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Showing content with the highest reputation on 06/07/24 in all areas

  1. Turns out there are some good answers in there:
    4 points
  2. There is very little new music this time around. Season 3 was well covered. But Jared went through and updated the samples on almost every track, and did a new mix and mastering process on all of it, so things sound way better. We also got the usual session saxophonist to come in and add a little bit of live coverage to some key moments that were previously pure synth.
    3 points
  3. Ok, new beta time! https://aarongiles.com/dreamm/beta New in 3.0b13: * UI font is now generated live at the target resolution from TrueType * Split DREAMM options into Options & Tools; moved Add New Games to tools * Enforced a minimum window size to help prevent problems at very low resolutions * Made auto-pause a global setting, configurable from the Options screen * Internal debugger added, run with -debug; mostly for my internal use, but you can play with it; try 'help' * Fixed bug where TIE Fighter Collector's CD would hang if you skipped through opening cutscenes * Fixed errors when running CD versions of Secret Weapons of the Luftwaffe * Fixed bug where overdriving MIDI volume for external MIDI devices would wrap * Fixed visual glitch where indefinite progress bars would overhang to the left * Removed video configuration from Indy Fate Italian (GOG) to prevent errors when starting
    2 points
  4. The game is working its way through console cert as we speak. More info including release date coming soon.
    2 points
  5. 👕 I beat #MojoleXtremiest #808 and all I got was this stupid t-shirt. 2/6 🖤💛🖤🖤💛💚🖤 💚💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
    1 point
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