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Quanon

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Status Updates posted by Quanon

  1. Well, about everything! :lol:

     

    Most of them need further texturing, a walkmesh, then the whole setup of the .mod file.

    Is about the ruff estimate :p

  2. Hahahaha, yeah, I didn't play around with that much.

    The faces are a bit limited though. More stiff then you would think from playing the game.

     

    I'll adjust it ;)

  3. You would have to model those curves manually using the extrude and bevelling buttons and some tweakin of the verts.

  4. Hahaha, hey J7!

     

    Well I've got a job now: call center slave! :lol:

    Plus I picked up my old hobby of Warhammer: so most of my free time goes in that;

    I'll try to be more online though, I miss the old gang of the LF boards.

  5. And here's the ship :lol:

     

    Euhmz... I'm so weird o_Q

  6. Ah, good to hear, I do have a few more little droodles, I'll send them a long.

    Perhaps you might like them aswell :p

  7. Woops... Shouldn't have been reading the forums at 4:00' clock, was to drowzy anyway.

  8. To save you from the Mando Spamming Squad, save? Nah, join the spamming I will!

     

    SPAM SPAM SPAM, SPAMMERING SPAMADACIOUS SPAMLISTIC SPAM!

     

    Uuuuh.... hey! :lol:

     

    Do I look like an idiot now :haw:

  9. My saberhilts are a bit heavy on MDLops and the export script. Think each hilt gets close to 3000polyies. They do work fine in the game; I've tested them in combats. But I wouldn't equip a 100 hostile NPCs withem :lol:

     

    I got Max 2010. I might not be able to open it...

  10. newzzzz sounds interesting, though I was at battle with a Virus today on my PC...

    It made my Graphic Card go wild and weird.

     

    It seems to work now... I hope

  11. You wack ass you ! :lol:

  12. Only doing my friend redrob a favour :p

    It's skins he's working on, I'm just promoting ;)

  13. Yeah, just found a new "cool" looking one :p

  14. Not really, this Xbox 360 has me hooked.

    Mainly because of Mass Effect :p

  15. it was to be a hint to somesort of sexual thingy

     

    NVM though

  16. Yeah, plundered from Conceptart.org xD

  17. Hahahaha, making these shots is fun enough :)

  18. Maaaa favaaourite ship; made of swuaaaaaaade paaapeer :p

     

    How you doing, besides modding frantic madness?

  19. Well I got the 360 as buying a new PC wasn't an option.

    Though do get ME its great, though be prepared to kiss your social life good-bye :D

  20. Well, I found it back!

     

    I've got a Jonathan Brodie in my list of contacts; that could be you?

    I should be listed as Quanon or Quanon_3Dlord or something.

     

    Anyway, there's a good change where in differant time zones :p

  21. heh, I think my avatars go "on" from 2 to 4 months most of the time :p

     

    Though its actually handy when everybody sticks to'em.

     

    But be assured I won't change my UserName, makes way to much confusion.

  22. Be carefull with emitters though, they can seriously drag down the FPS on lesser PCs :p

    Though, if you got like 8 in one part of your area your fine.

     

    For the settings, hmmm, best advice I can give is to have a look about in the game. Try to find out in what area your are, by the whereami cheat, then look up the .rim file, in there you should be able to see out of what model parts the area is made.

     

    Get the MDL& MDX of those models, then load the BIN mdl into Kaurora, open the emitter tab, most of these emitters have names like: Smoke01, Wave01, spark etc...

     

    You can then have a peek at all of their settings, write these down on a paper or use notepad :lol: Anyway, that's how I do it, I just copy from the game and then play around with the settings. Test in game and all see what changed.

     

    Leave Kaurora open while testing and leave your model loaded, else you'll have to redo the settings everytime! Can become very bothersome. :¬:

  23. It was random, first recording it was just 3ds Max crashing. Second time it was the recording program failing. I'll have another go at it tomorrow.

  24. Oh, yes. To get sabers to work in the game. Always use the Replacer function in MDLops. Also make sure its the oldest version of MDLops. IIRC 0.5 or something. The other 'newer' version give faulty sabers. They get misplaced and the meshes for the 'blade' get stretched.

     

    So the method is; get a standard double bladed hilt out of the game; with Kotor tool. You just need the BINs; no need to compile. Then name your new model properly. MY_SABER or AWESOMENSS. Something very obvious. Then just export out. With the replacer function; load in the standard dbl saber in the BIN slot. Your new model in the ASCII slot. Then its just a few clicks to replace the old hilt with your own.

     

    The new hilt always gets dumped in the folder with the old game hilts. it has a suffix k1-bin or something :-p

  25. Got ya already, now! :lol:

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