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neoncolor8

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Everything posted by neoncolor8

  1. No it hasn't? Edit: Still no, but it's the most confusing animation, sometimes it's always on the side facing the player, but when he walks it's clear.
  2. Oh no, I clicked 3, but I think 5 would make more sense? I don't think that the building with the elevator is the church, so it has to be behind the church? The 'pssssst' came out of the alley, so my brain just decided that it's right there. The same location where the fish crates are in the new Meele Town screenshot. I love stuff like this! Thank you!
  3. πŸ‘• I beat #Mojole #140 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/ Have to admit that I'm a bit proud that I got it right after just having two correct letters! πŸ™‚
  4. πŸ‘• I beat #Mojole #136 and all I got was this stupid t-shirt. 2/6 πŸ–€πŸ’›πŸ’›πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/ Finally, a good score!
  5. I just thought about this Plaido Quote: 'Why don't you go do something useful now...like inhale a puffer-fish. Okay, babe?' So that's what Ron meant when he said Curse was canon!
  6. Guybrush! You're holding it wrong, omg. The pirates got it right.
  7. They got rid of the hillbilly touch. He looked happier back then though. I wonder what happened.
  8. I like the zoom-in effect inside the courthouse. I was a bit concerned because everything in the trailer was really big and zoomed in. It seems like the camera shifts to match the situation. Edit: the emotion of the judge really comes across, the characters look really vibrant in action.
  9. I feel the same way about the locations, I don't miss a character and want to play the game again as much as I miss a certain mood of a location in the game. Curse and Monkey1 do this perfectly, the world is alive and the geography makes sense: you can look from the beach in Monkey1 to the little mountain with the vista and vice versa. Small details like this make me so happy. This details are missing in Monkey2 sometimes, but the incredible music makes me forget this. Guybrush being a vessel makes so much sense, he's just guy experiencing an adventure. This way the ending of Monkey2 makes total sense. The game is over, we go back to our lives. About the beard thing in Monkey2: I never made the connection between the beginning of the game (Guybrush loses the beard to Largo) and the ending (Guybrush gets the beard back, now in zombie form). Largo used the beard to revive Lechuck, Guybrush uses it to defeat him again. There's something about this beard in this game (and spit, tons of spit)!
  10. I had the same thought, had the map theme in my head after watching the snippet. I think it's the major/minor interchange that goes on. I forgot the exact term for this, modal interchange? I even reversed the video to listen to the music backwards but it didn't reveal anything to me.
  11. Omg, why does this make so much sense?? Ron Gilbert just got very nervous because we figured everything out before the actual release! I never noticed the crow in monkey2! I thought this came from the movie concept art. I just checked the gameplay and the artworks, it's really easy to miss (just the special edition box at makes it really clear, it looks more like a feather duster in the originals) and I'm so happy to have learned something new! Btw everyone mentioned that the swordfighting scene in the trailer between Guybrush and Lechuck was inspired by the movie concept art, but I've looked at all the pictures and couldn't find any that fit. Can someone help me out here?
  12. A Captain Madison is mentioned in the game description on nintendo.com. Seems to be one of the new pirate leaders: 'Hip, young pirate leaders led by Captain Madison have shuffled the old guard from power, Melee Island has taken a turn for the worse, and famed businessman Stan has been imprisoned for β€˜marketing-related crimes’.'
  13. Trailer !!!! (Nevermind, was already posted)
  14. Here's the link to the interview with a timestamp when she asks about Return: https://www.twitch.tv/cressup/v/1501961031?sr=a&t=5079s
  15. Noah Falstein was doing a live interview right now on twitch, spoke about playing Return (Alpha testing). Nothing too specific but he says it's Ron's best work and the storytelling is one of a kind! He even said that the storytelling is so special that it's gonna be a topic for studies on the topic for years to come! He also said he's gonna be back playing it again soon because the VO is being implemented and he's still a beta tester. 'Cressup' on twitch!
  16. I love Monkey Island for being so empty and big. It's pure nature with some tiny spots of human activity, surrounded by ocean. Lonely and mysterious. Needless to say that I didn't like the idea of an amusement park and a giant robot. I really hope it's back to being a lonely island.
  17. I really like this, it looks very guybrushy and it combines the familiar look&feel with the new art style. There might be a reason why we didn't see Guybrush yet, maybe he's undead and a ghost/zombie pirate after what happened in Lechuck's Revenge (tm). Ron said this is going to be an E-ticket ride. I hope it's not getting too weird and we'll still get a normal story + adventure. Also they mentioned in an interview that the games reflected their current life. When they began making games and working at lucasfilm Guybrush wanted to be a pirate, very young and naive. Now they are older and maybe Guybrush got older too.
  18. Lucky you! When I played this game there was no switch for fewer in-jokes. It was too much tbh, i really hope they learned their lesson for RoMI.
  19. I have to try it, but wouldn't this discourage the player from picking the safe when the time is right?
  20. I get Stan and Murray, but what about the voodoo lady?
  21. It's the same for me, I really enjoy the atmosphere, the places, the music, the feeling. The games are like a place to visit from time to time. I hope they get this right!
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