Emon Posted August 15, 2003 Posted August 15, 2003 I do not understand why Milkshape cannot export to XSI. It's an ASCII file format. Perhaps I should write a plugin.
tFighterPilot Posted August 15, 2003 Posted August 15, 2003 Can you do animation in MilkShape? EDIT: Oops, I guess you can
Wudan Posted August 16, 2003 Posted August 16, 2003 Originally posted by Emon I do not understand why Milkshape cannot export to XSI. It's an ASCII file format. Perhaps I should write a plugin. I thought that a plugin had already been written for this purpose? Check Milkshape's website.
CortoCG Posted August 16, 2003 Posted August 16, 2003 The plugin only imports .xsi files. But I don't know much about milkshape.
Higginson Posted August 17, 2003 Posted August 17, 2003 Will 3d studio max 5 work? coz i have it but i need an import plug in.
Higginson Posted August 17, 2003 Posted August 17, 2003 i couldnt find one, i really want to make a new anim for jk2! wots the usual procedure for making a normal model an XSI?
BoBo_Fett Posted August 17, 2003 Posted August 17, 2003 The .xsi import/export plugin that raven released in there first tools release works fine in max5
Higginson Posted August 17, 2003 Posted August 17, 2003 Thanks, im such a dumbass. i forgot the plug ins came with the editing tools. now i have another problem. how do i make the anims? do i have to weight a model and use that, or just move about the XSI that ive loaded up in 3DS?
savman Posted August 18, 2003 Posted August 18, 2003 who was it here who made the animation of the matrix kick?
savman Posted August 18, 2003 Posted August 18, 2003 who was it here who made the animation of the matrix kick?
Higginson Posted August 18, 2003 Posted August 18, 2003 hi, that was me on my cousins account. do u have msn messenger, coz i would like to have a chat about anims.....
Higginson Posted August 18, 2003 Posted August 18, 2003 hi, that was me on my cousins account. do u have msn messenger, coz i would like to have a chat about anims.....
tFighterPilot Posted August 18, 2003 Posted August 18, 2003 Nope, but you can go to #jk2coding channel on irc.quakenet.org
Higginson Posted August 19, 2003 Posted August 19, 2003 OK, ive created my anim, and done the business with assimilate, but i cant manage to run carcass. a window pops up for about a second then disappears. i need to know how to run it with the command line. someone help plz!
Matthewd Posted August 19, 2003 Posted August 19, 2003 Try Win+R to pull up the run dialog, then type cmd.exe that will pull up a MSDOS session, navigate to where carcass is to run it.
tFighterPilot Posted August 20, 2003 Posted August 20, 2003 I sent a new animation to http://www.jk2files.com yesterday. Don't worry, I didn't forget to add those lines to the readme. I hope many others would start do animations when they'll see this one.
GSR_skywalker Posted August 21, 2003 Posted August 21, 2003 yay finally we can make new animations though i havent touched jk2 in about a year because its a bit boring without any good mods. we need a REAL total conversion like CS was to half life thats not gonna happen for a while but still, keep up the good work..and hopefully u can make that XSI exporter because i dont feel like finding my 3DSM disk
Wudan Posted August 23, 2003 Posted August 23, 2003 Um, I made a matrix kick pose, just so you know, but I didn't use max or SI, I used notepad Wudan's Matrix Kick
Wudan Posted August 23, 2003 Posted August 23, 2003 Originally posted by GSR_skywalker yay finally we can make new animations though i havent touched jk2 in about a year because its a bit boring without any good mods. we need a REAL total conversion like CS was to half life thats not gonna happen for a while but still, keep up the good work..and hopefully u can make that XSI exporter because i dont feel like finding my 3DSM disk Uh ... XSI should already work. The format you need is .XSI, and the skeleton is already in .XSI format afaik ... imyourfather - what exactly did you release?
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