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Everything posted by Lechuck
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Agreed it was probably the best Not surprisingly, upresing the actual low res art leads to better results:
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I've been thinking for a while how much I'd love to have a framed print of some Monkey Island 2 background art. I was looking through the collection of what's been released - which we're lucky to have - but I was sad that some of my favorite backgrounds are not among them. Like Woodtick, or the exterior of the International House of Mojo. We do have a very low res scan of the interior, and I thought, what if I tried using one of these new AI tools to upres that and see if I can get something print-worthy? But then I wondered... what would happen if I put the original pixel art backgrounds through it? I thought the results were interesting enough to share: Then I wondered, why not try some Monkey 1 backgrounds too? Perhaps not quite as successful since they weren't originally hand drawn, but I thought it was still interesting. I know these are all poor mans attempts at getting something we don't have, but people more talented than me could probably turn these into something pretty nice.
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Amazing!
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That's looking absolutely fantastic - thank you!
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That's fantastic, thank you!
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Sea of Thieves is multiplayer, right? How will exploring Melee island work - will it be crowded with hundreds of other players?
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The overture from 1974's Murder on the Orient Express was playing on the radio yesterday, and there was something very familiar about it: (in case the timestamp doesn't work, it's about 30 seconds in) Compare with: Co-incidence? Homage? Scandal?
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This may not be the right place to ask this, but are there any high quality preservations of the art in the code wheels?
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That's hitting the right notes for me.
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What does this ending do to the character of Guybrush (whoever he really is)? There's a huge difference between a child playing make-believe and a grown man. The ending of MI2 may have been shocking and controversial at the time, but it was also... totally fine. Kids play make believe - there's nothing strange about that. We get it. But an adult living in a fantasy world to the point where his wife chaperones him to the amusement park so he can go and play just feels.... a bit weird and uncomfortable.
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The many things that happen at the end of the game (A Mixnmojo Guide)
Lechuck replied to Jake's topic in General Discussion
Thank you Mojo staff, that was great!- 7 replies
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- return spoilers
- late game
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Thank you for that insight, that's terrific.
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Mulling on this further... I know Ron's said that Guybrush sitting on the bench at the end is channeling how he feels, and there's a genuine sadness to it. A weight has been lifted after all these years, but at what cost? Guybrush can't go and start the next adventure with Elaine because the magic is gone. I'll be interested to see if Ron does come back to make more, where he goes from here, because despite what people have said, there was a pretty clear finality to that ending. How can there be any more suspension of disbelief now?
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Has there ever been any documentation about who composed which tracks in the first two games (especially 2)?
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LucasArts Soundtracks "CD Audio" Soundfonts
Lechuck replied to miraculous.0's topic in General Discussion
Woodtick and The Underground Tunnels! -
Finished it a few days ago. Still processing but... * Overall I enjoyed the game and revisiting the world * Tonally it felt quite innocent and sweet - more similar to MI1 than MI2's burnt-out vibe. But even sweeter and more storybook than MI1. * I thought it was a shame you couldn't revisit locations from previous games, like Meathook's Island, Captain Smirk's hut, or the remains of the Cannibal Village, etc. Even if there was no story there, it would have been nice to see them again. And other islands let you visit locations that served no story purpose. * Contradictory maybe, but I found visiting locations that had no purpose a bit frustrating. * The art style grew on me and of course I now can't imagine the game any other way. I wonder if there are further entries, is this now The Style or will it continue to change with each game? I'd still love to see a Steve Purcell/Peter Chan art directed modern MI game. * LeChuck did not feel threatening or intimidating to me at all, which is a shame. But I did enjoy his crew. * I have mixed feelings about some of the story threads being abandoned, especially Elaine's investigation into Guybrush's activities. That had me genuinely nervous as to where that was leading and I don't think it really paid off. I was expecting something like "Guybrush is the real bad guy" maybe? * I didn't mind the ending - I didn't see it coming, but as soon as it was revealed, it was "aha, okay, of course." I remember when Mixnmojo first posted their theory on this years ago, and it blew my mind then. In the years since, I came to accept it as the likely truth - especially with that Bill Tiller quote about the making of the first two games, and knowing about Ron's initial inspiration. So this felt a bit like Game of Thrones to me: for better or worse, we all knew who Jon Snow was before the show got there. I'd say MI2's throwing in of some doubt made it a bit more fun, and possibly even contributed to the series' iconic status. Sometimes unanswered questions are just more fun to chew on. Maybe it was something that should never have been definitively resolved?
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I always enjoyed the story of Myst more than the games themselves - I remember the novels were quite good.
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Didn't some blah blahs also happen with one of the LeChuck's fortress exteriors? As a fan of MI2's creepy LeChuck, I'm not loving this goofy LeChuck with his stubby legs and cartoony voice, but as with everything else, looking forward to seeing it all in proper context.
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Best henchperson, because we haven’t voted in literal years
Lechuck replied to Remi's topic in General Discussion
I went with Bob! In fact, I'd love to see a Bob spin off. -
There's a difference between art style and content changing. The art style may have changed between games, but Guybrush is always a man with a pony tail. He doesn't fundamentally change. Architectural design and foliage changing is different. It's not like they changed them to stylized pine trees, they completely changed the plants. This would be like if Guybrush were suddenly a person of a different ethnicity or gender. There is a difference there.
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I was just going to say something similar - going with the theme park theory - it's like he's wandered from New Orleans square into a bordering section. And then Adventureland is right next to it for the tropics and the natives...
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Yes Melee Island is much more Americana isn't it... that first picture feels like Dinky Island, though.