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Improved Imperial Officer Model


HapSlash

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Now that I've finished the Improved Stormtrooper model, my attention has been turned towards the Imperial Officer that I've been working on.

 

For those who haven't been checking out my site, I've been attempting to revamp the Imperial Officer model in order to create something more befitting their movie counterparts.

 

 

 

So far I've refined the base mesh and reworked all of the textures.

 

The uniform colors have been changed. Rather than the original blue, black, and brown; they are now gray, black, and white, with perhaps an additional fourth color. I'm also planning on including 5 different faces with the model to add some variety into the mix.

 

Right now, the mesh that I've been working with is almost done. The entire body has been overhauled with the exception of the face and a majority of the head. I've added several new optional parts to the model as well, including a new holster, belt boxes, and 7 different rank bars.

 

All of these alterations will hopefully allow for multitudes of different officers to be introduced into the game.

 

 

imperial-officer_01.jpg

 

 

In addition to the work that's been done on the Officers themselves, I'm also planning on including the DH-17 blaster model with them, which would replace the default Imperial pistol.

 

dh-17_01.jpg

 

 

More to come,...

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HapSlash, i have seen all of your work on your site and i think it is truly amazing. I downloaded the Improved Stormtrooper and I love that skin so much. It really brings out the detail of a Stormtrooper. Now that you are working on your Improved Imperial Officer, I can't wait for the final release. I wish you the best of luck on this model.

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I agree, really great stuff.

 

BTW, for your Bespin Luke check out the OJP holstering system. Remove the pistol and saber from the model and with the proper placement of tags, the pistol and saber holstered in game will look just like the image on your page (plus the weirdness of multiple sabers in a fight will be gone).

 

And a final touch, reskin Anakin's saber to make Luke's and Vader's sabers from ESB to go along.

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I think he's referring to the fact that Keshire and ---- (can't remember) have been working on a mod that allows you to holster your current weapon on the model by using a series of tags on the model i.e. tag_blaster, tag_saber1, tag_rocket launcher.

 

There's some pix here

http://66.90.64.18/showthread.php?s=&threadid=123854

about the 14th post down shows the best stuff.

 

Don't know if it's really all that practical though...

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Ooo, nice saber work HapSlash. :cool:

 

As for the OJP's holstering, I feel it'll compliment the models. Ya can't see that spiffy saber with it's in Luke's hand, but hanging off the belt however... :D

 

Bolt-on clothing? Would that mean I can wear a trooper's helmet after I lop it off? :trooper:

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the new boots look great, and you were right about the code cylinders.

 

now if there was only a way to edit the levels to use different npcs (ie. replace model A in level 1 with model B, yet in level 2 model A is the original, etc, etc.).

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Yeah, I've been wondering for a while now, Hap, what are you planning for the shoulder key? No officers in the movies had a key mounted on their shoulder, the "keys" are really the code cylinders on the officer's torso. Would it be possible to have the code cylinders disappear from the torso when you pick up a key, like on the original officer? Although it appears that all officers in the movies had code cylinders, (number of cylinders depends on their rank) so, it'd look like all officers in the game have keys, even if they don't.

 

Hmm...

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I never really liked the shoulder mounted keys that the originals had, so I hadn't planned on including them. I haven't bothered coming up with any alternate ways to incorporate the key into the model either, I didn't think that it was really that important.

 

 

 

 

I tried to recreate the look of the old square-toe jackboots by adding a few polys here and there. All total, the new boot has 11 more faces than the original.

 

newboot.jpg

 

newboot-2.jpg

 

 

 

 

Here's a pic of those new code cylinders,...

They're still painted on, but they do look better than the originals.

 

new-cylinders.jpg

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I appreciate where your coming from in that the shoulder key is'nt exactly cannon, but it helps game play to have it visible, as I can imagine wasting time running back through levels trying to find a key on a dead officer that I can't see.

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Originally posted by Daskers

I appreciate where your coming from in that the shoulder key is'nt exactly cannon, but it helps game play to have it visible, as I can imagine wasting time running back through levels trying to find a key on a dead officer that I can't see.

 

Or you could just use Force Sense and target whatever shows up in blue.

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Originally posted by Lei Hng Wei[/i]

Or you could just use Force Sense and target whatever shows up in blue.

Jedi Outcast doesn't have Force Sense in SP, mate.;)

 

I'm almost positive a JA version will be released, though.

 

Excellent work as always, Hap! You give these games a new lease on life!

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