@ATMachineYeah the ScummVM project is...known for that.
I don't want to rag too much on ScummVM because Lord knows it's been a godsend for as long as it has existed. You can't beat it for convenience or for the ability to play various wacky versions of titles that you may find yourself for totally innocent reasons not happening to possess the executable (or maybe even the platform) for.
But I think the quiet disregard of the native interpreters over time poses an archival issue. I have mixed feelings because there was a time when I would have considered it a pipe dream to have all the LucasArts SCUMM games officially available again. And now, here we are: they're all easily obtainable from GOG and Steam...bundled with ScummVM.* Which I don't object to, as it's free and a great way to ensure every game "just works" out the box for roughly every end user imaginable. But because ScummVM functionally replaces those EXEs, it seems Lucasfilm saw no need to toss it in with the data files while they were at it. Luckily, Archive.org is surprisingly well stocked in this regard, but it's kind of sad that even with the games legally available, people are still left to turn to Warez sites if they want to pursue the option of running the games exactly as they did when they shipped. Or, worse, they have to put down the cheese popcorn in order to walk to their closet and disinter their old bit-rotting floppies.
*I believe the Steam versions of Indy3, Indy4, Full Throttle and The Dig may use the upgrades executables Aaron Giles made at LucasArts circa 2002, which is cool. Shame LEC didn't spend the extra five cents to do all the games...unless they did and just never cared enough to put them out.