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Something I just HAVE to know!


TK-8252

Who's model do you want to see as the Imperial Commando?  

15 members have voted

  1. 1. Who's model do you want to see as the Imperial Commando?

    • HapSlash's Imperial Navy Trooper
      3
    • Corto's Imperial Commando
      1
    • I do not care, I just want the mod finished.
      11


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This question has been building up inside of me, and I can't hold it down any longer. Does the mod team plan on using HapSlash's Imperial Navy Trooper as the Imperial Commando rather than Corto's? (No offense, Corto) Since Corto's model uses the now-obsolete original Imperial Officer model, I think it would only make sense to use Hap's.

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They actually have about the same uniform as the officer. They just have the helmet instead of a hat, a holster, belt boxes, gloves, and Imperial symbols on the sleeves. And minus the rank bar and code cylinders. They both have the "baggy pants" look that Hap has created, and Hap's model just looks better in general. (the face looks great, Hap, and if you change it, I may never forgive you) The only thing is that Hap's doesn't have the commando goggles that Corto's has, but I think it looks better without the goggles even if it is inaccurate for a commando. (it's accurate for a navy trooper, so don't add goggles)

 

BTW, Hap, I left a post in your website thread, you may not have been notified. Check it out... HapSlash's Website - UPDATED

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Well, they don't actually have the same "baggy pants" as the officers. Also the front of the uniform is tailored slightly differently - but that and a lot of what you mentioned are fairly simple alterations to the skin - and Corto's already has all of that (I should know - I made the torso part of the skin). It also has the helmet and holster - though it seems Corto never went ahead and changed the gloves for some reason (don't know why, they're accounted for in the skin), or maybe I just never manged to get the latest version.

 

Incidentally, I never found any instances in the films of Commandos/Navy Troopers (there's a difference now?) actually wearing goggles. That seems to have been something the Dark Forces artists took upon themselves to include. You know, when I think about it, the DF sprite is at such a low resolution, I always thought it was a visor.

 

Anyway, my point was just that a lot of what Hap did to his improved officer model wouldn't apply to the Commando. If he were to improve upon the standard model body for the Commando, it would be with different alterations. I can't honestly think of anything significant enough to warrant the effort, but Hap likely has different standards and it's certainly not unheard of for him to go above and beyond that way.

 

.

David Aspmo

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I can't see a reason to go back and replace a perfectly good model (by Corto) with another version by another modeler on the team. The modelers on the team aren't competing against each other on these things.

 

Hap is very into making his own versions of the models. I wouldn't be surprised if he made a Dark Trooper Phase 1 just to do it. That doesn't mean that we'd remove Corto's version and put his in.

 

The Commando is finished and isn't going to change - hope that answers your question.

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Originally posted by David Aspmo

Well, they don't actually have the same "baggy pants" as the officers... It also has the helmet and holster

 

Yes, they did have the baggy pants. I can get pictures to prove it. And Corto's didn't have belt boxes or a holster. All it was was a reskined Stormtrooper Officer with a helmet instead of a hat. And I would like it if Corto's commando had facial animations like Hap's will have. I hate it when people talk with a closed mouth.

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Yes, they did have the baggy pants. I can get pictures to prove it.

 

Let's see 'em, cause I'm looking at the films when I say that they did not have the same pants as the officers.

 

And Corto's didn't have belt boxes or a holster.

 

It had a holster didn't it?

 

*checks*

 

Huh. I thought it had a holster - it was supposed to have a holster (but I guess it was supposed to have different gloves too *shrugs*). And while the belt boxes weren't exactly standard issue, since they were on the DF sprite, I'd agree that they should probably be on the model.

 

At any rate, for right now it sounds like Dave wants us to move on to stuff that hasn't been done at all, rather that hash through things that have been done once already. Maybe (hopefully) we can come back to it later.

 

.

