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Showing content with the highest reputation on 07/19/23 in all areas

  1. Ah well, one more update... Early macro "compression" is implemented (along with a ton of other stuff - including label annotations). The macro "compression" restores those set-dialog calls that make things a whole lot more readable (it also restores a lot of other macro calls, although not all of them yet). Also updated my SCUMM syntax highlighter and turned it into a small web app, which also makes for a much more enjoyable reading experience. πŸ˜‰ So, here's an updated Woodtick script: https://scumm.jither.net/?Jither/077e9e90ad4d4f30127f2eddc3730fdb And as a bonus, a half-done script from my "complete Fate of Atlantis annotations" project. It looks a bit scary towards the top, because this particular room also includes the entire scripting for fighting in FOA. And although all that kind of "low level" stuff can also be done in SCUMM, it's sometimes a bit verbose about it... Also, haven't quite grogged how the crate moving works, so that part (and other parts toward the bottom of this very long script) are a bit rough in terms of naming, still... Fate of Atlantis - New York Street https://scumm.jither.net/?Jither/4f98f905073d408deb89ed8b8b42fe0f
    4 points
  2. Playing Mojole helps wirh that. Eventually there will be one word you will remember forever:
    1 point
  3. The Deep Dive is brilliant - it shows how much passion they're putting into it as a team, and I'm really hopeful for it. Installed Sea of Thieves this evening and will go through tutorials/whatever tonight ready for tomorrow.
    1 point
  4. Good news! I got a little ahead of the thread before the book fell to the bottom of my "books I started and will probably never finish" stack and I stopped. I've re-read a few of the later chapters after I realised I couldn't remember any of the things you guys are talking about, because I have the memory of a lemon. So now I'm up to chapter 12 or something and ready to go!
    1 point
  5. I recently reread the thing! Let me go glance back at Chapter 10, too.
    1 point
  6. Ctrl-T is the shortcut you're looking for. Same as all the later talkie editions.
    1 point
  7. Accompanying interview https://news.xbox.com/en-us/2023/07/18/legend-of-monkey-island-exclusive-interview/ puzzles confirmed including insult swordfighting. The plot gets elaborated on and an interesting narrated memory feature added as an in game collectible. This really feels like it’s something more than just silly side content. also potentially the sea cucumber and the dainty lady seen in the vid. Not totally sure though.
    1 point
  8. That or Guybrush and Elaine's wedding ship unknowingly slipped through a fissure in time, eventually leading to the events of Legend. Sometime after the ending of Legend, Guybrush and Elaine got back on their ship and unknowingly slipped back through the fissure, wiping their memories of the events of Legend, accidentally colliding with a ship of random pirates who board their vessel, tie Guybrush to his own mast, battle Elaine, and set the events of Escape in motion. Tada! Canon! 😎
    1 point
  9. Reviving this thread, thanks to a bump from Thrik in another thread. Reading chapter 10 right now. Anybody else still in for the ride? πŸ΄β€β˜ οΈπŸ¦œ
    1 point
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