Admiral Chemix Posted July 9, 2004 Share Posted July 9, 2004 having a slight problem, the 2da editor isn't popping up like it should, it acts like it popped up and I see it in the taskbar, but I see no actual window anywhere Link to comment Share on other sites More sharing options...
Achilles Posted July 9, 2004 Share Posted July 9, 2004 Originally posted by Admiral Chemix having a slight problem, the 2da editor isn't popping up like it should, it acts like it popped up and I see it in the taskbar, but I see no actual window anywhere It pops up off-screen sometimes. Try the Dock Image Viewer option to correct the problem. I love the tool but this feature seems pretty buggy =( ...either that or I don't know what I'm doing (most likely the real cause). Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 9, 2004 Author Share Posted July 9, 2004 When any of the Kotor Tool windows behaves in this manner, it is because the "remembered" position of the window (from the last run of Kotor Tool) is off-screen or the size is too small to show. I've had this happen to me only once, so I couldn't figure out what caused the problem. You can fix it by either deleting your settings.xml file, or by editing it, looking for overly large or small numbers in the window position/size values. I've been meaning to add some "sanity-check" code to window positioner/sizer; guess I should add it to the to-do list! Chemix, can you email me a zipped-up version of your settings.xml file before you 'fix' it? Link to comment Share on other sites More sharing options...
Admiral Chemix Posted July 9, 2004 Share Posted July 9, 2004 thnx fred, deleting the xlm file worked. I still have a cop of the file if needed Link to comment Share on other sites More sharing options...
Fizz Posted July 10, 2004 Share Posted July 10, 2004 Heya guys,i'm having a problem with the kotor tool,well not really a problem you see,but i extracted the appearance.2da file and accidentaly named it kotor_tool.exe,now i can't delete the file becuase it says its in use anyone can help on this? Link to comment Share on other sites More sharing options...
TheProphet Posted July 10, 2004 Share Posted July 10, 2004 I don't mean to rush you Fred, but how is the progress on the Module editor doing? I do apologize if I seem to be rushing after all you are practically a genius if you can make your own Aurora Toolset for kotor. Really Fred, you show us that there are really no limits to modding. Glad to have your on *our* side. Once again, not rushing, just wondering if there is a date you have set or something to get it done because it is really hard editing maps not seeing what you are doing. Sincerely, CM GSCCC Link to comment Share on other sites More sharing options...
TheProphet Posted July 11, 2004 Share Posted July 11, 2004 BUMPEDY BUMP BUMP BUMP Link to comment Share on other sites More sharing options...
Darth333 Posted July 11, 2004 Share Posted July 11, 2004 Don't worry Gsccc this thread never gets buried very deep and Fred regurlarily comes to the forums. He will answer your post if he thinks it apporpriate. So pls stop bumping threads up. Read the sticky Holowan Laboratories: Forum Rules and Etiquette concerning bumping. Link to comment Share on other sites More sharing options...
TheProphet Posted July 15, 2004 Share Posted July 15, 2004 Anyone know how he made the .map from m02aa??? Because I think I can figure out a way to save with his demo... Kind of. Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 17, 2004 Author Share Posted July 17, 2004 OOhhh! OOhhh! I do! I do! Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 17, 2004 Author Share Posted July 17, 2004 Just wanted to thank Illuzion69 for his donation! Two people now! Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by Admiral Chemix having a slight problem, the 2da editor isn't popping up like it should, it acts like it popped up and I see it in the taskbar, but I see no actual window anywhere When this happens never fear, just right click the item in the task bar and click MAXIMIZE! Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 22, 2004 Author Share Posted July 22, 2004 Just wanted to thank DeathDisco for his donation! Three people now! Link to comment Share on other sites More sharing options...
Achilles Posted July 22, 2004 Share Posted July 22, 2004 Originally posted by Fred Tetra Just wanted to thank DeathDisco for his donation! Three people now! HOORAY! Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 22, 2004 Share Posted July 22, 2004 I have a few suggestions for the Kotor Tool. Here they are: UTD EDITOR: Allow changing the door between static and not static. Uses the Static entry in GFF Editor. ------ A UTP Editor would be nice. That's all I can think of. Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 22, 2004 Author Share Posted July 22, 2004 Originally posted by StormTrooper789 I have a few suggestions for the Kotor Tool. Here they are: UTD EDITOR: Allow changing the door between static and not static. Uses the Static entry in GFF Editor. ------ A UTP Editor would be nice. That's all I can think of. What does the Static entry affect? Link to comment Share on other sites More sharing options...
Darth Dex Posted July 22, 2004 Share Posted July 22, 2004 Hey how about you add a .dlg editing tool to KotOr Tool, TK102 made one, but I think a non-DOS based one would be easier. Link to comment Share on other sites More sharing options...
Achilles Posted July 22, 2004 Share Posted July 22, 2004 Originally posted by Darth Dex Hey how about you add a .dlg editing tool to KotOr Tool, TK102 made one, but I think a non-DOS based one would be easier. You could do it using GFF Editor, but it would be a huge pain in the...neck. I tried it once, before I discovered the dlg editor would make dialogs, and dlg editor is hands-down the winner in that race. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 22, 2004 Share Posted July 22, 2004 Originally posted by Fred Tetra What does the Static entry affect? If the static entry equals 0 then the door is able to open. and close. If it equals one the door is just a decoration like when you see a hallway with a door that warps you , behind that openable door is a static door. All static doors have the name of 'static' and the static entry equalling 1. The reason why I asked this was so I and others too, could place different doors in place of static ones and still keep their static property using Kotor Tool and not GFF Editor. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 22, 2004 Share Posted July 22, 2004 hmm...yeah i would like a static entry, too! Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 22, 2004 Author Share Posted July 22, 2004 It should be a relatively easy addition, perhaps an hour or two... I'll see what I can do. I've been having hard drive problems and I just recently had to do an OS re-install (grrr!) Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 23, 2004 Share Posted July 23, 2004 You should be checking your MBR, Partition Tables, and Error checking your HDD. This might help your hard drive, oh, and thx for taking the static entry into consideration Link to comment Share on other sites More sharing options...
Achilles Posted July 23, 2004 Share Posted July 23, 2004 Originally posted by Fred Tetra I just recently had to do an OS re-install (grrr!) That'll be me in about an hour. OS freakiness started last night and it looks like a reinstall is the only thing that's gonna save me =( Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 23, 2004 Author Share Posted July 23, 2004 Actually, the problem stems from a failing drive mechanism; I'm part way to replacing it, thanks to some kind individuals (you know who you are!) Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 23, 2004 Author Share Posted July 23, 2004 New version of Kotor Tool: v1.0.1664.28435 (2004-7-22) New features: * UTD (Door) editor can now alter 'Static' property * Fix for "hidden" imageviewer when saved position information is corrupt On a sadder note , I'm still having problems with my PC's hard drive; if anyone would like to show their appreciation for my development efforts in Kotor Tool, I could really use a few $$ donation to replace it before it totally wonks out on me. Those interested may contact me at the email address in the readme.txt file or via PM. Thanks to those who have already donated!! Link to comment Share on other sites More sharing options...
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