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Lagomorph01

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Everything posted by Lagomorph01

  1. Indy 4 wasn’t great but at least it was led by Spielberg and Lucas. Since it’s bought out by Disney and they practically bullied Lucas and Spielberg out, it’s basically fan fiction to me (just like with Star Wars). But since Indy is such a hero of mine and is so dear to my heart, I’m still kinda hoping something happens so they can’t make it. I’d rather have the franchise laid to rest with a mediocre part 4, than have Disney take a dump on it… Sorry guys, just my two cents. If someone is looking forward to this, good for you. I hope you enjoy it.
  2. Welcome, Shown! It’s always nice to have new people to geek out about stuff with!
  3. Like I said, i'm a PS VR owner. I actually got one the moment it was released, because it's been my dream to game in VR ever since i saw it in Sam and Max Hit the Road. So far, I'm not really excited by it. The best games I played with it are more or less tech demo's you can finish in 1,5 hours (Psychonauts in the Rhombus of Ruin is great though!), or too scary for me to play in VR (Resident Evil 7, anyone?) I've since lost my interest in VR gaming a little, although I'm definitely gonna give Sam and Max a chance. The PS VR is however a bit obsolete by now, since it has a pretty low
  4. The detail is very impressive! I can't even see it's an upscale (and that's 4 years of graphic design school talking)! Also, I agree 100% with Jason. The proof of concept looks way too clean for a CMI remaster. I guess I'm just a sucker for hand drawn art. Most of the time digital just doesn't have that rough, human quality.
  5. Fantastic! The difference is night and day! Sometimes I just look at all the posters and zoom in, just to see the detail. I noticed the ‘unnatural’ smoothness of the CMI poster just the other week, and lo and behold, we’re already presented with an update! It’s so great of you to keep updating these, Laserschwert. A real passion project for a passionate community! Thanks!
  6. Wow! It's nice to see so much more media is released! I'm looking forward to that 'maybe' Steve Purcell cover art, if they pull that off, I'm definitely getting a physical copy! The interview is also a nice read, their enthusiasm really shines through in it. Thanks, Jason! The only thing I'm kinda bummed about, is that us PS VR owners will need to wait 'till 2022...
  7. I don’t know why, but I’m just not feeling it yet. Don’t get me wrong, I love the fact that Happy Giant is giving our Freelance Police duo some love and they’ll probably give it all they’ve got, but there’s something that, for me, doesn’t click. I don’t know if it’s because it’s a VR game (I own a Playstation VR set and every game I’ve played so far is fun, but kinda gimmicky, low budget and not very well optimised), or if it’s the graphics and the character designs. The only thing I can honestly say is that I still don’t like pointy mouth edges Max. I’m not crazy about
  8. German Ben is a little bit more sadistic in dropping Ripburger to his doom.
  9. I thought something was “off” in that Fox Kids one, but now I see it was the colouring. It’s way better in the one Steve sold himself. Did he completely repaint it? Because it looks like the same inking was used.
  10. Hope I’m not too late for this, but: - If the game is succesful, will there be a possibility of more Sam and Max games by Happy Giant in the future? - If the answer is yes, would there be a chance they won’t be in VR?
  11. I love that image. But I’d love it even more if there were no logo’s on it, and if it didn’t have that price tag. I wish Steve would sell it again in a webshop or something.
  12. Whoa... I can’t imagine paying more than a thousand bucks for a T-shirt (if you include shipping). Anyone here think this is reasonably priced?
  13. Oehhh! I’d love a new game from Ron! Thimbleweed Park really proved to me how good of a storyteller he is!
  14. I understand using a walkthrough for certain puzzles completely. When I played those games, back in the day when I discovered them, I had a lót more time on my hands. (Plus there was no hint feature, nor access to the internet for walkthroughs.) Jamps, you may call me Gramps.
  15. I like the effort, Kasenshlogga, but like with most of these the end result looks way to blobby for me. And this one takes away way too much detail, if you ask me. I'm really interested in these things, because I'd love a less compressed version of the artwork, but too me every attempt so far just doesn't look right to me. I'll stick with the pixelated, dithered look.
  16. Wow! That’s a great archive! I only read about The Adventurer magazine, but I’ve never actually layed eyes on it! I scanned through issue 8, and I’m definitely gonna bookmark this one! Looks like some great reads! Thanks for the link, TimGentleman!
  17. You struck my curiosity with this, Rum, so I decided to find out what the differences were, and they are in fact quite huge! For people like me who never played Lite Mode, this is quite a nice write up of the differences, (obviously don’t read it if you don’t want any spoilers!!!): http://opinionscanbewrong.blogspot.com/2015/06/monkey-2-lite-differences-and-adventure.html?m=1
  18. It’s great that these classic games still make new fans even 30(!) years since their release! I can definitely recommend the Double Fine remakes of Grim Fandango, Day of the Tentacle and Full Throttle, and since Microsoft purchased Double Fine last year, they should be heading to XBox too (if they haven’t already.) I actually envy you a little, being able to play these classics for the first time! Enjoy it, mate, they’re timeless!
  19. Hi everyone, in anticipation of it's sequel I recently started replaying Psychonauts, and man, this game is great! I actually didn't pick this up until a couple of years ago on PS4 (it's a port of the PS2 version). I don't often play games on my PC anymore, (because nowadays I work on my PC everyday, so I'd rather have a couch experience when I'm done working,) but apparently the PS2 version is seen as an inferior version. I did notice several graphical shading errors, especially in in-game cutscenes, but other than that the game seems fine to me, and I enjoy it immensely.
  20. Hey OzzieMonkey, thanks for the update on the project! I'm actually waiting to replay CMI until these bugs are fixed, so I can play it with the music like it's supposed to be. So I just wanted to tell you how awesome of a job you're doing! Next time, maybe it would be a good idea to open up a new thread for this, as I think these two topics are too unrelated (the reply's might get mixed up this way). Keep up the good work!
  21. You’re work on the Monkey Island concept art is amazing. I’m so excited about the art book, must be a huge honor to work on something you love so very much. You really made your work out of your hobby. Kudo’s!
  22. So, maybe this is more of a front page thing, but I just read that on IGN that all new Star Wars games will be published under a familiar name from now on: Lucasfilm Games. Seems that we've finally come full circle. Now if we could get a revival of those classic days, sign me up! Anyway, on the serious side, I've never really been interested in Star Wars games (did play Dark Forces back in the day though), and I didn't think it could be possible, but Disney's decisions actually got me to stop being interested in anything Star Wars related. What about yo
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