ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 Why is that weapon on the A-Wing @_@ Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 3, 2003 Share Posted December 3, 2003 Thanks! I have this A-10 warthog vehicle (a heavily armored U.S. support aircraft [the coolest plane in the world]) that im going to put in as a secret in my level , and the main weapon on it is an machine gun that shoots 35mm depleted uranium shells at a speed of 70 rounds per second. thats what i need the weapon for. Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 Ooooh those planes rock in C&C: Generals In that case, if it's a machine gun, I'll make another weapon for you. It'll have the effects of the repeater and the sound of a machine gun! Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 3, 2003 Share Posted December 3, 2003 Yes, but with the texture I gave the A-10, it looks pretty bland. If any better skinner would want to skin it, then it would be worth putting on the net. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 3, 2003 Share Posted December 3, 2003 WOOT! YAY, MACHINE GUN SOUNDS! BRRRRAAAPPP!! one note: Due to the EXTREMELY fast firing rate of the cannon (i set the firing delay to 14milliseconds between shots to make it accurate) the sound when the a-10 fires is not a series of distinct shots, but it sounds like a BRRRRAAAAPPPPP! noise. try to make it so when it fires it sounds like that. do you know how i can put custom music into my level? whenever i try to put in my own music it wont play. ive tried opening up one of the games music files and copy/paste my own music into it and re-saving it with goldwave, but that doesnt work. as far as the texture goes, its fine for a secret plane. it works. Link to comment Share on other sites More sharing options...
kmd Posted December 3, 2003 Share Posted December 3, 2003 well my only gripe about it is, it still doesnt work in sp, guns dont fire Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 Sorry I took so long... here's the bugger: http://www.freewebs.com/zhaoyun_ldx/machine_gun.zip Remember, Save As, or the link just brings this thread back up :S Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 I gotta try this gun for myself... sounds cool! Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 Wow... that does sound pretty cool! I think I'll have to slow down the bullets a bit tough, they only seem to show the repeater effect when they are firing a further distance. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 3, 2003 Share Posted December 3, 2003 ive edited the file to be accurate to the a-10, ill upload the .veh in a bit, also, change the weapons setting for the vehicle its on to this: weap1 machine_gun weap1Delay 14 weap1Aim 1 weap1AmmoMax 1350 weap1AmmoRechargeMS 0 try that. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 3, 2003 Share Posted December 3, 2003 a few slight criticisms: 1. when you shoot something with a depleted uranium armor-percing shell travelling at mach 3, it DOES NOT ricochet( as in the metal1.wav) 2. could you make the metal0.wav sound more like a deep thuddin hit, instead of a .22 bullet hitting a tin can? the rounds it fires are 30mm rounds, thats almost 2 inches wide! something that big is going to make a pretty loud thud when it hits something. thats about it. try changing those things. Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 4, 2003 Share Posted December 4, 2003 OK, but the sounds are only limited to what I can find! Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 4, 2003 Share Posted December 4, 2003 Have you actualy tried the weapon in-game? When its firing that fast, you don't hear the ricochet part... I'm still changing it though, don't worry Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 4, 2003 Share Posted December 4, 2003 OK, I've uploaded the new version - same link as before. This time, use it as a weapon instead of opening each .wav file, it sounds more effective in the game. Link to comment Share on other sites More sharing options...
kmd Posted December 4, 2003 Share Posted December 4, 2003 does this new sound weapon what have you work in sp though? Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 9, 2003 Share Posted December 9, 2003 I think I know what the problem is with the Hailfire Droid in SP - if the author would give me permission to edit his .npc file I could fix it. Link to comment Share on other sites More sharing options...
kmd Posted December 9, 2003 Share Posted December 9, 2003 i hope so that would be awesome!!! hailfire dorid sp DESTRUCTION~ Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 10, 2003 Author Share Posted December 10, 2003 Originally posted by ZH@o YuN I think I know what the problem is with the Hailfire Droid in SP - if the author would give me permission to edit his .npc file I could fix it. sure you got my permission, i am already using your veh file, cause its realy better. you or everyone is verywelcome to mod the hailfire droid, sent me want you did and we can discuss it. your veh file, ZH@o YuN, is realy better, i will surely use it partly. i am thinking of rise a bit the damage value cause it takes now a bit longer the destroy something then with my old version. i also dont want to have it that fast to fire. when you can fix the npc file so it will work right in SP, sent it me and i will release a second beta version with some other fixes. then we can discuss it again. Link to comment Share on other sites More sharing options...
keshire Posted December 10, 2003 Share Posted December 10, 2003 Hey Duncan since most of your stuff is practically open source any way. Why not stop by the OJP forum? http://www.lucasforums.com/forumdisplay.php?s=&forumid=542 The Open Jedi Project releases stuff for others to use and improve upon in return for the same. Link to comment Share on other sites More sharing options...
mknote Posted December 12, 2003 Share Posted December 12, 2003 Is, uh, this normal? MK Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 12, 2003 Author Share Posted December 12, 2003 mknote, yes sure, thats absolutly as it should be! its a beaty of a vehicle, isnt it? could you perhaps give us some more information how you took this great picture of a vert vehicle? (for all those didnt get it, this was ironic) Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted December 12, 2003 Share Posted December 12, 2003 Duncan, may i have permission to use your speeder bike in my level? NeoMarz, May I have permission to use your Mellinium falcon and Ravens Claw Vehicles in my level? Thanks. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 12, 2003 Author Share Posted December 12, 2003 Originally posted by SD_Radical_Ed Duncan, may i have permission to use your speeder bike in my level? NeoMarz, May I have permission to use your Mellinium falcon and Ravens Claw Vehicles in my level? Thanks. sure, you have my permission to use the speeder bike. now i am very curious to see your level Good luck! Link to comment Share on other sites More sharing options...
mknote Posted December 13, 2003 Share Posted December 13, 2003 I, too, am using your bike in my map. (the one the above screenie was taken in) What I want to do is take monsoontide's bike and have someone skin it with your bike skin. It would fit in more, don't you think? Now to find a good, free skinner... MK Link to comment Share on other sites More sharing options...
Duncan_10158 Posted December 14, 2003 Author Share Posted December 14, 2003 Originally posted by mknote I, too, am using your bike in my map. (the one the above screenie was taken in) What I want to do is take monsoontide's bike and have someone skin it with your bike skin. It would fit in more, don't you think? Now to find a good, free skinner... MK i didnt get the point. do you say, you like monsoontides meshes and my skin? it isnt possible to put these together, they are two differnt models. you have to reskin monsoontides model though. why not just use it as it is? or take my model, the mesh differences arent the great. Link to comment Share on other sites More sharing options...
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