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Everything posted by Vainamoinen
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Telltale's Sam & Max games getting remastered
Vainamoinen replied to Udvarnoky's topic in General Discussion
Actually, I want that credit for bringing the thread up September 30th after nobody had posted for eight months. Felt like a complete necro to me. 😅 The reckoning has begun though ... the topic of proper citation has exploded on youtube with hbomberguy's latest video and there will be ample fallout. ⛈️ -
Absolutely brilliant. You're definitely knocking previous arrangements out of the park. The opening might be one of the most difficult pieces to do, because it incorporates the Raiders March so prominently. I've heard that a four digit number of times in its fully orchestrated variant(s), and yours still sounds great. I've listened myself unconscious with the existing stuff on youtube over the years, especially the 3:16:20 version that somebody uploaded in 2014. I'm still obsessed with the idea they'd reboot FOA and use an orchestra for the soundtrack. And I still think that overall, it's the best that Clint, Michael and Peter have ever done. Yes, better than Monkey Island even. Not looking that forward to the end credits actually, as that would be more Raiders March. 😅 An actual track that draws on Fate of Atlantic specific themes and introduces the motifs would be "Sophia's presentation". And of course, there's all the themes while exploring Atlantis that really stuck with me and elevate the soundtrack above a mere hommage to John Williams' undoubted genius. I'm looking forward to hearing how you're progressing.
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Monkey Island Heardle #375 🔉🟥🟥🟩⬜️⬜️⬜️ #MonkeyIslandHeardle I was discontent with how this game was always either solved on the first attempt or not at all, but this was a nice change.
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Telltale's Sam & Max games getting remastered
Vainamoinen replied to Udvarnoky's topic in General Discussion
Njargh, thanks for the update! On the plus side, more time for JEJ to weave his magic. -
Telltale's Sam & Max games getting remastered
Vainamoinen replied to Udvarnoky's topic in General Discussion
What I wouldn't give for a bit of Remastered Devil's Playhouse right now. -
I knew the specific game immediately, but I still failed getting the exact title right.
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Monkey Island Heardle #342 🔊🟩⬜️⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle Ahhhh the memories.
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I love how Jason immediately draws the Beyond Good & Evil 2 comparison – a game that is highly unlikely to ever release especially since all it ever should have been will now be poured into Star Wars Outlaws. The new Indy game was clearly meant to release with Dial of Destiny. That failed. But Dial of Destiny also bombed, so there's reason number two to never even finish this. 😩 I'm so fed up with this industry.
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Monkey Island Heardle #340 🔊🟩⬜️⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle Too easy! 😎
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Fourth attempt. Not bad for a game I haven't played since it came out. Thanks go to Helena Holmlund (spoiler!) for still getting it right.
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I blew my solo movie theatre venture on Asteroid City, so this will likely be a Blu Ray thing for me ... still nobody going with me.
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Well, at least I can say that I got all the MI heardles I attempted on the first second.
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Are you kidding me? ... it's one of my favorite tracks though.
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The Legend of Monkey Island (Sea of Thieves)
Vainamoinen replied to Gins's topic in General Discussion
Pirates of the Caribbean lives and dies with Johnny Depp. And as much as I love Ron or Dominic, the same laws do not apply to the Monkey Island franchise. God's grandma doesn't even know what Disney will or will not do. Disney is a pure monopoly. They can do what they want. Remember – Pirates of the Caribbean was a huge gamble by Disney back in the day, because large budget pirate movies were considered money overboard since the epic flop Cutthroat Island in 1995. They since took a lot of gambles with some other Disney theme park rides. Didn't work out, shrug, what are we doing next? Disney can take any gamble they like now. They have unfathomed money reserves and an unprecedented iron grip around the juvenile target group. They could sell them literal piles of shit if they stamp Frozen, Marvel or Star Wars on it. So maybe they will give Monkey Island a little boost just to see how it develops. They could give it a fifth of just one of their five thousand annual superhero things, just to see if somebody's interested. I'd be. -
The Legend of Monkey Island (Sea of Thieves)
Vainamoinen replied to Gins's topic in General Discussion
This forum needs a proper search function. I'm pretty sure that at some point last year I wrote that we wouldn't need to be afraid that the Monkey Island license would be buried with Return. Which was the prevalent notion, mind you. Now we have the opposite reaction. Because the license resurfaces once in a predictable gaming context that paid hommage to MI before. Disney won't bash the Monkey Island license to death, while my personal horror vision has a fair chance of becoming a reality, and is a reality in this particular case. -
The Legend of Monkey Island (Sea of Thieves)
Vainamoinen replied to Gins's topic in General Discussion
I'm kind of happy about the universal enthusiasm in the comments but ... it shows what absurd expectations Ron Gilbert had to fend off for Return. These are the fans that the Monkey Island franchise would have needed last year. I haven't seen a single commenter go "well, the cheap graphics don't really fit the franchise" or "actually, Guybrush couldn't grow a beard" or "why have they emasculated the main char" or "so Murray is gay now?!?" or "actually, this would look so much better with MI3 graphics" or "did they have to steal the tired old Spaceballs joke?" or "they better not have an MI without Elaine!" ... They just enjoy the whole thing. Now I do want to play it. Damn. -
The Legend of Monkey Island (Sea of Thieves)
Vainamoinen replied to Gins's topic in General Discussion
Oh great, now they're locking Monkey Island into Xbox AND Steam, just wonderful. I have to pass with heavy heart. Goodbye, cruel world of Monkey Island. Given the gameplay, I might be better off with a good ol' youtube video anyway. 😔 -
Return to Monkey Island fan art, music, etc!
