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Showing content with the highest reputation on 11/19/23 in all areas

  1. Oh no no, that's perfectly normal! 🙂 Whenever you do one of the following things: * Looking at the Pollo Diablo painting; * Looking at the recipe book; * (Probably one or two more things I can't remember)... The engine makes what's called heap savegame (a temporary savestate), and then proceeds to change room to our destination (the painting or the recipe book). Whenever we have to go back to where we were before, the engine re-loads the heap savegame. That's a neat trick which avoids moving around SCUMM variables to only show a room which has very few interactions. The caveat here is that the iMUSE state is being saved into the savegame (as it normally should) and then reloaded: this means that the music will restart from the point it was saved before. So TL;DR: that's normal and happens on the original hardware as well.
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  2. 🎉 It's Sam & Max Hit The Road's 30th anniversary this month! 🎙️ So join me TODAY for the YouTube premiere of my 4-hour conversation with Sam & Max creator, Steve Purcell! 📝 In this conversation, we discuss Sam & Max, the classic LucasArts covers and more! ⏰ Today @ Noon (PT)
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  3. Spotted another two oddities that may or may not be present on original hardware: 1. After looking at EL POLLO DIABLO!!!!!, the music seems to skip back a few seconds each time. 2. A couple of times while doing the banjo challenge, I tried to play my note immediately after the music stopped and the cutscene for me being too slow immediately started. Normally you get a second or two so I think some timing issue sometimes reduces it to nothing. I worked around it by not waiting until the music ends.
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  4. Monkey Island Heardle #422 🔊🟩⬜️⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle that was almost too easy, right? oh @Huz, I feel sorry that the track you were looking for @Didero, is
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  5. Met up with Paco earlier this week (we're about to start production on a new short film at the moment) and we were just talking about this haha. There's also some wonderful versions of the Guybrush at the top if you google Monkey Island tattoos...
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  6. Here is what I think, based on recent interviews… Ron had this theme park twist idea early on, but it didn't make it into the game, and we ended up with a more 'normal' pirate story, though some remnants of the twist stuck around. While finishing up MI2, Ron didn’t know how to end it. He remembered the weird theme park idea and used it in while leaving it ambiguous, not entirely sure himself what it meant. After leaving Lucasarts, Ron thought of ways to resolve the cliffhanger, with one option being "Guybrush is actually in hell," as he mentioned on his blog. So, the whole lost child in a theme park thing wasn't true anymore; it became more about "Guybrush is in hell." When Ron (and Dave!) finally got back to Monkey Island, they were older and realized the hell idea might not be the best. They decided to circle back to the original theme park idea, keeping what fans loved over the years – the normal pirate story, humor, and ambiguity. Now, players get to choose what it all means. That's what makes the most sense to me.
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