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NEW ANIMATIONS IN JKA/JK2 - HowTo


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Posted

Ok, I'd like to announce that we've gotten our hands on Raven's source files for all the JKA animations AND the source files for all the standard player models created by Raven. We're currently in the process of sorting thru all the data and getting it organized for release.

 

So far, we've released 3 packages, which can be found on lucasfiles.com:

 

Humanoid Animation Source Files

Player Model Source Files

Non-Humanoid Animations and Models Source Files

 

A big thanks to Keshire for talking Raven out of the files and then spending the time to organizing them.

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Posted

davinci_male01_whatever.(bone or mesh name)

 

everything before the "." is left off at compile time

 

just be aware importing xsi into max loses the LODs.

Posted

Actually I've noticed all kinds of problems with the dotxsi importer/exporter. And if your really serious about all this you may want to pick up and learn SoftImage XSi. The free version was recently released.

Posted

4.2 :), I find no reason to currently upgrade.

 

And what problem are you having importing?

 

If its the name thing thats really not a problem. It should compile anyway. unless its crashing or something on export which I've noticed its prone to do.

Posted

Yep dummy objects are fine. That is one of the reasons why i constrained them to a character Studio biped. I'm not Corto. I won't go out of my way to make them bones when Nulls are just fine. :p

Posted

You should upgrade to Max 5 or 6. I had to go back to Max 4 because Max 5 has authorization bugs and I don't want to go onto my other computer to do stuff, and when I switch it made me grateful for Max 5, the stuff in there is so much better than Max 4.

 

Anyway, does anyone know how to fix the problem in 3ds Max where you put a bone in one position in a frame, then put it in another position later and then the bone like dips to that position instead of going in a straight line?

Posted
Originally posted by darthviper107

You should upgrade to Max 5 or 6. I had to go back to Max 4 because Max 5 has authorization bugs and I don't want to go onto my other computer to do stuff, and when I switch it made me grateful for Max 5, the stuff in there is so much better than Max 4.

 

Anyway, does anyone know how to fix the problem in 3ds Max where you put a bone in one position in a frame, then put it in another position later and then the bone like dips to that position instead of going in a straight line?

Yes, infact I do. Click on the object with the animation. Go to the "Motion" tab, and to the "Key Info (basic)" You see those big squares with the blue lines inside them? Click on them and change them both to a straight line. Do this to all the frames.
  • 4 months later...
Posted

Oooh, necrothread.

 

I tried glamerge with a Dragon animation, and I got "Error: One or more files not found." Both the files are in the exe directory, and I spelled them correctly. This is, of course, for JA. What am I doing wrong?

  • 1 month later...
Posted
"Both files" being _humanoid.gla and blabla.glm.

 

glamerge only handles 2 GLA files.

 

I am not sure what you are trying to achieve. At least posting the command line that you've used would be a nice start

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