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Showing content with the highest reputation on 12/02/20 in all areas

  1. It's finished, but since Limited Run Games are using it somewhere in their Collector's Edition (probably the book), I'll hold it off for now. Once pre-orders are through, I'll add it to the thread. I've cleaned it up quite a bit and extended it with all the sources I could find:
    3 points
  2. It’s a good idea, and I bet it could sell some units. I just think that when Ron Gilbert says the tools at hand are not good enough, he means they’re not good enough for a seasoned veteran with a mind of his own. Younger developers may not experience the ‘problems’ he has with the existing tools, because they’re not used to programming their own code. Mind you, I think if the price tag is good a name like Ron Gilbert (or Tim Shafer erc.)could outsell all other Adventure Game tools on the market. But I still think it would be to great a hassle for them. In their heart, I think they’re storytellers, and the tools they create are made for telling their story’s, that’s where their focus lies.
    1 point
  3. I absolutely agree with you, today's tools are great and there is tons of coverage on "how-to"; I suppose I found myself fantasizing how awesome it would be if the original SCUMM creators made this new tool at making classic point&click games, i'm sure a LOT of indie developers would be super happy to buy this software from them. Just imagine how cool i'd be if they can finance their next adventure game with the profit made from this software, one can only dream
    1 point
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