tFighterPilot Posted March 20, 2004 Share Posted March 20, 2004 Why not 64? 16 vs 16 just doesn't seem very massive to me... Link to comment Share on other sites More sharing options...
Glacius1 Posted March 20, 2004 Share Posted March 20, 2004 It is 64, or 32 vs 32 for PC, that is confirmed. The 32 player, or 16 vs 16 was only for xbox and ps2 I think, Im not sure how many players they can handle. The PC version is stated on lucasarts.com to facilitate 64, as you would expect. Link to comment Share on other sites More sharing options...
Alegis Posted March 20, 2004 Share Posted March 20, 2004 I thought 64 for PC LAN games only? edit: "Q: What is the maximum number of human players in an online game? A: We plan to support at least 16 human players over the Internet for the PS2 and Xbox versions, possibly more with dedicated server support. For the PC, we plan to support at least 32 human players over the Internet. For LAN games, we plan to support 32 players for the PS2 and Xbox versions, and 64 for the PC version. Of course, the total number of players for any single game will vary with network conditions and hardware performance. " Link to comment Share on other sites More sharing options...
tFighterPilot Posted March 20, 2004 Author Share Posted March 20, 2004 Yeah, that's what I read. Perhaps they'll change it. Link to comment Share on other sites More sharing options...
Mountainforest Posted March 20, 2004 Share Posted March 20, 2004 Indeed, 64 was for LAN only. 32 for internet. Perhaps the game is to big for more players. Link to comment Share on other sites More sharing options...
Calico_Jack Posted March 21, 2004 Share Posted March 21, 2004 if its really only 16 vs 16 on PC , i think it will be possible to change server options anyway to make it 32vs32. i saw that in lots of games lets see....... Link to comment Share on other sites More sharing options...
StormHammer Posted March 21, 2004 Share Posted March 21, 2004 Perhaps they will implement a similar feature to Enemy Territory, where you can limit high ping connections onto the server to maximise the number of players. I've been on ET servers with 60 people playing, and no signifcant lag. It all boils down to how good the net code is - and I hope it's robust enough to allow 64 players via Internet as an option. Link to comment Share on other sites More sharing options...
Ewok Homie Posted March 21, 2004 Share Posted March 21, 2004 Its up to 64 people lan for the PC then you have to add on the npc's which makes it massive. Remember when they say there will be ewoks those are npc's so i am guessing that your team may have 16 to 30 npc's that just keep charging there ranks. Link to comment Share on other sites More sharing options...
dark jedi 8 Posted March 22, 2004 Share Posted March 22, 2004 this sucks for the consoles though, 16 online is only 8 vs. 8 which is a little small. i wonder if they can mazimize servers to at least 16 vs. 16. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted March 22, 2004 Share Posted March 22, 2004 That's why people must buy it for PC:cool: Link to comment Share on other sites More sharing options...
dark jedi 8 Posted March 22, 2004 Share Posted March 22, 2004 but then i have to go buy a new pc (the one i have now is 5 years old and is slow as hell). and i dont want to. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted March 22, 2004 Share Posted March 22, 2004 Get a job Link to comment Share on other sites More sharing options...
Mountainforest Posted March 22, 2004 Share Posted March 22, 2004 I don't like those controllers, not enough buttons on them. I will buy the pc version and play the game 16 vs 16. Link to comment Share on other sites More sharing options...
dark jedi 8 Posted March 23, 2004 Share Posted March 23, 2004 Originally posted by lukeiamyourdad Get a job very soon, but then i have to save up for a car and then a nice suit of stormie armor. Link to comment Share on other sites More sharing options...
Wai_TungLeung Posted March 23, 2004 Share Posted March 23, 2004 If the PC version is 16 vs 16 then I'm happy and won't ask for more. To be honest I think having 16 on your team is huge when you look at how long the list if players are. Its already difficult trying to get to know 32 players, trying to see who is the expert, who is the loud mouth, who needs support, who is the regular, etc. I just find that the social experience far more important than the huge number battle experience. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted March 23, 2004 Share Posted March 23, 2004 Originally posted by dark jedi 8 very soon, but then i have to save up for a car and then a nice suit of stormie armor. Ah you have to list your priorities then. *Force Persuade* Get a new PC* Wai_TungLeung: I agree. That and the added lag in 64 players server should be good enough factors. Besides, the maps aren't going that huge so they would need 32 players per team to be fun right? A too populated server can become a real nightmare to play or a real delight. Mostly nightmare. Link to comment Share on other sites More sharing options...
Eagle Warrior Posted March 31, 2004 Share Posted March 31, 2004 with just 16 it is easier to be coopertive and you can do stuff but with 32 it is harder to get everyone to co-op. Link to comment Share on other sites More sharing options...
Mountainforest Posted March 31, 2004 Share Posted March 31, 2004 I read in one of the gamespy previews it would gonna be 8 vs 8. Probably just an error, but if it's true... Lukeiamyourdead, you're making a big mistake. if the maps are to small for 64 people, then DON'T put less players in it but make the map BIGGER Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 1, 2004 Share Posted April 1, 2004 Certain maps can't be bigger. When it's too big, you have to walk around a bit to find an enemy. It's kinda boring. Even with maps such as El Alamein for BF 1942. I've played a 64 players game once and we still had to walk a long way to find an enemy. Besides, there's the lag factor. Link to comment Share on other sites More sharing options...
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