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Not Enough Customization for Full Version? Try these Cheats! (*SPOILERS*)


Kurgan

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Just for anyone else who is interested in what I found...

 

Originally posted by Prime

I know the playermodel can be used to select either componants for a custom character or one of the NPCs as the model for the player. But I am wondering what the best way is to use a custom model as the player.

 

The only way I see to do it so far is to create a .npc file containing information about the model, desired lightsaber, and so on. Is using the playermodel command this way the best way to use a custom model for the player?

So far, this is the only way I've found to add a new character model so that it is usable to replace Jaden. It is simple enough though...

 

Originally posted by Prime

I am also wondering about getting different lightsaber stances. In JO, simply setting the saber offense to 3 was enough to get the blue, yellow, and red stances. This doesn't seem to be the case in JA. I am not sure how the settings in the .npc file affect the lightsaber abilities of the character. How can I set the game up so I can use certain lightsaber stances? For example, a player that can use blue, yellow, and red?

It seems that there is a saberstype parameter in the .npc entry that can be used to set available saberstyles. Looking through entries for other models, it seems you can set this value up to 7 (could be more). I wanted the player to have blue, yellow and red stances, so I put:

 

saberstyle 1 // blue

saberstyle 2 // yellow

saberstyle 3 // red

 

I haven't tried the other values to see what they are, but presumably they are the other stances used by the Reborn and so on. I'm not sure yet if there is a limit for how many different stances a player has.

 

Originally posted by Prime

Finally, it seems that using playermodel <NPC> gives the character the abilities of the NPC selected. Is this solely based on the .npc file? What would I have to do so that I can only use the model and not any abilities of the npc?

It appears that any parameters that are not set in the .npc entry for that model use whatever the settings were at the time the model was switched.

 

Hope that helps somebody :)

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Originally posted by crow_nest

Why not ask the Raven guy? he should know...

 

Hey chang, how do we use the sith scepter?

 

Hmm... that's a hard one, I don't think that's possible. That was pretty much hardcoded into the AI of the character that uses the scepter, it wasn't really set up like a generic weapon that anyone can use, sorry... :/

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Yeah, it doesn't even use the fire button, it uses some kind of AI command. I did a controled one, and after she raised scepter to attack or whatever she just was kind of frozen. It's possible I guess, but not worth the effort. Maybe in MP as a mod.

 

BTW, are any of the other weapons made to work with the player? I need to fool around a bit.

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Originally posted by ChangKhan[RAVEN]

Hmm... that's a hard one, I don't think that's possible. That was pretty much hardcoded into the AI of the character that uses the scepter, it wasn't really set up like a generic weapon that anyone can use, sorry... :/

I take it same is true for the Gaffi Stick, the Tusken rifle, and Boba's flame thrower?
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Originally posted by ninja

does anyone know a command to play as the bob fett model with his jetpack on in FFA? as for now i only know that you get the jetpack in siege games. i dont care about flying, just having a jetpack looks more complete.

 

thanks.

 

can someone help me please?

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Found a way to change your player model for cut sceens, not sure if it's been posted before, sorry I don't have the time to look through this whole post.

 

In the extdata folder with all the .npc files there is one called player.npc in it it has a line "playermodel player" all you have to do is change the 'player' to any model that you have in the base folder. For eg: playermodel ep1_obi and it will change your character in the cut sceens.

 

also just though I'd mention with changing character skins/models in SP all you have to do is change a line in the .npc file for the character you want to change. For eg: If you wanted to change Luke for quigon. put the quigon.pk3 into the base folder, extract the luke.npc and open it with notepad. The first line in the luke.npc file is playermodel luke all you have to do is change 'luke' to read 'quigon' (playermodel quigoin) pack the luke.npc file back up and pop it into your base folder. Luke will now be quigon.

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Mr. Chang, can you verify if the hilt bash does indeed work? I've tried many times,but to no avail.:confused:

 

 

I agree, we need to stop bothering you, so this will be my last question hopefully:D

 

BTW: RAVEN IS AWESOME JKA ROXORS WOOT!!!

I thank u guys for making it fun for people on a crappy 56k and a 4 year old videocard :D... jo was laggy for me, but i do fine in ja hehe:duel:

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Originally posted by Avitor

I take it same is true for the Gaffi Stick, the Tusken rifle, and Boba's flame thrower?

