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JK:JA SDK Release


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Modview will open the models in the demo. I have done so. I had to extract the _humanoid model as well as the player models I was looking at.

I was kind of surprised to find the JA models had less bones than the JO models.

 

Last I heard Raven said they were going to release some development stuff. Have they changed their minds?

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I'm hoping they release some kind of animation tool this time. In the second Gamespot developers diary they mentioned that they used it to create all the cut scenes in the game.

 

Should save a lot of time from scripting cutscenes, plus it's a lot more versatile. This should give the people who want to edit Single Player plenty to work with if you ask me.

 

So I'd like that, plus the updated version of the tools they released with JK2(Modview, ShaderEd etc....).

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Originally posted by Kurgan

Unfortunately, Raven has said previously that they have "no plans" to do this.

 

They also said that because of the scripting ability in MP and the limits on objects being upped, you can just do stuff in MP instead.

 

I assume you're talking about the SP source code. I'm %99.9 percent sure that they will be releasing the MP qvm source code in the near future.

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  • 2 weeks later...

Yep the normal GTK works fine...

 

the only thing u need are the entities files... but there are different fan files out there... shure, they have some bugs, but for now they works fine :)

Also u have to make some of the system textures and other by ur own... because they are new and not included in the old mapextras.pk3

 

The only stupid thing is, JA supports png picture files from now on... but the older GTK versions dont support this texture format, so u cant load them in GTK... thats the only sucking thing ;)

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Actualy they need to release several new versions of the tools as well as additional tools. Remember JA includes various new features to the engine that arent supported by the JK2 tools. Such as DynamicGlow which is in many of the JA shaders and ShaderEd2 cant open these. There is also the Arioche Terrain system which I think will need a seperate tool. I THINK. There are other enhancements that will obviously need updates to the tools. And besides...The JK2 tools are filled with bugs. My ShaderEd wont even run anymore. It just crashes now. We NEED new tools people so think before you post. Oh and GTK crashes when I try to compile maps so what good is it? none so far

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Originally posted by DigitalVapor

Actualy they need to release several new versions of the tools as well as additional tools. Remember JA includes various new features to the engine that arent supported by the JK2 tools. Such as DynamicGlow which is in many of the JA shaders and ShaderEd2 cant open these. There is also the Arioche Terrain system which I think will need a seperate tool. I THINK. There are other enhancements that will obviously need updates to the tools. And besides...The JK2 tools are filled with bugs. My ShaderEd wont even run anymore. It just crashes now. We NEED new tools people so think before you post. Oh and GTK crashes when I try to compile maps so what good is it? none so far

 

Well in my case all i need works fine :)

 

I dont use tools like the shaderED because i write them in my notepad and i compile my maps with q3map2 and not with the one that comes with the GTK, besides raven use one of the newest versions of q3map2 too...

 

If you have questions about q3map2 ask ynar at http://www.quake3world.com :)

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I am new to mapping for the Jedi Series, but I am pretty sure this is how to do it. (If I am wrong, someone please set me straight.)

 

-Unpack the *.pak files in the GameData/base directory.

 

-In your GTKRad Project Settings change your basepath to your Jedi Academy/GameData/base/ directory

 

-Also set your Mod to Jedi Knight II Outcast and set your Mapping mode to Single Player or Multiplayer (depending on your map)

 

This should do it. Although the new Q3map2 is supposed to support -game ja (Jedi Academy) now. So you might also get that as well (but you will have to change your bsp paths in the Project settings if you wish to do it within GTKRad)

 

Good luck

J.Sera

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Originally posted by jsera

This should do it. Although the new Q3map2 is supposed to support -game ja (Jedi Academy) now.

 

As far as I know and tested it is defenetly -game "jk2" , because there are no changes in the bsp format, that means that there is no difference for the compiler between jk2 and ja... for the compiler they are the same games...

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