'t specialize, try picking up Ranged Combat Support as it will give you warning shots which are very nice when you are overwhelmed by little herds.

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sticking to one weapon for a creature handler may be all well and good. but for me, being a merc, i need the best all around protection i can provide. i still need to know what to do with my last 24 skill points. i have a post near the top of this page. does anybody have any ideas???

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