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Showing content with the highest reputation on 09/04/21 in all areas

  1. Yeah it’s an interesting one. The archivist in me thinks that fixed versions of games should be versions of games, and not a pseudo version that sort of arises from the emulator/tool massaging the implementation. For example there are numerous editions of Monkey Island 1 & 2 that were released for various platforms with many small variations. Should the tool be smushing those variations into one definitive version, or letting the differences stand — like a missing prop description, or minor dialogue fixes? If so, then what about bugs? Different versions of classic games have different bugs because of how patches didn’t exist back then. Should the tool also smush those fixes together? I think for casual players or those seeking the ‘best’ experience then it does make sense to do the above. However, few casual players are going to be using ancient versions of games and trying to run them on modern systems — they’ll just pick up the Special Editions. It’s going to be enthusiasts playing these old versions, for whom I feel the tool’s primary job is to preserve the original game exactly as it was, and if there is any ‘fixing’ that is done very transparently in a toggleable way. Otherwise, what if you do want to play SOMI with its bugs intact — whether it be for the experience, or to check something (i.e. research)? With that said, I think the ship has sailed as far as ScummVM being a serious archival tool goes. It seems the only real avenue for that is using something like DOSBox, or another way of simulating the original runtime conditions, so that there is no interpretation or decision making happening. BTW this wall of text isn’t meant to savage your contribution Thunderpeel. It is more a general concern I have about the scope and direction of ScummVM, which is admirably volunteer-run but also constitutes the only official way of playing a lot of games, and the primary way people play them unofficially.
    2 points
  2. If you are willing to take care of logistics of ordering, collecting the money and shipping them forward (as I imagine this might be crowd-funded through the forums as well), I'd be happy to design that box.
    1 point
  3. Here we go: So, this was basically a crowd-funded project a friend of mine and me did with a few collectors (only 30 boxes got produced). I did all the designs and layouts, aside from the map (which was drawn by the wonderful Cristina Urdiales, which I then digitally "aged" for the print). Also, the great CanvasQuest helped me to get the enamel pin produced, and you'll soon find it in his store as well. All the other artworks used are obviously not mine, but sourced from all over the Special Editions.
    1 point
  4. he makes some really high quality boxes that feel like the real thing, brand new!
    1 point
  5. Leandro made them using scans and probably Laserschwaert magic. I think he lurks the forums. Here is some photos.
    1 point
  6. Figured I'd run an update set of photos since I finally unboxed my games. Also, fellow forum visitor created awesome custom Special edition MI en Tales boxes. Also, Defenders of Dynatron.
    1 point
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