Ah well, one more update...
Early macro "compression" is implemented (along with a ton of other stuff - including label annotations). The macro "compression" restores those set-dialog calls that make things a whole lot more readable (it also restores a lot of other macro calls, although not all of them yet).
Also updated my SCUMM syntax highlighter and turned it into a small web app, which also makes for a much more enjoyable reading experience. π
So, here's an updated Woodtick script:
https://scumm.jither.net/?Jither/077e9e90ad4d4f30127f2eddc3730fdb
And as a bonus, a half-done script from my "complete Fate of Atlantis annotations" project. It looks a bit scary towards the top, because this particular room also includes the entire scripting for fighting in FOA. And although all that kind of "low level" stuff can also be done in SCUMM, it's sometimes a bit verbose about it... Also, haven't quite grogged how the crate moving works, so that part (and other parts toward the bottom of this very long script) are a bit rough in terms of naming, still...
Fate of Atlantis - New York Street
https://scumm.jither.net/?Jither/4f98f905073d408deb89ed8b8b42fe0f