Azymn Posted November 20, 2003 Share Posted November 20, 2003 Indeed we can...PM me if you have something specific in mind. Link to comment Share on other sites More sharing options...
alaris Posted November 24, 2003 Author Share Posted November 24, 2003 Right now I'm troubleshooting a problem where one of the two sabers (the right hand saber) float around in the dual saber special move. Any ideas? Link to comment Share on other sites More sharing options...
Miko Reglia Posted November 24, 2003 Share Posted November 24, 2003 well if you weighted the model for JK2, then when playing it in JA one of the sabers don't move right, so you have to reweight the hand to go along with it or somethin like that... Pretty much the weighting is different for both games with that hand... Link to comment Share on other sites More sharing options...
Azymn Posted November 25, 2003 Share Posted November 25, 2003 I'm afraid i don't know much about modeling, except the weapon tags are triangles with norms facing the correct direction to bolt them properly to the model. I don't know why the tags would behave differently during special moves - the only place they're referenced in the code are at bolt-time. Link to comment Share on other sites More sharing options...
CaladienJedi Posted November 25, 2003 Share Posted November 25, 2003 If it is on the jk2 skeleton, then that will happen. If it isnt, try re-weighting the hand. Im not good with getting models into ja. But thats what I would try doing if I did know.. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 25, 2003 Share Posted November 25, 2003 Easy to fix, rename the "lhand_tag_bone" to "lhang_tag_bone" Link to comment Share on other sites More sharing options...
Shotokan Posted November 25, 2003 Share Posted November 25, 2003 Man thats an awesome model. The unmasked version is pretty good too. Dude I wish I could draw like that (for the concept art) Link to comment Share on other sites More sharing options...
alaris Posted November 25, 2003 Author Share Posted November 25, 2003 Originally posted by Psyk0Sith Easy to fix, rename the "lhand_tag_bone" to "lhang_tag_bone" I'm 99% sure I already did that, but I'll double check thanks! Link to comment Share on other sites More sharing options...
Cosmos Jack Posted November 26, 2003 Share Posted November 26, 2003 I noticed in the concept art of your charecter on his utility belt there are several utility pouches. Are you going to add more to the model? No big deal ofcourse just wondering? Link to comment Share on other sites More sharing options...
Crowy Posted November 26, 2003 Share Posted November 26, 2003 its been a while since i felt a need to comment on models... but DAMN!!! thats a helluva model you have there!! for some reason it reminds of raiden(sp?) from metal gear solid II crossed between a shadow trooper and an old gi joe i vaguely remember Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 26, 2003 Share Posted November 26, 2003 Originally posted by alaris I'm 99% sure I already did that, but I'll double check thanks! If you already did, make sure the l_hand and r_hand tags are weighted to the l_hang and r_hang bones. That should take care of the problem. Link to comment Share on other sites More sharing options...
alaris Posted November 26, 2003 Author Share Posted November 26, 2003 coolio, I'll check. Thanks a lot man! Link to comment Share on other sites More sharing options...
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