monsoontide Posted March 3, 2004 Author Share Posted March 3, 2004 OK, have the UV mapping done (Apart from the hands), and some base texturing done to get the colours in place. Now I just have to refine the skins and add the detail. Link to comment Share on other sites More sharing options...
keshire Posted March 3, 2004 Share Posted March 3, 2004 Damn, impressive. VERY VERY impressive. Has both the look and feel. Has it been rigged yet? Link to comment Share on other sites More sharing options...
ninja Posted March 3, 2004 Share Posted March 3, 2004 ever plan on doing the non animated version? Link to comment Share on other sites More sharing options...
monsoontide Posted March 3, 2004 Author Share Posted March 3, 2004 NO... because as I mentioned earlier he just looks STUPID. It's like they were trying to do a new millenium Bobba Fett (Like when they did all those ultra buff Luke Skywalker action figures back in the 90's) and his proportions are all human - very average design - he looks more like a transformer, whereas, the toon version is all distorted, normal legs, huge chest and shoulders, long neck, small head. Looks like he can take care of himself WITHOUT all the paraphernalia. Still, I'm sure someone else may give it a go. Sorry for the rant Er... Keshire - no, it's not rigged yet... only just finished the UV mapping. All the sections are correct and have caps this time out though. Link to comment Share on other sites More sharing options...
keshire Posted March 3, 2004 Share Posted March 3, 2004 I'd agree. The comic looks like a run of the mill Bounty Hunter. To "normal" as Monsoon put it. They really took it to the extreme and made him different in the cartoon. Link to comment Share on other sites More sharing options...
RJW_ca Posted March 4, 2004 Share Posted March 4, 2004 I would love to make the sounds for your model --I can give him really clear sounds -I can create, portray and organize the sounds for him correctly from the cartoon -It will really give him a strong personality -I can really make him a tough fearful character I have a wide variety of star wars sounds please contact me by email for further inquire RJW_ca@hotmail.com PS: everyone the : -Lama Su, -Max Rebo, -Taun We, -basic Ewok -sounds are done!!! RJW_ca "OUT" Link to comment Share on other sites More sharing options...
monsoontide Posted March 4, 2004 Author Share Posted March 4, 2004 RJW_ca - if you can do that, that would be VERY helpful. But I don't seem to recall Durge making any sounds really... (But I've only seen the epsiodes a couple of times since LUCASFILM isn't letting out decent versions until they can sell it all on a DVD.) Link to comment Share on other sites More sharing options...
RJW_ca Posted March 5, 2004 Share Posted March 5, 2004 I have all the Clone Wars cartoons all in high quality on Discs so finding sounds for him won't be a problem...also any other Star Wars character for that matter- I have many resouces- I'm a BIG Star Wars Fan!! all I ask is if any character has a mouth please give it animation for realism. so if you need me let me know!!!!! RJW_ca@hotmail.com RJW_ca "OUT" Link to comment Share on other sites More sharing options...
Jedi_Kenobi Posted March 5, 2004 Share Posted March 5, 2004 he has no mout. he wears a helmet and btw OMFG monsoontide u ****ing rock this is awesome and u made his swoop too!!!!!!!!!!!!!!!!!!!! whoohoo!!!!!!!!!!!! u are the man for modelling/mapping!!!!!!! is there aything u cant do for this game? Link to comment Share on other sites More sharing options...
LukeKatarn Posted March 7, 2004 Share Posted March 7, 2004 Just 1 queshtin when will this be finished? I look forward to this mod Link to comment Share on other sites More sharing options...
monsoontide Posted March 9, 2004 Author Share Posted March 9, 2004 OK just been busy getting the BETA of my Bast Castle SIEGE map ready for testing (And my work hours are back to normal), so will finally have some time to work on Durge again. Just have to refine the skin now... And make some lods - then it'll be ready for weighting/rigging. Then I can start UV mapping the bike Link to comment Share on other sites More sharing options...
