-
Posts
1969 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by HockeyGoalie35
-
Hey they look nice! I just hope you left the demo at the beginning. (see new trailer for why) and can you send it to me and I'll script it up?
-
hey we're gettin ready for another Arc mod......you think you could make an installer?
-
those are tricky.....best bet it to rip one from an exisiting level...same with bacta dispensers.....make sure you take the holo commandos as well
-
sure, could you put the helemt effects in? and if you still got the other lines could you put the effect in as well? thanks
-
hmm......well ayway.....do you think you can find me an ammo belt/bandoleer? (or how ever you spell it?) thanks
-
import it by going into unreal and to the static mesh broweser. file>import
then import the texture and go to the static mesh and type in the path into the "matterials" cell
-
the plugin lets you export the mesh as an .ASE
but the thing is. the mseh doesnt have a texture. its just colored in sketchup like a picture. when you export the mesh, it wont have a texture
-
ok..... add a normal trigger into a map where you want the message to appear
make the collision radius pretty big. then insert a scripted trigger(where the ai scripts are)
in the normal trigger, open and go to "events" and in the event cell type "Message1"
then go into the scirpted trigger. into the aiscript tab.
actions>new
find ACTION_wait for event
new
then type Message1
then action>new
then find ACTION_Display message.
click new.
then make the duration like 20 secs
and type in the objective
-
found it. yea, i could paint it on the peaks of the mountains and in the vallies
-
sure. i added flak in my version and ill just move it into yours (its just a plug and play scripted trigger) and ill fix the advisor to "hockey"