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Sithspecter

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Status Updates posted by Sithspecter

  1. Thanks, man. I'm sorry I couldn't stick around longer, and I enjoyed it while it lasted.

  2. Me, too. I may stick around on the forums a little bit, but I need the time. It was a really hard decision to make, but it will help me a lot in the long run.

  3. Oh, but they can't!

  4. Cheese is so much better than bacon! :xp:

  5. The flamethrower looks great, man! I'm working on the flame emitter now.

  6. Glad that you're back with us!

  7. You're welcome. I'll be glad to provide you help if you get stuck or frustrated. :)

  8. It took a lot of practice, and quite a bit of tutorial searching. I use Photoshop CS3, and I basically looked up tutorials for doing whatever kind of material I was creating until I felt comfortable without the tutorials. Here is a webiste that I have used recently to discover better techniques for skinning. The Dodge and Burn tools are very handy. :D

  9. Thanks man, I appreciate the B-Day thread!

  10. First, you need to add a new baseitem, so open up baseitems.2da with KT. Next, copy a respective blaster pistol or rifle row, and paste it down at the bottom. Change the row number, and then the model name and such to suit your needs. Now open up ammunitiontypes.2da, and add a new row. You can put whatever model you want in the fields, they're pretty self-explanatory. Now, put the number from the row in your ammunitiontypes.2da into the baseitems.2da field that says 'ammo type.' To get your uti file, create the .uti, and then open with KGFF and change the baseitem field to your new row number. Save everything in override, and there you go.

  11. That's the best thing about KotOR, isn't it? You can't very well look at the models and skins closely so you can't tell the difference. :)

     

    Sure, let me write something up. It's really not too hard. ;)

  12. Hey, Bryan, I've been looking at your models lately and they are amazing! I especially like the headgear you'be modeled, and I can't wait to see more of the Republic and Sith replacement.

  13. Yeah, I can't seem to find a solution for it. :(

  14. I did some work for an old folks home recently, very satisfying for me. Same here on the modding front. Except I have looked into the current Revan problems.

  15. Hey buddy, how's it going?

  16. The link for the MOD doesn't work. :(

  17. Can you point me toward the right MOD build? I've downloaded the override stuff, but I'll need to test it out in-game.

  18. Oh, yes! I posted about it on Deadly Stream a while back, and I'd love to have you join. :) Though nothing much is going on with the project right now. I'm kinda breaking and having a fun time with URM.

  19. I'm planning to use it in the Sleheyron Restoration as a unique appearance.

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