Cosmos Jack Posted November 21, 2003 Share Posted November 21, 2003 I am familiar with editing JK2 & JKA, but I'm not sure about what to do with the files in KOTOR. Anyway does anyone see a good future for moding this game? Link to comment Share on other sites More sharing options...
Boba Rhett Posted November 21, 2003 Share Posted November 21, 2003 I... don't really know. I know that there's going to be some official mods for it coming out around Christmas but as far as messing with it ourselves I haven't heard anything. Link to comment Share on other sites More sharing options...
Tesla Posted November 21, 2003 Share Posted November 21, 2003 I don't have the game yet. But they better damn well release a Module Editor like they did for Neverwinter Nights. Link to comment Share on other sites More sharing options...
Prime Posted November 21, 2003 Share Posted November 21, 2003 There are cheat codes available so you can set your stats, skills, experience points, and equipment. I suspect there will be mods of some sort. Too early for it yet though... Link to comment Share on other sites More sharing options...
Isoparm Posted November 22, 2003 Share Posted November 22, 2003 there will be no official support for mods, no official tools...only if someone makes 3rd party tools will we be able to mod the game. Link to comment Share on other sites More sharing options...
Mr Happy Posted November 22, 2003 Share Posted November 22, 2003 does anyone know what the codes are Link to comment Share on other sites More sharing options...
Swat Posted November 22, 2003 Share Posted November 22, 2003 Originally posted by m4k3r, member at the official BioWare forums In your game dir edit swkotor.ini and under [Game Options] add EnableCheats=1 then when playing press ' to bring down console and enter any of these cheats below: (number) = eg. 10 up to 999 heal setcomputeruse (number) setdemolitions (number) setstealth (number) setawareness (number) setpersuade (number) setrepair (number) setsecurity (number) setstrength (number) setdexterity (number) setconstitution (number) setintelligence (number) setwisdom (number) setcharisma (number) addexp (number) invulnerability restartminigame addlightside (number) adddarkside (number) revealmap givecredits (number) giveitem (item name) givemed giverepair givecomspikes give sith armor (number) infiniteuses addlevel (number) Another shameless plug For the giveitem cheat, you must give the resref. e.g.: 'giveitem g_a_jedirobe06', you get a jedi robe. The resref can be found in the various data files Link to comment Share on other sites More sharing options...
ASk Posted November 22, 2003 Share Posted November 22, 2003 I can successfully extract the files from the .BIF archives that the game uses. As for editing them, some are indeed directly editable (plain text), but most are binary, and the scripts are only compiled (i.e there's no source code for the scripts). Therefore, it's really not editor-friendly, and honestly, I doubt that there will be mods...it's not tile-based like NWN, and making new environments is not trivial to say the least. Link to comment Share on other sites More sharing options...
Mr Happy Posted November 22, 2003 Share Posted November 22, 2003 Thanks for posting the codes Swat. Link to comment Share on other sites More sharing options...
USAFweather Posted November 23, 2003 Share Posted November 23, 2003 Another shameless plug For the giveitem cheat, you must give the resref. e.g.: 'giveitem g_a_jedirobe06', you get a jedi robe. The resref can be found in the various data files okay............. for example how ould i get frag grenades? im not sure about that g_a part of the code.. please advise. Link to comment Share on other sites More sharing options...
USAFweather Posted November 23, 2003 Share Posted November 23, 2003 Can someone that knows a list of items post them? Link to comment Share on other sites More sharing options...
Swat Posted November 26, 2003 Share Posted November 26, 2003 Give all credits to I_Am_Sancho, also a poster at the official BioWare forums for this: http://swforums.bioware.com/viewtopic.html?topic=282070&forum=27 Link to comment Share on other sites More sharing options...
Prime Posted November 26, 2003 Share Posted November 26, 2003 I'd like to be able to just get at the model skins... Link to comment Share on other sites More sharing options...
ZeroXcape Posted November 27, 2003 Share Posted November 27, 2003 moving this to the editing forum... Link to comment Share on other sites More sharing options...
eidospsogos Posted November 27, 2003 Share Posted November 27, 2003 yeah, that's what i'm interested in myself. i just want to mess with their skins. they were so d@mn good. it's a shame not to be able to get to them. but i am sure someone out there will figure something out. Link to comment Share on other sites More sharing options...
Father Mike Posted December 1, 2003 Share Posted December 1, 2003 ASk, you said that you were able to open the .BIF files and look around. What tool is used for this? Is it part of the NWN toolset? or is it a 3rd party tool? Thanks, -Father Mike. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted December 3, 2003 Share Posted December 3, 2003 ^ I would like to know that as well... Link to comment Share on other sites More sharing options...
eidospsogos Posted December 3, 2003 Share Posted December 3, 2003 i used a tool called dragon unpacker.....though you have to use version 4 as version 5 does not have .bif support yet. it did me little good though, as all the image files are in .raw format and i was unable to get any of them to open properly in photoshop. if anyone figures this out though, feel free to updtae the rest of us. http://www.elberethzone.net/index.php?page=dup4&language=en that's a link to the version 4 page, scroll all the way to the bottom for the download links. Link to comment Share on other sites More sharing options...
