Jump to content

Home

SP running is like ice skating?


CWV__Odedge_

Recommended Posts

In Outcast, as in Academy, while playing single player and running, I feel like I am ice skating.

 

This really has a big impact on the game for me. It is hard to control running in tight spots (near cliffs and thin walk ways). Second, it is harder to fight enemies because I move more to the right or left that I wanted to.

 

1. Constuctive Criticism to Raven and Lucas Arts-As much as possible, SP and MP movement should be the same. The running in MP is more controllable.

 

2. Help-Is there a console command that would change how the character runs in SP (make it more like MP)?

 

Any info anyone can give would help, otherwise, SP is jut to irritating for me :(

 

Thanks...

Link to comment
Share on other sites

  • 5 weeks later...
Originally posted by Remirol Nacnud

I certainly didn't notice any difference.....and never had any problems with going over edges.

This is my experience as well. Certainly the walking animation is a lot faster in JA. I think more or less the actual walking speeds are the same.
Link to comment
Share on other sites

IN what context do you mean the 'ice skating' effect?

 

Is it when you've just been running...and then stop, but you still slide forward/left/right? Well, in my view, that's more realistic. You shouldn't simply come to a direct halt after running - so a little 'skid' makes perfect sense to me.

 

As for another potential issue - where you seem to be skating while running (or even walking)...this is largely down to last minute game balances. If the devs have to change the speed of your character moving through the levels in order to make it more acceptable, the trade-off is that you get this effect, because they often don't have the time or budget to go back and record new animations (or tweak existing ones) to fit the new speed ratio. So you have the same character leg movements...but they cover more ground, and so end up looking like 'skating'.

 

Reducing the rate of movement would fix the issue...but in the end, you might get frustrated that it takes a lot longer to get where you're going. For example...I think they actually tried to make walking in Unreal 2 'realistic'...and it felt like you were a slug wading through molasses.

 

So more realistic movement doesn't always work.

Link to comment
Share on other sites

It seems to me that jogging speed seems more realistic than running speed as you would tire out quickly running everywhere. As for the animations...yeah, they may seem a bit odd, but I quickly got used to them. Now I hardly think about it.

 

Anyway, if it's speed you want, play the original JK. That had one FAST running speed. On top of that, they didn't have "bullet time" technology, so your character simply sped up using Force Speed. Ah, those good old days where I'd go running around in empty MP levels turning on Force Speed and killing myself by slamming into walls...

 

...What? Why are you looking at me like that? STOP IT!!!

 

*runs away and smacks into a wall*

Link to comment
Share on other sites

Originally posted by Neverhoodian

On top of that, they didn't have "bullet time" technology, so your character simply sped up using Force Speed. Ah, those good old days where I'd go running around in empty MP levels turning on Force Speed and killing myself by slamming into walls...

Whats bullet time technology? never heard of it...

Link to comment
Share on other sites

Originally posted by killabilly

Whats bullet time technology? never heard of it...

 

 

Like the scenes out of the matrix when the world slows down. Copied in Max Payne too :p Only in Jk2/Ja sp.

The jk2/ja mp speed just speeds up your character like jk.

Link to comment
Share on other sites

Ahh...

 

I know what it is, but i just got confused cos there aint no bullets in Star Wars??

 

Plus the way Neverhoodian said it 'bullettime technology' it sounded like some sorta special feature of the quake 3 engine i dunno...

 

But hey anyway enough of embarassing myself...

 

 

I didnt have a problem with the running animations in JA but ive recently got Max Payne 2, and my gaming standards have suddenly stepped up another level.

 

The running animations in that game is so natural it makes jaden looks like he is ice skating. :p

Link to comment
Share on other sites

Yeah in the original Jedi Knight (and Mysteries of the Sith) not only did you run and walk faster, but as you ran you picked up speed, plus Level 4 Speed was WAY faster than Level 3 Speed in JK2/JA....

 

So in the end it was possible to run so fast you could smack into walls and die! (but this only happened to newbies, pretty much)

 

; )

 

 

 

An intersting way this was handled in the other LucasArts FPS game "Outlaws" (made in 1996, between Dark Forces and Jedi Knight) you had a "tired meter" that slowly got more red as you ran and jumped around, until it finally got all filled up you'd move slower and make huffing and puffing sounds that other players could hear, until you "rested" (walked only or stood still) and then it would go down, then you could run and jump like a monkey again. Haven't seen another game use this idea though...

