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Showing content with the highest reputation on 08/14/21 in all areas

  1. Unfortunately not 1:1... Yet But I'd say that the current one is a pretty good approximation which is still missing a few accuracy quirks. An approximation which I couldn't bother to replicate on The Dig for now even though they share the same audio code because I hate that game
    1 point
  2. Okay, I got the latest dev build and sure enough, iMUSE sounds like it's working as it should in CMI. That makes me happy. There should be some sort of PSA for people who are buying CMI that they ought to get the latest ScummVM binary, because whatever build the game comes bundled with when purchased off GOG/Steam is probably falling short.
    1 point
  3. @ATMachineYeah the ScummVM project is...known for that. I don't want to rag too much on ScummVM because Lord knows it's been a godsend for as long as it has existed. You can't beat it for convenience or for the ability to play various wacky versions of titles that you may find yourself for totally innocent reasons not happening to possess the executable (or maybe even the platform) for. But I think the quiet disregard of the native interpreters over time poses an archival issue. I have mixed feelings because there was a time when I would have considered it a pipe dream to have all the LucasArts SCUMM games officially available again. And now, here we are: they're all easily obtainable from GOG and Steam...bundled with ScummVM.* Which I don't object to, as it's free and a great way to ensure every game "just works" out the box for roughly every end user imaginable. But because ScummVM functionally replaces those EXEs, it seems Lucasfilm saw no need to toss it in with the data files while they were at it. Luckily, Archive.org is surprisingly well stocked in this regard, but it's kind of sad that even with the games legally available, people are still left to turn to Warez sites if they want to pursue the option of running the games exactly as they did when they shipped. Or, worse, they have to put down the cheese popcorn in order to walk to their closet and disinter their old bit-rotting floppies. *I believe the Steam versions of Indy3, Indy4, Full Throttle and The Dig may use the upgrades executables Aaron Giles made at LucasArts circa 2002, which is cool. Shame LEC didn't spend the extra five cents to do all the games...unless they did and just never cared enough to put them out.
    1 point
  4. What I'd really like to see are exact replicas of the old LucasArts boxes, packed with the same items and disks. I'd want them to be exactly identical to the originals, down to each millimetres of their dimensions, the printing and colour processes used and even, dare I say, the smell of the damn things. No extras, no changes. Just the same lovely boxes, all new and shrink wrapped. I'd take a second mortgage for that.
    1 point
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