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Everything posted by newbiemodder
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working on one of those hallways...but still having problems opening the rest in 3dsmax....gives me an error when I try to open them
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...and I cannot open the other files...I see the scene as thumbnal..but when open...error
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just one thing I noticed about Hall1 right off...some of your objects are still editable POLY...think they need to be editable MESHES
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Willl look at those files as soon as I can...just so I'm clear...the bridge is the only thing working right now...those hall1 mdl files crash you game? right?..
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Hey DS...it's been awhile...? what is the module number for m4-78 industry control zone?
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I've been messing around with 3ds and I think I'm good with that second hat...got something going...you can focus on your own stuff, which looks awesome btw...I'll send you a pic of what I have...tulip looks good.
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Holty...doesn't look like you've been around...would like to use your reskin of Zez-kai-ell from kotorfiles in a mod of mine...will give you credit of course. thx
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I got your email...How did those new bridge files work out?...I will take a look at the hall maybe sometime today/tonight?....i
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pm me your email. I want to send you a new asii file to try. I do not have the latest version of Kaurora...my version is giving me an error...however when I reload it back into gmax and 3ds max it looks like it should be.
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looking at your nwmax file of the bridge now....dd you create a .lyt file and vis file...and add the room to the .are file.
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Got your message...I have to run out for a while...send me a pm with the details and I will check back with you later.
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Glad you got kaurora working for your areas....now here comes a little prod you said you would need to remind you about my helmets
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I may have asked you this already....may I use your selectable goto head in a mod? full credit of course.
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How goes the vo's? I know your busy...I'm out of town this week anyways so no rush....but next week looks good