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Showing content with the highest reputation on 10/19/22 in all areas

  1. On 05.10.2022 we released our Maniac Mansion remake "Meteor Mess". The classic cult adventure game returns to your PC after 35 years. Explore the old mansion again with Dave, Bernard, Razor, Syd, Michael, Wendy or Jeff and save Sandy from Dr. Fred and the evil meteor. A simplified verb structure, default actions, hotspot display, as well as a camera zoom make your rescue mission easier. In addition to the English voice-overs, you can choose from various languages for the subtitles. Dead ends have been removed from the game as far as possible. Furthermore, an additional walkthrough has been added to the game. This time, solve the game using Jeff's extraordinary abilities and explore new rooms in the country house. More information about the game can be found on our website: https://www.meteormess.de Or download the game directly on itch.io: https://vampyre-games.itch.io/meteor-mess ... and now it's time to go BACK TO THE MANSION !!!
    3 points
  2. Recently had a little 'Elaine-as-antagonist' pondering I'm like 99% sure this isn't intentional but I was just looking at the last conversation you have with her and thinking... 'What if she's the one putting a spell on Guybrush?' The last conversation you have with her is... weird. First Guybrush says something like 'there you are' and she says 'where else would I be in a bit of a ... strange tone of voice. It's a weird thing to say anyway. Then when he says he's confused where he is she dismisses everything he's saying as time flying when he's having fun, and then when he asks how she got there ahead she just says something vague about keeping one step ahead. Later she shrugs it off by saying 'that ending gets weirder every time you tell it', almost like she's deliberately encouraging him to become more confused about what really happened. And then as soon as he starts to think about it too much... she distracts him with news of a new adventure. It's a bit of a weird interaction, but it makes a lot of sense if you think about it as her putting a spell on him or working things from the background. Also you remember how at the end of MI2 she says 'I hope LeChuck hasn't put a horrible SPELL over him or something.' Again, slightly weird thing to say, makes sense in the context of the ending but also makes sense if you think of it as her saying it sarcastically, because... well, she knows that's what's happened as she's behind it. She has no reason to know LeChuck would even be down there. Same with the 'Oh dear' as he falls in the pit. Might LeChuck be in cahoots with Elaine somehow? Well, maybe there's more to that L+E carving and bridal veil than the game is letting on. Again, I don't really think they're doing this deliberately, but I'm interested in it as an alternate read.
    2 points
  3. It's great to see that there's still so much dedication for such an old game! Congratulations for finishing this remake! Looks like you put a lot of work into it! I just can't help but notice that Razor might be washing her dresses a little bit too hot...
    2 points
  4. I'm back guys and I suck now at this! 👕 I beat #Mojole #211 and all I got was this stupid t-shirt. 5/6 🖤🖤💚🖤🖤 🖤🖤🖤🖤💛 🖤🖤🖤🖤🖤 🖤🖤🖤🖤🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
    1 point
  5. Lechuck mentioned in his diary that he gazed at the stars and even found the 'grog mug'! There might have been a puzzle involving the night sky. The Melee clock was mentioned in this thread, and it feels like there was a puzzle planned: -There's a gear from the clock in the museum and a dialoge about repairing it. -the clock got updated with sun and moon symbols -the same symbols are on the clock on Cogg island (as someone mentioned above), which shows the same time. -the map to the secret shows the Melee clock tower, but with a different time, which is very strange. I made myself sad, because I feel like I would have really enjoyed these kind of puzzles that might have gone deeper and screw with the reality. I imagine the 'secret' only being in place when the time is right, so changing the time on the notorious clock might have been essential have access to it.
    1 point
  6. You probably already read Ron's post about On Stranger Tides, but it's still a good read. https://grumpygamer.com/on_stranger_tides Maybe it's naive of me. But between this and the Mutiny document, I like to think that there's a tiny fragment... a tiny spark... a tiniest little piece of The Secret of Monkey Island's pirate world that was conceived as being just as real as Maniac Mansion, just as real as Indy 3, just as real as On Stranger Tides. Not that Ron is lying or misremembering the original Secret, but that there were proto-ideas in play that weren't related to children in amusement parks, ideas that were authentically related to a straight-up pirate adventure comedy... both from Ron and also from Dave and Tim. And that speck of reality is in the DNA of the Monkey Island story, whether consciously or subconsciously from the designers. Then I get to tilt my head back and laugh at the power I've given to the "real" worlds of Maniac Mansion, Indiana Jones, and On Stranger Tides.