 

Not sure about the gaffi stick

 

The tusken rifle you can use. I don't remember which weapon number it is, but you can give yourself any weapon by typing:

 

give weaponnum #

(# = anywhere from 0 to something like 26 or so? - the first 13 or 14 are player weapons, the rest are NPC weapons)

Then:

 

give ammo

So that it lets you select and fire the weapon.

 

As for boba's flamethrower, it used to be hooked up to the force lightning key, but that got removed at some point it seems, so...

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Originally posted by mike-windu

Mr. Chang, can you verify if the hilt bash does indeed work? I've tried many times,but to no avail.:confused:

 

 

I agree, we need to stop bothering you, so this will be my last question hopefully:D

 

BTW: RAVEN IS AWESOME JKA ROXORS WOOT!!!

I thank u guys for making it fun for people on a crappy 56k and a 4 year old videocard :D... jo was laggy for me, but i do fine in ja hehe:duel:

 

I think that was disabled in MP (though a mod could easily add it back in, it was just commented out) because, with prediction/lag, lack of AI "playing along", it was really unpredictable and interfered with kicking.

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ok so far all questions i had about using npc models instead of player model and making it appear in cutscenes is nice and dandy, but is there a way to make it appear by default each new level load or save game load, without replacing the actual .glm from jedi_hm, jedi_hf, jedi_tf, jedi_zf, jedi_rm, and jedi_kdm?? Anyone figured it out yet?? :grnlaz:

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Prime wrote:

 

"So far, this is the only way I've found to add a new character model so that it is usable to replace Jaden. It is simple enough though..."

 

Could you explain a bit about how you did this? Because after I finish the game I want to make a pk3 file to replace jaden with Emporer Palpatine so I can play the single player game as him. The multiplayer mods work fine, but when I added an old Kyle-to-maul pk3 I made, my game crashed.

 

I would appreciate any help you could give me Prime.

 

Frans

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Originally posted by Prime

 

It appears that any parameters that are not set in the .npc entry for that model use whatever the settings were at the time the model was switched.

 

Hope that helps somebody :) [/b]

 

Does this mean I could use only the skin from a npc by deleting all the parameters from the .npc file?

 

Is it possible to copy the .npc file (without the parameters) as a new skin? This would prevent that the specific npc has no parameters set.

 

 

 

PS:hope this is understandable but english is not my native language.

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ninja in reply to ur how to get jetpack only way i found is to type /devmap (map name) or the /helpusobi 1 then type /give all

then u get the jetpack which looks spankingy great on boba.

 

btw anyone know beings as u can have dual sabers can u have dual pistols ??

 

FATTEH

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There's also another way to get the Jetpack for any other model.

 

 

*change to boba's model (playermodel boba_fett) and then when using it (on the air) change it again for any other model.

 

The problem is that it doesn't look so good and in some models the fire could leave from their stomach, head, etc...

 

I dont recommend it anyway...

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Hi all,

 

I am going to write a little tutorial either tonight or this weekend (whenever I get time to do it) about how to replace Jaden with a non-JA/JO custom skin. I'll probably post it in the JA modeling section, so keep an eye open there. If I remember I will post here too telling you guys when it is up. I just don't have the time right now... :)

 

Stay tuned...

 

 

P.S. Are there specific things you guys are wondering about? I don't know how to do everything yet, but if there is something you want to know, maybe I can include that as well.

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To get dismemberment there is a easy way,

just change in your jaconfig.cfg g_dismemberProbabilities to "0".

 

Didn't work every hit, but if you hit correct,

you can dismember arm's, hand's, leg's, feet's, torso and head.

 

I don't know if someone posted this before,

I just saw some more complicated manuals who didn't work for me.

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Does anyone know any way to kill boba fett?

 

Not on the Boba level, just when you spawn him.

 

 

You can make him loose all his lifes, but he continues to live! I have tried everything to kill him!

 

 

I threw him down into a hole, but he used his jetpack and flew up again.

 

I ran over him with a swoop, but he just flew away, and lost no lifes.

 

I crashed on him with a x-wing, but he lost no lifes.

 

I made a rancor eat him, but he flew out of it.

 

I made a mutated rancor eat him, but he continued to live inside its stomach! Then he just flew out of there! Almost unhurt!(when I say almost, I mean this:D)

 

 

So, does anyone know a way to KILL :fett: for good?

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