Vainamoinen replied to Thrik's topic in General Discussion
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I don't have another "deranged take" on this.
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It's definitely a Bauhaus kind of story. Form follows function, and the function is the mad puzzle action! Revealing where Atlantis really is and getting there is the fun of it. It's still my favorite LucasArts adventure game, even though I had to wade through 12 Amiga discs back in the day. Come to think of it, most LucasArts games don't really have a particularly good story. One day we'll make a "Describe the story of a LucasArts game in five sentences so that newbies would never ever touch the game" thread. I think I'd make a pretty great TSoMI entry. Making a movie out of the Fate of Atlantis story would have been a disaster. A proper reboot in game form however, I'd be behind that 100%. If Dial of Destiny bombs hard, I guess the announced Bethesda Indiana Jones game will be quietly cancelled (after it's been put on hold, all hands on deck for the belated Starfield) and all hopes to ever get an orchestrated FoA soundtrack are out the window. 😔 But, uhm, it's still seven days until Dial of Destiny releases, so I guess the myriad of youtube 'reviews' are mostly from people who have not even seen it. I'm keeping up some desperate hope like Jake. But it'll be difficult finding anybody willing to even watch it with me in theatres. Most people I know who were into the franchise once will not even give it a chance.
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Desperately trying not to write something horribly cynical about IGN and unbiased reviews in connection to their favorable treatment of Hogwarts Legacy. Ooooofs noq I acciadfwally mada a knop im ny fingweras.
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I had a whole paragraph about that up there and eventually I just did not open that can of worms. There are enough cans of worms opened here I guess. Here, let me put it this way. Back when Grim Fandango re-released, gog.com held an art contest. The deadline was brutal. I had a weekend. I opted for a messy technique with graphite dust and just went at it. I took a few minutes in photoshop to apply a brown tint. This was the result: As gog summarily ignored the effort, I posted the artwork on my favorite art forum. One of the members jokingly asked: "Is that old school or remastered?". I answered: "Ten hours old school and then five minutes for the Remaster. Just like the game.".
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I played Curse of Monkey Island in 2000 on my first PC, because stupid LucasArts wouldn't port the game to my Amiga No, wait, maybe a less abrasive approach would be great for this discussion. I hadn't started to learn about art and style, so I basically took it all in uncritically. It was a great game! It had great music and the German voiceover was good too. It wasn't until much later that I started to question some of the stylistic and narrative choices in the game. Like making Guybrush a lanky, possibly even elegant pirate and of course making Elaine a literal gold statue with eyes bigger than my fist. Escape didn't tickle my fancy as much, it's true, but its individual style at least prevented a repeat performance of the irks that I had with Curse. Grim Fandango definitely is near or at the pinnacle of anything LucasArts ever did. But with the exception of polygonal main characters and pre-rendered backgrounds, technically it was just about as much 2D as its point & click predecessors. What's proposed here is literally in the title. It's not about "making EMI 2D". It's about "making EMI with CMI graphics". But that means stamping Bill Tiller's individual style on the sequel, or worse, on more games in LucasArt's legacy. I'm not opposed to remaking, rebooting, remastering Grim Fandango properly, not at all (tank controls and flip through inventory were a mistake in my opinion). But it should be remade in the originally intended style as clearly laid out in the breathtaking concept art by Peter Chan. The game just didn't succeed in communicating all those suggested moods, the grit, the wide open spaces, the stylistic references, the vertigo inducing perspectives, the distorted architecture. If you have to look at the concept art to understand how it was originally meant, something went wrong from concept to execution. What I never understood, particularly as we were gearing up towards the Return to Monkey Island release last year, is this weird and worrying fan obsession with CMI's graphics culminating in sometimes aggressive demands to model sequels after "that style". Bill Tiller is great! CMI's artwork is great! But it has no business in Grim Fandango. It has no business in Escape or Return.
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Maybe Harrison is just trying out some new facial expressions ... ? Might just be an oddly selected shot. The second foto has the ancient and scruffy Indy I want and I'm pretty sure that's the whims Disney will be catering to.
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"Disney left us with a whole lot of creative freedom, but decided on the logo design for us". Sounds familiar ... 😇 I'm actually undecided on this. They use the font, they have the sort of cheesy gradient that suggests the flames. It's just that they don't use overlapping letters and the clunky shadows we're all used to so much. In any case, I appreciate that what we have here is a traditionally painted poster. For the most part at least – artist Tony Stella works in much the same way that Drew Struzan was forced to work in for Crystal Skull (an experience that directly led him to retire). These are a number of individual traditional paintings chopped up and pasted together digitally. I never really liked those posters that try to put in a gazillion characters, and don't really show what the movie is about. The poster kind of stepped into both these traps. And Disney really doesn't need to worry about spoilers any longer. We have a pretty clear picture of what the dial of destiny does at this point. I love the strong red splash with its orange and grey accents. I love how for once Disney doesn't do photorealism and goes for the strong abstraction. I love how basically one sixth of the entire illustration is Indy's whip, painted with just a few brush strokes. It's so iconic, there's no need for more. Last week I fell into the trap of reading some of the more deplorable 'news' about the movie, and it was so full of forced negativity and in some cases pathetic theories sold as utter truth ("This youtuber who's wrong all the time heard this rumor but won't tell us where so let's write a 700 word article about that"). And I thought, damn, I need the mojo forum back now.