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Showing content with the highest reputation on 10/27/22 in all areas

  1. Players who played a fair share of Secret may be familiar with the anachronistic joke regarding not just one but two T-shirts. Is it anacronistic though, if the same joke has already been used in ancient Rome? https://arstechnica.com/science/2019/07/a-2000-year-old-stylus-makes-a-point-about-ancient-roman-humor/ I've found this article a while ago and figured some stupid t-shirt fans (fans of stupid t-shirts, not stupid fans of t-shirts) might not know how old that joke really seems to be and get a laugh out of it. Feel free to use the thread for similar obscure factoids, as I expect that one alone to get a few reaction emojis at best 😁
    4 points
  2. Just finished Monkey1, and it hit me the way the cannibals and Herman talked about the giant monkey head, like it was an old attraction that had either fallen from popularity or was just in disuse. The cannibals tells you that they don't enter into the monkey head anymore and one of Guybrush's response could be "did management shut you down?" or something along those lines, and they DO actually talk about the giant monkey head being a big tourist attraction before LeChuck started using it as his "secret" hideout. There are also the little souvenirs for tourists in front of the giant Monkey head, as always, and Herman tells you that he entered the head himself many years ago. So I don't know if I'm reading too much into it, but I think it's a neat interpretation.
    2 points
  3. 2 points
  4. I had quite a good time with the Runaway trilogy back in the day. In the first game a physics student gets involved with the mafia by accident and ends up building street smarts trying to escape their grasp. The second game is I think the best of the series and the third a fine conclusion. Gilbert Goodmate iks a game that apes (haha) CMI in many ways and does it quite well. The first Discworld game is quite amazing, although hard as nails. I'll come back later with more once I jogged my memory.
    1 point
  5. To be clear, the stylus said: "I have come from the City. I bring you a welcome gift with a sharp point that you may remember me. I ask, if fortune allowed, that I might be able to give as generously, as the way is long and as my purse is empty." It's the journalist who quipped that this was the ancient equivalent of "I went to Rome, and all I brought you was this pen." Still, it's so interesting to read how people haven't changed . Tourists will be tourists... and the graffiti on Ramses VI's tomb feel so internet-comment-section it's unbelievable: “I visited, and I did not like anything except the sarcophagus!" "I cannot read the hieroglyphs!” “Why do you care that you cannot read the hieroglyphs? I do not understand your concern.” People haven't changed at all!
    1 point
  6. Yes!!! I have defeated Remi 👕 I beat #Mojole #219 and all I got was this stupid t-shirt. 1/6 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
    1 point
  7. Something being a satire or self aware doesn’t mean you as the audience shouldn’t or can’t feel genuine attachment to the characters. (I can’t tell if that is being argued or not but it’s sort of implied by @karmo. Apologies if I’m misreading what you were implying. This is more of a side thought than a direct response to anything!) I think Monkey Island 1 is definitely a send up of a bunch of pirate and adventure tropes, but it’s also a story where (for many players) the stakes end up feeling like they matter. You want guybrush to succeed and beat lechuck, for Guybrush and Elaine to get together (especially if you see their scene on the docks). The game being a send-up doesn’t mean you have to keep an ironic detachment from the characters; their wants and needs are genuine, they don’t know they’re in a send-up.* The Princess Bride is probably the cleanest example of this - even though the kid knows he’s being told a story, and even though the characters themselves seem to occasionally know they’re existing in a trope filled adventure story, everyone in all layers of the story and meta story are rooting for them to succeed in the end. *though Roger Rabbit rules do apply: they occasionally know they’re in a game but “only when it’s funny.”
    1 point
  8. Come to think of it: Even the fireworks at the end of SOMI could be an allusion to the fireworks in an amusement park.
    1 point
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