    1 point
  7. 👕 I beat #Mojole #210 and all I got was this stupid t-shirt. 3/6 🖤🖤🖤🖤🖤 🖤🖤🖤🖤🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ well this was fun 😄
    1 point
  8. I imagine if a team wanted to do this again after Return, they could. So it's hard for me to fully see the extreme reactions to it's ending, since it could just be undone with a quick throwaway intro. E.g. Boybrush could simply be abducted by LeChuck in the beginning of the next game. Boybrush: "But dad said he made you up!" LeChuck: "You will find I am quite real." Boybrush: "Like the graphics of my new Playstation 6?" LeChuck: "Perhaps... but maybe more like... your uncle!" Boybrush: "Noooooo!"
    1 point
  9. This is probably a question for Mark, Mike, and Dave more than me but I’ll try my best. I think at the time of Tales, the question of “should Guybrush and Elaine be married” was in the air (as it will probably always be), but there were a few big wrinkles in that that had to be met head on. The first wrinkle was I guess colder, one of canon and IP: no matter what one thought about it, they are married, because that’s what happened in Curse of Monkey Island. That’s a game we were making a sequel to, so it had to be the case. (That said, maybe there was some friction to play with there?) The second wrinkle in the situation, one a little more fun to deal with, comes from the character point of view: If they’re married, if Elaine said yes to the proposal and the marriage, what does that mean? Elaine is a smart and capable and rational person, in fact she’s one of the most perceptive and intuitive characters in the game’s universe, and she sees something in Guybrush that makes her agree to marry him. What does that relationship look like? What does she see in him that makes it work? And on the other hand, how does Guybrush feel about it? How does being married to elaine collide with his sometimes self-sabotaging combination of pride and insecurity? Will he brag about it on one hand while constantly worry that he lucked out and will some day be unmasked as undeserving of this person he loves but isn’t sure he deserves? I think the whole Morgan storyline is maybe a touch melodramatic and soap opera-y in how it was deployed, but it existed in part to test all of Guybrush’s fears on this axis and put him through the wringer over it. I think Return handled a lot of these themes in a more grown up and less melodramatic way than Tales, but that is also kind of thematically appropriate given it’s a story of younger people who are less sure of themselves and what they want in life. (Thanks Return for making some of Tales’ thrashing around seem deliberate!) Again just my take, but I don’t think it was ever considered that Guybrush and Elaine wouldn’t end up together at the end of Tales; the game was meant to make them feel the seams stretching on the bond of their relationship so it’d be tighter and more appreciated for what it is by the end. I think this read is correct. Thank you for clarifying. As an example of this disconnect, the original Curse design document called it “an apology for the end of Monkey 2” in a kidding-not-kidding kind of way. If you’re a fan for whom Monkey 2’s ending needs no apology (or for whom the tone and ideas that game’s ending were grappling with were one of the big draws to the series for you) a sequel whose initial seed of thought was a need to “apologize” for it, is probably not going to resonate with you as much as it does for other fans who don’t share that same specific interest in the series.
    1 point
  10. I guess this counts as fan music? 😛 This is awesome, I didn't know @Dmnkly played the accordion! I really have to follow up and join the jam with bass and drums...
    1 point
  11. Another mysterious package in the mail, courtesy of late-night Etsy purchases... Pictured: Substitute "Manny". I was hoping that the pins by CanvasQuestArt would be the appropriate sizes for this model. They're close, but as of right now they are too heavy to stand on their own. I'll get some standees if I'm feeling it. "Do you have a reserva.... Madre Dios! That's not the correct 'Blondebeard'!" You can get your own Blondebeards Chicken Shack Book Nook on Etsy.
    1 point
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