keshire Posted March 17, 2004 Share Posted March 17, 2004 If I had a reference pic I could make a hilt. Or heck if the model was pulled out of KOTOR it'd be even easier. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 Originally posted by keshire If I had a reference pic I could make a hilt. Or heck if the model was pulled out of KOTOR it'd be even easier. I think I might take a go at it too I'm gonna try and find more resorces too though. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 17, 2004 Author Share Posted March 17, 2004 Update Guys, Most of the issues brought forth by beta testers have been fixed. I've gotten the sounds for Malak out of the game. I alse modified some of the choke sounds with goldwave to add them the mechanic timber of malaks voice. Some problems still remain. I'm having some problems weighing the face bones in. They don't align very well with where the actual eyes/mouth are. All the freaky bone weighing has not helped out. Next thing I'll be trying it to displace the face bones entirely to align them to the actual model surfaces... this would be the first time I would displace bone locations, so I don't know if or how well it will work. Once the face bones are weighed, I think malak will be ready for a final round of betas and if no problems are found, ready for release. I'd like to point out one thing in the OJP hilts to keshire... I was going to do it in the OJP hilts thread but there are just so many of those threads that I don't quie know which one is the right one... I'll put it in the one in showcase or modelling I guess. Link to comment Share on other sites More sharing options...
keshire Posted March 17, 2004 Share Posted March 17, 2004 You can actually go ahead and state anything right here. i get bored and monitor a lot of threads. Also that malak saber looks different than this one, Link to comment Share on other sites More sharing options...
ksk h2o Posted March 17, 2004 Author Share Posted March 17, 2004 Gah... repositioning bones leads nowhere. The bone positions are apparently hard coded in the gla. I can have fun putting the jaw bone next to his foot for all the game cares, the positions are ignored. This means I either re-model the faces to re-position them around the facial bones or forgo facial animations.... grrrrr. Link to comment Share on other sites More sharing options...
keshire Posted March 17, 2004 Share Posted March 17, 2004 Yep the bone positions are a part of the gla. Of course thats my main problem with doing animations. The current skeleton isn't accurate so when animations are merged with the gla there is some severe warping. But its being worked on. But this is off topic so ignore it. Link to comment Share on other sites More sharing options...
Beast1234 Posted March 17, 2004 Share Posted March 17, 2004 Yea ignore it Link to comment Share on other sites More sharing options...
ksk h2o Posted March 17, 2004 Author Share Posted March 17, 2004 Well... all issues fixed to the best of my abilities and facial animations added... they're so so, but there are not that many facial animations anyway. I'll probably have the final beta version up tomorrow for testing and if nothing else comes up, there should be a release soon. cheers, ksk Link to comment Share on other sites More sharing options...
Methos007 Posted March 17, 2004 Share Posted March 17, 2004 *single tear drips down cheak* Link to comment Share on other sites More sharing options...
Prime Posted March 17, 2004 Share Posted March 17, 2004 * Prime weeps for joy * Link to comment Share on other sites More sharing options...
ksk h2o Posted March 17, 2004 Author Share Posted March 17, 2004 Originally posted by Prime * Prime weeps for joy * you dont check your pm's often huh prime? =) Link to comment Share on other sites More sharing options...
Methos007 Posted March 18, 2004 Share Posted March 18, 2004 It's been a while since we saw any regualr malak pics, got any updated ones? Link to comment Share on other sites More sharing options...
El Sitherino Posted March 18, 2004 Share Posted March 18, 2004 Originally posted by Autobot Traitor It's been a while since we saw any regualr malak pics, got any updated ones? I believe it is because there isn't much left to do, and It seems it's been rigged up. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 18, 2004 Author Share Posted March 18, 2004 The Pre-Release Beta is up for beta testers. If they find nothing wrong with the model, it will be out tomorrow (well, it will be sent to the file sites tomorrow and will be out whenever they post it). The Beta testers should try to ignore the cape clipping problems. I fixed them to the best of my ability. The Jedi Academy/Outcast skeleton was not built for characters weargin loose garments and capes and clipping is inevitable given the acrobatic moves they put in the animation. Lots of sounds in game, and all from Malak himself, lots of taunts, pain chats, victory and death sounds. =) hare are screenies of the latest and hopefully final version: Link to comment Share on other sites More sharing options...
Beast1234 Posted March 18, 2004 Share Posted March 18, 2004 Wo ksh good work And is it finished and ready for download? Link to comment Share on other sites More sharing options...
Admiral Chemix Posted March 18, 2004 Share Posted March 18, 2004 Looks pretty good, send it in to pcgamemods, no wait there Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 18, 2004 Share Posted March 18, 2004 Originally posted by Admiral Chemix Looks pretty good, send it in to pcgamemods, no wait there Yeah, what I was going to say. You just upload it, and it's there Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 Everybody let's have a group "WOOT!" Link to comment Share on other sites More sharing options...