Cosmos Jack Posted March 10, 2004 Share Posted March 10, 2004 Originally posted by monsoontide NO... because as I mentioned earlier he just looks STUPID. Originally posted by keshire I'd agree. The comic looks like a run of the mill Bounty Hunter. To "normal" as Monsoon put it. They really took it to the extreme and made him different in the cartoon. Durge in the cartoon looks like a charecter from Looney Tunes. Nice model though... Link to comment Share on other sites More sharing options...
monsoontide Posted March 16, 2004 Author Share Posted March 16, 2004 Instead of letting this project stagnate while I work on other things... (And Since it's all ready to go to the next stage in production - I'm just procrastinating about doing the skins for it), I was wondering if Psyk0Sith or anyone else may still be interested in starting work on weighting & rigging the damn thing. Then I would at least have some motivation for finishing the skins Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 16, 2004 Share Posted March 16, 2004 If i recall correctly, Durge didnt say much, just grunted lot. BTW Monsoon, the model is looking great. Link to comment Share on other sites More sharing options...
OB1 KNOB Posted March 17, 2004 Share Posted March 17, 2004 Hey Monsoontide. Your PM box is full. I'd like to send you an idea there if you empty it soon. Thanks! Link to comment Share on other sites More sharing options...
monsoontide Posted March 17, 2004 Author Share Posted March 17, 2004 U know, it's supposed to send me an e-mail whenever I get a PM - it used to - but it doesn't any more - not sure why... I take a look there now and clean it up a bit! Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 17, 2004 Share Posted March 17, 2004 Try looking in the user control panal, if im not mistaken, theres an option in their to turn it on or off. Link to comment Share on other sites More sharing options...
monsoontide Posted March 17, 2004 Author Share Posted March 17, 2004 Oh it's on allright - it just won't send me e-mail anymore. Happened after that time when Lucasforums went down for a while and since then it's never worked again! Link to comment Share on other sites More sharing options...
monsoontide Posted March 18, 2004 Author Share Posted March 18, 2004 OK - I've modeled the power lance with lods - but I still have to skin it. Still need help getting this model rigged! Otherwise it'll just look pretty in these screenshots... Link to comment Share on other sites More sharing options...
Psyk0Sith Posted March 18, 2004 Share Posted March 18, 2004 I can give you a hand with the rigging. How many polys by the way? Because i could make a cell shaded version too (which doubles the polycount). send it to psykopat@geocities.com and i'll see what i can do . Link to comment Share on other sites More sharing options...
monsoontide Posted March 19, 2004 Author Share Posted March 19, 2004 I think the #polys is quite High about 3500. I'm working on some lods for it though. What format would you like it in??? Hell... I'll just send you the works (LWO, MS3D, MD3!) Thanks Link to comment Share on other sites More sharing options...
monsoontide Posted March 23, 2004 Author Share Posted March 23, 2004 Just had to finish the UV maps on the hands/wrists & fix a couple of things I just noticed. Still have to make a md3 version of it. Will be sending it your way Psyk0Sith ASAP. (Can you handle Lightwave 7 files?) Link to comment Share on other sites More sharing options...
Psyk0Sith Posted March 24, 2004 Share Posted March 24, 2004 Hmm not sure which version the plugin supports but i can try it (.md3 and 3ds are good). I just hope the characters' proportions wont be a problem for the JA skeleton. Link to comment Share on other sites More sharing options...
monsoontide Posted March 24, 2004 Author Share Posted March 24, 2004 OK - I'll md3 it - though it may be a pain to put it back together. I used the lando player model as a guide to get all the sizes and positioning- though I have no idea how it wil fit to the skeleton and you will have to adjust the legs (and other bits) to get it to fit. I think the biggest problem will be the large upper torso/arms and long neck. Link to comment Share on other sites More sharing options...
monsoontide Posted March 26, 2004 Author Share Posted March 26, 2004 Psyk0Sith I've sent you the Lightwave version of the object. Sorry just been so busy - haven't had time to convert it to md3 (If you can't do it in MAX - milkshape can do it (with latest LWO plugin) Let me know if you have any problems and I'll try and take care of it. I imagine his proportions will be a complete headache Link to comment Share on other sites More sharing options...
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