David Aspmo

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This pic shows that they had loose sleeves like Hap's and not like the skin-tight officer...

dstcap24.jpg

 

You can see how the pants are stuffed into the top of the boot here...

imp_dst_boots1.jpg

 

Here you can see the lower part of the trooper, and as you can see, his pants are not as skin-tight as the original officer...

imp_dst_boots5.jpg

 

Another loose sleeves shot...

imp_dst_blaster2.jpg

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It doesn't matter they both look good and in the Demo it did the job of a reasonable believable version of the Imperial Commando in the demo; however just have them both in if it isn't much trouble.

 

On an off topic I seriously doubt this will be out by Xmas 2003; I believe it will be out around Easter 2004 by the earliest if more mappers come on the team; but I think it will be out in Summer 2004.

 

I don't know but you said you need more mappers and seeing as the move to JA will have some sort of impact and I wanted to say this because I'm tired.

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Well, yes, certainly the Commando uniforms tended to be loose fitting in general. But, of course, what we were talking about (or at least I was) was them having the same kind of pants as the officers - meaning that they would have had those pouch-like things on their outer thighs (which is why "baggy pants" was always in quotes).

 

The pants on the Reborn outfits were meant to appear loose fiting as well, but Raven still used the same standard human model legs as their basis. So, by Raven's standards, Corto's Commando is sufficient in this regard.

 

However, as I said towards the beginning of the thread, Hap likely has different standards. As I also said, though, the alterations made for his improved officer model aren't necessarily appropriate for the Commando.

 

.

David Aspmo

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Hap's INT is much more detailed and accurate, so I would just prefer that the mod use the better model. If not, the commando will talk through a closed mouth, be missing his holster, gloves, and belt boxes, and have skin-tight clothes. I give a (something), ImmolatedYoda.

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Originally posted by TK8252MJL

Hap's INT is much more detailed and accurate, so I would just prefer that the mod use the better model. If not, the commando will talk through a closed mouth, be missing his holster, gloves, and belt boxes, and have skin-tight clothes. I give a (something), ImmolatedYoda.

 

I don't care much for the tone of your post. Please show a little more respect.

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Keep in mind that the creators of both models put a lot of time and effort into making their Imp Commando models. I like them both. I mean, I don't even know how to change colors on models or skins! The Count has a noteworthy idea putting both into the game. I just hope that the mod will be completed someday.

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I think this whole thing is a mute point at this time.

 

When I last checked, the mod still had a couple of models that haven't been worked on yet. So, until they have been, we will probably focus on getting those started before worrying about updating the models that have already been made.

 

 

And technically, right now I don't even have a model. It's just a pieced together incomplete 3D mesh with a few textures on it.

 

Corto's Imperial Commando is pretty good, the textures look nice in-game, but most important is the fact that it's actually finished.

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Bla bla bla, lol.

 

Hi Hap, hi David, long time since I posted here.

 

Anyway, I have a revamp of my old navy trooper model, with a more accurate helmet, precise gloves and the holster. The goggles ar there only bcuz the game had navy troopers with goggles, i don´t like them either.

 

The dark trooper has consumed me a lot of time, also did an ATAT I´ve been making for the Dark Forces 2 Enhanced mod and CRACKING THE ANIMATIONS ISSUE... Though it was for nothing, cuz now JA is out...

 

Off Topic: JA´s recently so called modeling tools is just a bunch of crap, just try importing any of the dotXSI files included in it with 3dsmax and get back to me =).

 

Sometimes I think Raven is teasing us (the modding community, not the players). But is just my thought.

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I like Hap's just cause it's Hap's. But Corto has some great models and his is just fine. It's all a matter of taste I guess. Everyone will have their own opinion. You could just download Hap's and edit the mod's files to edit the models in the folders to suite your tastes ;)

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I´ll show new pics of the WIP on the team´s website as soon as I have something presentable. Right now the UV maps are all messed up cuz I´ve been cutting and arraging polygons.

For those who like the goggles, or thing they are cool, you´ll love the new ones =).

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