Crowy Posted March 19, 2004 Share Posted March 19, 2004 HOLY SMOKES BATMAN!! ITS BETTER LOOKING THAN MALAK IN KOTOR!!! seriously ksk you should pat yourself on your back Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 I wonder what celebrities would think of this model hmmmmm Adam West: "Diabolical...." William Shatner: "My...god...this...thing...owns!" Harrison Ford: "I got a bad feeling about this..." Sir Wilhelm: "Aaahhhhhhhhhh!!!!" Anyway, keep up the good work, we all owe you one. (Plus another for each model you make) Link to comment Share on other sites More sharing options...
ksk h2o Posted March 19, 2004 Author Share Posted March 19, 2004 here's the npc file that will be in the final release. you'll be able to use "playermodel malak" to play as malak and use "npc spawn darth_malak" to summon up an evil and powerful enemy. malak { playerModel malak saber kyle sabercolor red rank captain health 100 weapon WP_SABER saberstyle 1 saberstyle 2 saberstyle 3 saberstyle 4 saberstyle 5 saberstyle 7 FP_HEAL 0 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 3 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 1 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcepowermax 100 forceregenrate 50 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_DESANN snd malak sndcombat malak sndjedi malak dismemberProbHead 55 dismemberProbArms 40 dismemberProbLegs 40 dismemberProbHands 55 dismemberProbWaist 0 reactions 4 aim 5 move 4 agression 5 evasion 5 intelligence 3 hfov 160 vfov 160 scale 110 } darth_malak { playerModel malak saber kyle sabercolor red rank captain health 300 weapon WP_SABER saberstyle 1 saberstyle 2 saberstyle 3 saberstyle 4 saberstyle 5 saberstyle 7 FP_HEAL 0 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 3 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 1 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcepowermax 250 forceregenrate 50 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_DESANN snd malak sndcombat malak sndjedi malak dismemberProbHead 55 dismemberProbArms 40 dismemberProbLegs 40 dismemberProbHands 55 dismemberProbWaist 0 reactions 4 aim 5 move 4 agression 5 evasion 5 intelligence 3 hfov 160 vfov 160 scale 120 yawpeed 200 walkspeed 55 runspeed 200 } Link to comment Share on other sites More sharing options...
El Sitherino Posted March 19, 2004 Share Posted March 19, 2004 Originally posted by ksk h2o here's the npc file that will be in the final release. you'll be able to use "playermodel malak" to play as malak and use "npc spawn darth_malak" to summon up an evil and powerful enemy. malak { playerModel malak saber kyle sabercolor red rank captain health 100 weapon WP_SABER saberstyle 1 saberstyle 2 saberstyle 3 saberstyle 4 saberstyle 5 saberstyle 7 FP_HEAL 0 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 3 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 1 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcepowermax 100 forceregenrate 50 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_DESANN snd malak sndcombat malak sndjedi malak dismemberProbHead 55 dismemberProbArms 40 dismemberProbLegs 40 dismemberProbHands 55 dismemberProbWaist 0 reactions 4 aim 5 move 4 agression 5 evasion 5 intelligence 3 hfov 160 vfov 160 scale 110 } darth_malak { playerModel malak saber kyle sabercolor red rank captain health 300 weapon WP_SABER saberstyle 1 saberstyle 2 saberstyle 3 saberstyle 4 saberstyle 5 saberstyle 7 FP_HEAL 0 FP_LEVITATION 3 FP_SPEED 2 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 3 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 3 FP_SEE 1 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcepowermax 250 forceregenrate 50 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_DESANN snd malak sndcombat malak sndjedi malak dismemberProbHead 55 dismemberProbArms 40 dismemberProbLegs 40 dismemberProbHands 55 dismemberProbWaist 0 reactions 4 aim 5 move 4 agression 5 evasion 5 intelligence 3 hfov 160 vfov 160 scale 120 yawpeed 200 walkspeed 55 runspeed 200 } I'd put malaks at 300 and darht malaks at 700... makes it more true to him but then again, that's me. maybe other people wouldn't be able to kill him at that level. maybe make a hard variant for the people who play at "jedi master" difficulty? like "darth_malak_uberstrong" but catchier... or else i could just do my own and this post become pointless. eitherway, can't wait. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 19, 2004 Author Share Posted March 19, 2004 Remember, 'malak' is the player's character and 'darth_malak' is the spawnable enemy. I didn't give the player model much force or health just so that people that just wanted to play as him didn't feel like they were cheating much (it already gives them almost all saber stances). As for giving darth malak 700 health... well... kyle_boss is at 300 health and posessed tavion at 400 so I was staying with what the game gave bosses as health... 700 would be wayyy wayyy too much. I could give him as much health as posessed tavion, 400, but keep in mind that he has a LOT of force power and is a very agressive dark side force user, plus he varies the four stances and throws you his saber like bat out of hell. Oh and he really speaks a LOT when fighting with you in single player... I have to say I like his provocative personality. >=) Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Share Posted March 19, 2004 Why on earth does he have the staff stance? 1 fast 2 medium 3 strong 4 tavion 5 desann 6 dual 7 staff Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Share Posted March 19, 2004 Also giving him pull 4 should give him the ability to yank sabers out of your hand. And Telepathy 4 gives the ability to dominate. I beleive. Link to comment Share on other sites More sharing options...
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