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Sithspecter

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Status Updates posted by Sithspecter

  1. Thanks, and I appreciate your vote of confidence in me. :D

     

    I was pretty surprised at how quickly it happened. One day I just sent a message about the possibility, and the next day I'm a moderator.

  2. Thanks. Nice talking to you.

     

    SS

  3. That's the best thing about KotOR, isn't it? You can't very well look at the models and skins closely so you can't tell the difference. :)

     

    Sure, let me write something up. It's really not too hard. ;)

  4. Well, it's generally a good idea to make a sketch of the top view of the area and plan it out a little bit. I'm not really a good example of this because I just go and start modeling, but it really helps sometimes. Another thing to do is to take a hard look at existing areas and see how they're composed. Doing this has completely changed my outlook on video games. I was playing Call of Duty 4 with a couple of friends, and I was sitting around examining textures and talking about tree models :xp:

     

    Anyway, I'm glad to see that you're getting into the area modeling business. :)

     

    SS

  5. What's this?!

    "I know some handy tricks, that'll save you some time and won't make you pull your haer out in disspear and frustration."

     

    Secrets you haven't told me!?

  6. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  7. Actually, I'd really like to do that... What I meant though is that it'd be pretty hard to top this one.

  8. Actually, this would be the first time I've heard of a TARDIS or Doctor Who... But, I'll read up on the subject...

  9. Again? Oh, yeah, the first time would be when I created the Giz-KeBob. :xp:

  10. Ah, but he is just a mere distraction to the greater truth...

  11. Ah, I noticed that the axe in the pic is one you made. Very nice.

  12. Ah, mainly lots of frustration. I've been spending hours trying to fix my stupid Mando helmet. :headbump

  13. Ah, that's the first Manaan underwater module. The one with the subs.

  14. Aha. And what (show/movie, maybe) would it be from...?

  15. Aha. I'll go check that out right now. Thanks MF.

  16. All is going as well as can be expected.

  17. All of them? I don't think so. Mainly what I have done in the past to get it to work is break the models into the sections that will allow for simple UV mapping. Complex mapping and detaching UV vertices seem to be a problem. But sometimes, you just have to do what works, because it works.

  18. Already answered that question in your thread. :xp:

  19. Are you active on Deadly Stream?

  20. Are you running it in 64 bit? From what I understand, that could be the problem. Quanon was having issues in 64 bit.

  21. As I've been telling everyone who asks, it's going fine but tedious.

  22. Back up with a new Squadron Legacy chapter! I'll be catching up with your fics shortly.

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