KHaRMa Posted January 24, 2004 Author Posted January 24, 2004 Ok, model sent; Andy wait for tfighter to make it a glm, then ill send u everything u need.
tFighterPilot Posted January 25, 2004 Posted January 25, 2004 Face count WAY too high. Lower it to about 2000 and send it back.
KHaRMa Posted January 25, 2004 Author Posted January 25, 2004 Better than that just aply multiRES to the body and low the verts about 1000 or 700
tFighterPilot Posted January 25, 2004 Posted January 25, 2004 MultiRES is what I used, it lowered the verts a bit, not enough.
Manquesa Posted January 26, 2004 Posted January 26, 2004 well how high is the poly count. it'd be nice if every model could be under 2000. But so long as it's nothing ridiculous like 5000 or more. I say just make it anyway. LOD's would be helpfull as well. For the record my current A-wing is over 3000 and the Y-wing is over 4000. But I also have LOD's for them. We haven't notice any real performance issues that'll hurt gameplay with these models. Though, in the future i'm definitely gonna try and stay below 2000 or at least below 2500 depending on the complexity of the model whenever I can.
tFighterPilot Posted January 26, 2004 Posted January 26, 2004 You see, this model is great, fantastic, but not for a game. This model is the kind of stuff they put in movies. There are A LOT of details in it. Lowering the face count will be getting rid of details, that's why I asked him to do it, cuz I only trust him to know what parts he can simplify.
Manquesa Posted January 26, 2004 Posted January 26, 2004 Originally posted by tFighterPilot 14096 faces... Whoah!! OMG. that's just nutz for a game model. Yeah, I'd say start over man. When you got that much you need to cut back on, it's usually easier to just start the thing again from scratch.
Andy867 Posted January 26, 2004 Posted January 26, 2004 Yea, it might be easier in the long run to start from scratch than trying to cut out almost 12,000 faces.
Zappa_0 Posted January 27, 2004 Posted January 27, 2004 Looking good, I hope you can get this out soon!
LightNinja Posted January 29, 2004 Posted January 29, 2004 so a model with, for example, 6000 faces would not be able to be put ingame?
Andy867 Posted February 4, 2004 Posted February 4, 2004 No, even 6000 is too much, the ideal count is between 2500 and 4400 polys for a model.
Master Lion Posted March 6, 2004 Posted March 6, 2004 I hope this yhing comes really out, maybe you can make a map of the spacebattle in episode 1? and Manquesa I see you making a Slave 1? Impresive...
tFighterPilot Posted April 9, 2004 Posted April 9, 2004 I'm getting the feeling that MadCow had a point. STOP ASKING IT!
Neon Posted April 10, 2004 Posted April 10, 2004 Yes zappa, maybe it's true that your "any updates" are 1/3 of all your topics. Don't worry, maybe the WIPs will be backup again, you can never know
PR-0927 Posted April 13, 2004 Posted April 13, 2004 Any updates? J/king!! KHaRMa, may I use your Droid Starfighter or Geonosian Fighter in a mod that I may be making (if I can figure out how to)?
tFighterPilot Posted April 13, 2004 Posted April 13, 2004 KHaRMa disapear he has. Being idiots, you should try to stop
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