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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. Maybe you just haven't played the right version yet So which is the best match of audio and graphics?
  2. Hmm. I played the Amiga version and I definitely remember mixing different coloured drinks! (I was stuck on the spit contest for ages.)
  3. Creators wired that way should avoid reading anything. David Lynch avoids all reviews. Why? Because: "A good review is never good enough, and a bad review will kill you."
  4. Ron once again wearing his Big Boy Pants. So glad he's helming this project, I have a feeling it would have crushed a lesser mortal. Thankfully I think Ron has been around long enough to understand that when you're creating something you had no choice but to have faith in your own decisions... it's what you're bringing to the project after all. Thankfully I don't think any of the comments are going to change anything at all. All comments are based on previewed content, after all, not the final game. And by the time people have the finished product in their hands, it will be too late for their comments to have any effect! Keep going, Ron!
  5. Damn, this is getting complicated. Can someone explain to me what the best version is and how to get it?
  6. It's weird. I remember everything but the stuff about Governor Marley. I wonder if THAT was in the Amiga version? Hmm...
  7. I know exactly what it means. I think a lot of people do. Basically what we've seen so far has the faint whiff of a Flash game. I don't see what's gained by trying to claim other people's opinions on something as subjective as aesthetics are "nonsense". It's piling negativity on top of negativity, and is precisely why the GG comment section got so toxic. Ron decided to mention that he doesn't like the DOTT art style. Is he "wrong" for not liking? Should he be worried about hurting Peter Chan's feelings? Opinions are fine... it's how you express them. Can't we just let people do that without trying to incite a mob? I have a feeling it's going to be shit show again... although Ron is deliberately taking his time on this one. Presumably the longer people wait, the more their expectations will go down? Maybe?
  8. Well that would be a shame
  9. Ah wow. I don't recall ever seeing that dialogue before. Either I'm just getting old and I forgot or I assumed they would have repeated the same song. Thanks!
  10. Something else I've spotted... Guybrush has a random list of excuses if he's caught outside of the Bloody Lip kitchen after getting fired: You're supposed to be cooking. I took my break. It's the law. The knives needed sharpening. I went out for a smoke. I was out of milk. I had to go to the bathroom.\255\003Don't worry, I washed my hands. Uh, I had to buy some eggs. I had to go to the grocery store. Nice try.\255\003But not good enough.\255\003You're fired. Again, not sure I ever noticed that?
  11. Given the recent discovery of the removal of the word "midget" in the special edition when you try to pick up Wally, and the above surprise change (albeit apparently unintentional), it's made me wonder if there's any other Amiga changes we might have missed? Is there a way to compare the scripts between the Amiga and DOS versions of MI2? I'm really intrigued if there's any differences we've never spotted. Edit: I just found this script dump. Presumably from the DOS version: http://www.lltvg.com/wiki/Monkey_Island_2:_LeChuck's_Revenge/Script_dumps/en_full And I immediately spotted some dialogue I've never seen before? Is this in the game? From the Bart and Fink conversation: OK, that's enough. Aw, I wasn't done. Oh, I wish I could par-lay\255\001Some French with Governor Marley.\255\003I'd say to her, `Voo-lay-voo?` OK! That's enough!\255\003No songs about Governor Marley. Looks like Guybrush is still carrying a torch for the Governor. Too bad he can't even talk to her in English! Sorry, Mr. Sensitive.\255\003The only other songs I know are dirty ones about Governor Marley. Me too.
  12. I think it's fine to make a post about differences between versions of the game. It was a very interesting discovery about the removal of the word "midget", for example. I never knew that. I just think it was put in the wrong thread? No idea why it was added to this Loom one.
  13. Yes, exactly this. Ron even made the point of saying how he disliked the DOTT art style. It's not wrong to dislike an art style. But it is wrong to a) act like a jerk about it or b) act like a jerk towards those who don't like it. And the worst comments I've seen have been directed to those who otherwise expressed fairly innocuous (but negative) opinions. Someone loves it? Someone hates it? It's fine. Just let it be. I'm glad Ron owns a pair of Big Boy Pants, frankly, because thankfully he's pretty much taken it all in his stride. Now please bring on the new stuff, Ron and Team, because every free moment I'm checking to see if there's been any news!
