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alaris

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Posted

Right now I'm troubleshooting a problem where one of the two sabers (the right hand saber) float around in the dual saber special move. Any ideas?

Posted

well if you weighted the model for JK2, then when playing it in JA one of the sabers don't move right, so you have to reweight the hand to go along with it or somethin like that...

 

Pretty much the weighting is different for both games with that hand...

Posted

I'm afraid i don't know much about modeling, except the weapon tags are triangles with norms facing the correct direction to bolt them properly to the model. I don't know why the tags would behave differently during special moves - the only place they're referenced in the code are at bolt-time.

Posted
  Quote
Originally posted by Psyk0Sith

Easy to fix, rename the "lhand_tag_bone" to "lhang_tag_bone"

 

I'm 99% sure I already did that, but I'll double check thanks! :D

Posted

its been a while since i felt a need to comment on models... but DAMN!!! thats a helluva model you have there!!

 

for some reason it reminds of raiden(sp?) from metal gear solid II crossed between a shadow trooper and an old gi joe i vaguely remember

Posted
  Quote
Originally posted by alaris

I'm 99% sure I already did that, but I'll double check thanks! :D

 

If you already did, make sure the l_hand and r_hand tags are weighted to the l_hang and r_hang bones. That should take care of the problem.

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