Father Mike Posted December 4, 2003 Share Posted December 4, 2003 I appreciate the link, eidospsogos. I'm more interested in the item files and the like, so I'm not as worried about skins and models. However, if I come across a way to get into the skins, I'll post it. -mike Link to comment Share on other sites More sharing options...
Samuel Dravis Posted December 4, 2003 Share Posted December 4, 2003 Apparently ALL the files in /data are in .raw format... Link to comment Share on other sites More sharing options...
MDC Posted December 5, 2003 Share Posted December 5, 2003 I was able to open the .bif files in NWN Explorer. DragonUnpacker does a poor job, in comparison. You can view the file names and proper extentions with NWN Explorer - not .raw, but .mdl, .txi, etc. as well as their binary format. However, you cannot view the model directly or view the ASCII. Certain features of these files give the impression that they are purposefully distorted. I hope this is not the case. Unfortunately, I really don't have the skills to do much with this. Hopefully someone else out there does as I have the resources to 'make it happen.' (Read: -Hint-hint- Drop me a line if you're interested.) For purposes other than modding, (if you just want to look around) the pre-rendered movies can of course be opened with RAD Video Tools/Bink. Sound files work in WinAmp and RealOne, but not WindowsMP, provided you change their extensions to .mp3. Dialog (dialog.tlk) can be viewed with NWN Viewer. It is organised by Resource Name. The NWN tools mentioned above can be obtained at NWVault.com. I'd like to see this game modded, but their is a substantial amount of work involved in the creation of a workable toolset. I'd be hard at work on this already myself, but my background isn't even in a relevant ballpark. All that I can do myself is explore which tools are out there for viewing and editing (and try to find people with some serious skills and free time). The Odyssey engine is substantially based on Aurora, so while any modding attemps would be nearly from scratch, there is this advantage. Link to comment Share on other sites More sharing options...
Darwithe Posted December 5, 2003 Share Posted December 5, 2003 Actually from what I can see the biggest hurdle at the moment is that Bioware compiled / compressed / encrypted the 2DA files. (I lean toward compiled personally, there seems to be too much plaintext remaining for encryption 'thou I'm hardly an expert on that subject and a couple of the files look like they may be both encrypted /and/ compiled.) Those files control quite a bit. From feats and feat progression, to assigning what file goes to what appearance index number. I've not tested the graphical tools or scripts from NWN at the moment, but the monster/item (UTI and UTC respectivly) templates seem to remain in the simple GFF format from NWN. (A GFF viewer/editor is available from the NWN Developers area. http://nwn.bioware.com/developers/ You have to rename the file from UTI/UTC ect to GFF, and the tool itself isn't big on explaining unlabled fields but it's not bad.) *EDIT* Just looked over the script files and they seem to still be presented in plain text. *shrug* I'd personally guess that about 60-70% of the NWN tools will work on KOTOR, and a remaining 20% or so could probably be made to work with minor modifications. (It makes no sense for Bioware to signifigantly change a set of working file formats so I'm not surprised.) Beyond the 2DA problems the next big kink in modding problems seems to be a map editor which is a much, much, harder problem to solve. Oh, and personally I use the really old 'BifUnpacker'. ^_^ Link to comment Share on other sites More sharing options...
Left Posted December 8, 2003 Share Posted December 8, 2003 Even though the engine isn't much alike NWN's, I suspect there could be made some minor mods for KotOR? I would stand in a wookie life-debt to anyone making an XP cap remover. I cry myself to sleep every night, with only 20 levels and no possibility multiclassing Link to comment Share on other sites More sharing options...
eidospsogos Posted December 16, 2003 Share Posted December 16, 2003 amen to that! it becomes especially annoying after your first time through the game when you are attempting to do every possible sidequest that can be done for your particular alignment choice. i still have to get star maps on kashyyk and manaan, have not gotten picked up by the leviathan, and then there's the unknown world, as well as completing the remaining character sidequests for juhani, jolee and mission's brother(and why didn't your utility droid get a sidequest.....everyone else did, that's hardly fair ) and i only have 3 levels left to gain on my main character. and who wants to skip the best parts of the game just so they don't gain the xp? there should be a subtract level code rather than an add level code. Link to comment Share on other sites More sharing options...
Lil' Jawa Posted December 21, 2003 Share Posted December 21, 2003 The NCS, BIF and KEY formats seem to be virtually unchanged since NWN, so they can be edited pretty easy.. And if I don't remember wrong the first version of 2DAs which were in the Infinity Engine were also semi-compiled(I use in lack of better term ) and someone managed to bypass that too..me, I think much more can be done than what first thought.. Link to comment Share on other sites More sharing options...
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