 

I guess we're to assume that Jedi are just great atheletes or they use the Force to keep themselves going!

Link to comment
Share on other sites

About the athletics thing....

The Star wars books talk about that allot....

Force has nothing to do with athletics but in the academy luke's wife talks to students and helps them get athletic abilities.....

BUT you can use the force to give you athletic abilities but thats only for jedi atuned with the force.

Link to comment
Share on other sites

StormHammer (and all).

 

The context I am talking about and maybe should have clarified is going from left to right and back. I will give you a brief example.

 

I am standing in the middle of the walkway, which is 10 feet wide. If I press the left strafe button once (in running mode) the character would go 8 feet to the left in single player, 4 feet in multiplayer and 2 feet in walking mode.

 

The problem is if you strafe in single player while in running mode, your character takes 1 step but covers a distance of 8 feet. Numbers are given as an example only. Multiplayer is noticably different and in my opinion waaaaaaaaay better.

 

The character moves more to the left and right in 1 step than it does going foward which is stupid. This gives me problems in tight situations and messes me up when attacking with the saber on enemies. I miss them too many times.

 

I have played every version of the Dark Forces/Jedi Knight Series. Outcast was the version that I rarely played single player because it was frustrating. I played mostly multiplayer.

 

I will try the suggestion that |GG|Crow_Nest's suggestion. I know about this, but I am afraid it will only compound the problem. I appreciate all the help and suggestions and maybe this problem will be fixed through a console command or a patch?

 

Have fun!

Link to comment
Share on other sites

I've been waiting for a game to have the 'tiredness' you mentioned. But obviously they've tried it and it was unpopular, so we probably won't be seeing it again.

 

And as far as Jedi's athletic abilities goes, and correct me if I'm wrong.

In ESB we see Luke in training, running around, jumping and flipping in the air etc. He's sweaty, as he should be, but I don't remember him looking tired. Doesn't he just carry on with his lines without needing to get his breath back?

Link to comment
Share on other sites

Originally posted by Remirol Nacnud

I've been waiting for a game to have the 'tiredness' you mentioned. But obviously they've tried it and it was unpopular, so we probably won't be seeing it again.

 

Well, Doom 3 has a thing where you get tired if you try running around too much, so the idea is still alive.

Link to comment
Share on other sites

Originally posted by Remirol Nacnud

I've been waiting for a game to have the 'tiredness' you mentioned. But obviously they've tried it and it was unpopular, so we probably won't be seeing it again.

 

Well...Severance: Blade of Darkness also had a fatigue meter - so if you tried too many swings with that hefty sword, you had to rest for a bit.

 

More recently, Enemy Territory has a fatigue meter as well. So if you try bunny-hopping all over the level to get somewhere faster...the fatigue meter will kick in until you have to resort to normal running. I think in this kind of MP context, a fatigue meter is more important if it can deal with bunny-hoppers.

 

Bunny-hopping in JA MP is dead easy, with no cost to your Force mana, and in fact, you can turn on speed and bunny hop to move radically faster, especially when going downhill, or off a slight rise.

 

But I digress. I also have not had any problems running around in SP.

Link to comment
Share on other sites

Whats wrong with bunny hopping? After they nerfed rolls to become useless (they're not faster than running and they're not enough to move you out of an attack) bunny hopping is the only way to travel. I couldn't stand walking a level its just too slow.

Link to comment
Share on other sites

Originally posted by Comm539

Whats wrong with bunny hopping? After they nerfed rolls to become useless (they're not faster than running and they're not enough to move you out of an attack) bunny hopping is the only way to travel. I couldn't stand walking a level its just too slow.

 

Er...read my post again. I said it was okay to nerf bunny-hopping in the context of ET...because it's supposed to be a more 'realistic' type game. You don't see real troops bunny-hopping across battlefields to get to their destination faster...

 

I didn't say there was a problem bunny-hopping in JA. If you can have laser-swords and psi abilities...well, anything goes.

 

Basically, I think bunny-hopping suits some games, and not others. But that's just me.

 

Anyway...each to their own. Some people like it, some people hate it...and no one's right or wrong whatever their opinion.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...