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Sithspecter

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Status Updates posted by Sithspecter

  1. J7, I'm working on the upload if you'd like to get ready. :)

  2. No, I'm very busy at the moment, and I prefer to mod KotOR 1.

  3. Okay. Thanks for working on this!

  4. Hey, I'll send you a PM with the file for the video.

     

    SS

  5. Some of the original dummies were missing, and she added them in. But I don't know what the animations on them should be.

  6. I've already made my own Revan disguise, that was the easy part. :)

     

    Right now, I'm trying to make the camera normal, not moving weird, and fix the force lightning too.

  7. Thank you very much! But, I did take way longer on it than I should have. But now it's finally done. :)

  8. Thanks, it's been rough, I'm really glad it's over with.

  9. Yes, it will change later today. :)

  10. Can I join your Taris Middle City Project group?

  11. School is out! And I passed with flying colors.

     

    Don't give up on that modding, it may take a little while, but you'll get the hang of it. KotOR Tool doesn't take too long to master, and if you need some help, I'm always here.

  12. Oh, not much. School is finally out where I live, what a relief. :)

     

    How are you doing?

  13. To export it out, you need to use the aurora base to add a default animation. Then set it up with the timeframe and all that good stuff (I can help with this if you have questions). Next, hit "Geom and Animations", and use MDLOps 6.0 to compile, with animations checked.

  14. OH NO! That's not good!

  15. Did you extract the animations?

  16. Essentially, yes. But you don't need any special commands to make it loop, just animating it once is enough. You can do multiple ships if you like.

  17. Hey, Dis, sorry it took me so long to reply. To make the traffic fly by, you'll need to make an animated placeable. This isn't too hard, you just need to import a few spaceship models from the game and animate them to where they will loop. Once you get this done, I can help guide you through the exporting part.

  18. No, that's not it. Glovemaster has found that there is a type of 'walkmesh' that keeps the cameras in the areas and makes them slide along other things, but we don't have the tools to implement them yet.

  19. Oh, you need to create a new ammunitiontype.2da line, and use the effect model as your muzzleflash, with the shot model blank.

  20. Hey, TG, I was wondering if you'd be willing to help me out with a little project I'm working on...

  21. Yeah, I know. I haven't been able to get on my PC that has KotOR installed in a while, but once I do, I will tell you how. It's been a long time since I've worked on that, and I don't exactly remember how.

  22. How 'ya doing, buddy?

  23. Killer avatar, by the way.

  24. Hey, you might want to use the 'View Conversation' feature. If you don't, the person at the other end doesn't get any notification that you've replied. :)

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