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Status Updates posted by Quanon
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Well, about everything!
Most of them need further texturing, a walkmesh, then the whole setup of the .mod file.
Is about the ruff estimate
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You would have to model those curves manually using the extrude and bevelling buttons and some tweakin of the verts.
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Ah, good to hear, I do have a few more little droodles, I'll send them a long.
Perhaps you might like them aswell
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Woops... Shouldn't have been reading the forums at 4:00' clock, was to drowzy anyway.
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To save you from the Mando Spamming Squad, save? Nah, join the spamming I will!
SPAM SPAM SPAM, SPAMMERING SPAMADACIOUS SPAMLISTIC SPAM!
Uuuuh.... hey!
Do I look like an idiot now
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newzzzz sounds interesting, though I was at battle with a Virus today on my PC...
It made my Graphic Card go wild and weird.
It seems to work now... I hope
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Well I got the 360 as buying a new PC wasn't an option.
Though do get ME its great, though be prepared to kiss your social life good-bye
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heh, I think my avatars go "on" from 2 to 4 months most of the time
Though its actually handy when everybody sticks to'em.
But be assured I won't change my UserName, makes way to much confusion.
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Be carefull with emitters though, they can seriously drag down the FPS on lesser PCs
Though, if you got like 8 in one part of your area your fine.
For the settings, hmmm, best advice I can give is to have a look about in the game. Try to find out in what area your are, by the whereami cheat, then look up the .rim file, in there you should be able to see out of what model parts the area is made.
Get the MDL& MDX of those models, then load the BIN mdl into Kaurora, open the emitter tab, most of these emitters have names like: Smoke01, Wave01, spark etc...
You can then have a peek at all of their settings, write these down on a paper or use notepad Anyway, that's how I do it, I just copy from the game and then play around with the settings. Test in game and all see what changed.
Leave Kaurora open while testing and leave your model loaded, else you'll have to redo the settings everytime! Can become very bothersome.
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Oh, yes. To get sabers to work in the game. Always use the Replacer function in MDLops. Also make sure its the oldest version of MDLops. IIRC 0.5 or something. The other 'newer' version give faulty sabers. They get misplaced and the meshes for the 'blade' get stretched.
So the method is; get a standard double bladed hilt out of the game; with Kotor tool. You just need the BINs; no need to compile. Then name your new model properly. MY_SABER or AWESOMENSS. Something very obvious. Then just export out. With the replacer function; load in the standard dbl saber in the BIN slot. Your new model in the ASCII slot. Then its just a few clicks to replace the old hilt with your own.
The new hilt always gets dumped in the folder with the old game hilts. it has a suffix k1-bin or something :-p