  14. Wow. Brave move from Ronzo!
  15. I wrong a big long reply to this, but I'll spare everyone and just say... I completely (but respectfully) disagree
  16. Damn, Stan is so funny in SOMI. Whoever wrote his dialogue did a great job. He may have been coasting since this high point:
  17. Yep, that's exactly it. And this clip from Used Cars, too. He's even got the same checked jacket:
  18. There’s still so many ways Stan could be let out by Guybrush only to fall for the same trick twice and be locked up by him again. (And fix the continuity issue where Stan is never actually told Guybrush's name in the process.) As someone once said to me, that's the magic of writing: You're making it up! Classic example: Obi-Wan tells Luke that Darth Vader killed his father, only to be told in the next film he IS his father. You can write your way around anything. Yep, I felt the same. I get they were going for "stereotypical used car salesman" with they voice they picked, but he'd always been a Southern accented fast-talker in my mind. ("Howdy!") I mean his sprite literally can't stop moving. Even when he's listening, he's tapping his foot. His CMI voice was too lackadaisical for my liking. (And the manic arm-waving didn't work as well in high resolution animation.) Fans: We're never pleased!
  19. Oh yeah! I can't believe I've never noticed that!
  20. I prefer it that the inhabitants of hell find Stan too unbearable (presumably he tries to sell everyone something) and so instead send him back to earth... trapped in his coffin and unable to die again
  21. There’s no reason Guybrush can’t talk to Stan in his coffin and decide to leave him there. There’s no reason Stan can’t be let out of his coffin only to be trapped again at the end of the game. When we thought the game might be set in Hell (per the I final MI3 plan) it also would have made sense that Stan was down there, after dying in his coffin. But was rejected by Hell for being too annoying (I like this idea). There’s so many ways a character and start in a location and end in the same location.
  22. New: A very light interview with Ron and Dave (and Sid Meier) that doesn't add much new info: https://www.theage.com.au/technology/video-games/monkey-island-is-back-but-don-t-call-it-a-90s-throwback-game-20220505-p5airk.html
  23. Assuming the title is accurate, has anyone considered why we might need to return to Monkey Island?
  24. Ooh. What if, knowing that Earl Boen wasn't available, Ron and Dave wrote around LeChuck? Interesting thought! Shock twist: Jojo wants revenge.
  25. (Sorry, I wrote far too much for such a small point. We don't really need to get into the weeds of this! But since I've written it, here it is: ) Of course I appreciate that we're all fallible and that human memory is unreliable, and yes there's nothing wrong with being critical, but when the default position is: I think that's a bit far. You may disagree, or maybe you think that was a bit far too, but I'll give you my reasoning why I think that: Outside of contemporary accounts/documents, the team's recollections are still the best sources we have, even with fallible human memory. Everything else is just speculation by people who weren't there. Unless we can directly contradict those memories with contemporary documented fact, then I think there isn't really any real reason to automatically doubt what anyone says. I appreciate that you've tried to dig up contemporary evidence to support your belief that Ron is misremembering: But this is only assumption on your part: We don't know how many versions Peter Chan went through of those other locations. The earliest dated sketches for MI2 are actually from February and March 91. The latest dated images we have are from late July/early August, with the tunnel image being among them. So as far as anyone can tell, it was one of the last ones to be produced... again as far as anyone can tell. We also really don't know much about the production schedules at LucasArts. How far in advance did Ron need to supply a completed story for the artists, animators, composers, programmers? How long did they spend in QA before going gold? As you're aware, they couldn't release patches back in those days, so production had to stop with plenty of time for QA to ensure the game was stable. We just don't know. We also don't know if those tunnels were originally going to be used as something else, possibly unrelated to that ending. (Interesting to note that "El Carlo" is mentioned on a June 25 sketch. I'm confused by that! When you started writing the story in late November 1990, and you still haven't figured out who your baddie is seven months later... or was that just Peter Chan getting confused and using an old character name? Who can say?) Plus, when you start discounting evidence, there's a danger of another human failure (that we're all guilty of): Picking and choosing facts to fit our narratives. You say Ron is misremembering in 2022 because it's 30 years ago. But that also means he was misremembering in 2013, when he said he could remember the exact moment he was lying in bed and the ending came to him. And this is from a man with boxes full of waterlogged documentation that we've only seen glimpses of. I agree that some of what we've heard reads very contradictorily (what was Ron referring to in that Adventurer interview??), but unless we have hard evidence to prove otherwise, those recollections are the best we have. I'd lean towards believing them, with a critical eye, than automatically assuming they're unlikely to be true. Or maybe this is just semantics.
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