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NEW ANIMATIONS IN JKA/JK2 - HowTo


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Posted
Originally posted by Emon

I do not understand why Milkshape cannot export to XSI. It's an ASCII file format. Perhaps I should write a plugin.

 

I thought that a plugin had already been written for this purpose? Check Milkshape's website.

Posted

Thanks, im such a dumbass. i forgot the plug ins came with the editing tools. now i have another problem. how do i make the anims? do i have to weight a model and use that, or just move about the XSI that ive loaded up in 3DS?

Posted

OK, ive created my anim, and done the business with assimilate, but i cant manage to run carcass. a window pops up for about a second then disappears. i need to know how to run it with the command line. someone help plz!

Posted

yay finally we can make new animations though i havent touched jk2 in about a year because its a bit boring without any good mods. we need a REAL total conversion like CS was to half life :( thats not gonna happen for a while

 

but still, keep up the good work..and hopefully u can make that XSI exporter because i dont feel like finding my 3DSM disk :)

Posted
Originally posted by GSR_skywalker

yay finally we can make new animations though i havent touched jk2 in about a year because its a bit boring without any good mods. we need a REAL total conversion like CS was to half life :( thats not gonna happen for a while

 

but still, keep up the good work..and hopefully u can make that XSI exporter because i dont feel like finding my 3DSM disk :)

 

Uh ... XSI should already work. The format you need is .XSI, and the skeleton is already in .XSI format afaik ...

 

imyourfather - what exactly did you release?

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