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-=ReApEr=-

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Ok people, i thought i would make this thread to see what other peoples planned out characters skill points would be. And to show mine off. :p

 

So i will start. ;)

 

Master Marksman

Master Scout

Master Bounty Hunter

 

Then with the left over skill points, i invested in the brawler tree. And decided to master the Unarmed Specialization skill section, all the others are empty as one i have no points left. :(

 

And two i have no use for them, ok people your turn now. :p

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I used this website to make my character. I have a lot of stuff, but in the end I still have 1 SP left. I first listed the tree, then I listed what level I went up to. Ex: Marksman - Pistol Specialist. In the Marksman skill tree, I mastered the pistol section.

 

Artisan – Engineering IV Complex Systems

Brawler – Expert Unarmed Specialization

Intermediate One-Hand Sword Specialization

Marksman – Pistol Specialist

Carbine Specialist

Expert Ranged Weapon Support Abilities

Intermediate Rifle Skill

Carbineer – Master Carbineer

Pistoleer – Advanced Pistol Tactics

Master Pistol Marksmanship

Expert Pistol Stances and Grips

Expert Pistol Special Abilities

Smuggler – Underworld II Fast Talker

Dirty Fighting II Shooting Wild

Weaponsmith – Advanced Firearms Crafting

 

What do you guys think. Would that make a good Mercenary?

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Originally posted by -=ReApEr=-

Master Marksman

Master Scout

Master Bounty Hunter

 

That looks very familiar. ;) What I'll use the extra points for I'm not really too sure at this point, I have those goals in mind first. I think I'm just going to wait and see what happens. :)

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Originally posted by Jackrabbit

I used this website to make my character. I have a lot of stuff, but in the end I still have 1 SP left. I first listed the tree, then I listed what level I went up to. Ex: Marksman - Pistol Specialist. In the Marksman skill tree, I mastered the pistol section.

 

Artisan – Engineering IV Complex Systems

Brawler – Expert Unarmed Specialization

Intermediate One-Hand Sword Specialization

Marksman – Pistol Specialist

Carbine Specialist

Expert Ranged Weapon Support Abilities

Intermediate Rifle Skill

Carbineer – Master Carbineer

Pistoleer – Advanced Pistol Tactics

Master Pistol Marksmanship

Expert Pistol Stances and Grips

Expert Pistol Special Abilities

Smuggler – Underworld II Fast Talker

Dirty Fighting II Shooting Wild

Weaponsmith – Advanced Firearms Crafting

 

What do you guys think. Would that make a good Mercenary?

 

Smuggler requires master of pistol/unarmed.

 

Not really worth being a weaponsmith or armorsmith IF you dont plan on mastering the experimentation tree. Yes you can make weapons and armor but they wont be effective.

 

Yes, your skills sound nice from a RP point of view but I'm not sure if it's going to fly in the game.

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Yes, your skills sound nice from a RP point of view but I'm not sure if it's going to fly in the game.

 

Yeah, that's something I've been worried about. Also, I must haved missed that Smugglers need to master Unarmed. Is it just me, or does that seem a little...dumb? Oh well, maybe I'll have enough points when I ditch Weaponsmithing. The only reason I got it is, again, for RP. It won't have any ingame value to me, so I'll probably get rid of it.

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Originally posted by Leemu Taos

That looks very familiar. ;) What I'll use the extra points for I'm not really too sure at this point, I have those goals in mind first. I think I'm just going to wait and see what happens. :)

 

Ah good to see another fellow BH. :D

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Originally posted by Bogo Fertt

BOGO FERTT

 

Master Marksman/Master Artisan/Master Bounty Hunter:fett:

 

If you become a master artisan, that means you well have to master the entire BH skill tree first, then surrender all/some your scout skills for artisan.

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Originally posted by Bogo Fertt

BOGO FERTT

 

Master Marksman/Master Artisan/Master Bounty Hunter:fett:

 

you need master scout for bounty hunter as well as master marksman

 

 

master brawler/marksman/smuggler

then some points in medic for some self help, if that proves sucky then i'll just get some pistoleer skills.

 

u can just call me thongo solo...

i mean *ahem* mark the sexy smuggler.

i will make it a point to walk around without pants and a shirt until someone gets mad.

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Starting Profession: Brawler [Master it]

Second Profession: Marksman [Master it]

Third Profession: Scout [Exploration 1 and Hunting 4]

Fourth Profession: Creature Handler [Master it]

 

Skill points remaining: 1/250

 

at least with the site Jackrabbit showed...

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Now that I think about it,

 

I dont believe you are allowed to surrender skills required by the hybrid or adv profession.

 

 

IE. Master scout and marksman for BH. Once you take on the BH profession you cannot surrender your scout or marksman skills unless you surrender the BH skill. Get it?

 

Can anyone with an adv profession confirm this? I was hit by the char wipe and very few ppl are in the adv combat professions on my server

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Originally posted by StarWarsPhreak

Starting Profession: Brawler [Master it]

Second Profession: Marksman [Master it]

Third Profession: Scout [Exploration 1 and Hunting 4]

Fourth Profession: Creature Handler [Master it]

 

Skill points remaining: 1/250

 

at least with the site Jackrabbit showed...

 

Sounds about good to me. :D

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Originally posted by Vesentac

Now that I think about it,

 

I dont believe you are allowed to surrender skills required by the hybrid or adv profession.

 

 

IE. Master scout and marksman for BH. Once you take on the BH profession you cannot surrender your scout or marksman skills unless you surrender the BH skill. Get it?

 

Can anyone with an adv profession confirm this? I was hit by the char wipe and very few ppl are in the adv combat professions on my server

 

say u are a master bounty hunter.

that means u have master scout and master marksman.

that means u have to forget (surrender) the master bounty hunter skills before u forget master scout and master marksman.

you can forget skills as long as its in order of learning.

 

forgetting is in the game so that ppl can have a truly versatile character, and so ppl wouldnt have to make multiple characters along with the mules and such.

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I'm going to have to check once I'm in game again, because we used to be able to surrender lower skills after attaining the higher profession. I am unsure if this is still in or if it will make release though.

 

After a lot of thought, I've decided on these professions, though I will not release exact numbers:

 

Marksman

Scout

Medic

Creature Handler

Bio-Engineer

Pistoleer

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