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Dark Forces 2 Mod


Mr._Katarn

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Taters: I can't PM you with an email address for you to send samples to, so either enable them in your profile or post links here to some samples of your work.

 

Once your PM is working, I can tell you whether or not you made the cut. :)

 

Vorec: Have you been able to log into your account? I noticed the last access you've made was around the 8th...

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Originally posted by Shamus

Taters: I can't PM you with an email address for you to send samples to, so either enable them in your profile or post links here to some samples of your work.

 

Once your PM is working, I can tell you whether or not you made the cut. :)

 

Vorec: Have you been able to log into your account? I noticed the last access you've made was around the 8th...

 

 

I don't know how to do that PM thingey, so I'll give you some links.

 

My only released level, Disabled Rebel Ship, can be found here:

http://pcgamemods.com/6964/

 

My skin of Lord Hoth can be found here:

http://lucasfiles.com/index.php?s=&action=file&id=505&show=screenshots

 

(By the way, LH happens to be a part of this story, though he's never seen in-game; he was the general who lead the spirits trapped in the VOTJ)

 

And, finally, my pride and joy: Ghostsabers. Here:

http://jediknight2.filefront.com/file/Ghostsabers;27549

 

That's what I have to showcase... Sorry about the PM thing... I usually use a different forum, so I don't know how to do that. Anyway, thanks for your time and I hope to be helping out here soon.

 

Oh, if you want to get my e-mail, I could either do the PM thing (which would require some explaining on your part, if you don't mind to), or you can simply take it from the readme files in my mods. I've got it listed there. Thanks againi.

 

TATERS

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If you still looking for good level designers you can takes me :D .

I working in Radiant for last three years. Maybe I dont made so many official maps but I have big knowledge. I specialised in "temple" maps but i can make some industrial-imperial. Now I haven't got any project to do so I can help. I know mapping is better when do this more people.

Also I can make some shaders(in ShaderEd), sounds, mixing music, 2D graphic in Corel. Mapping I do best. When I was young I played in Dark Forces and JK(thats games directed me to SW path)

 

If somebody intrested send the mail to me.

 

May the Force be with You!!

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Originally posted by Vorec

any way i can see some of your work just to compare it to mine

 

 

Uh, if you want. There are links in a post on this page... just follow those and you can find what I've released. Don't judge me too harshly, though. I do so many things that... well, you know what they say, "Jack of all trades and master of none".

 

Anyway, I'm proud of it.

 

:D

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why race to make a full conversion of a game when you can work slowly and make a prefessionel remake

 

Jedispy claps in applause

How true. How true. That's what I'm doing with my SOTE mod. Like you pointed, I could just make a SOTE TC for JA, but would be just another silly level/map for newbies that go by unoriginal names like Neo-Skywalker-|337-n00b to run around and whine about getting lamed.

 

I don't just want to remake the original SOTE game, I want to make it better. But enough about my project. This is your forum afterall.

 

I was just kidding about that race comment. I would much rather see a really awesome JK mod than a lame-o level based on JK.

 

So do you need any positions filled on your team?

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Uh, have any of the rest of you heard from Shamus lately?

 

I don't mean to be impatient, but I'd really like to know if I made the cut. If I did, I would get to work on whatever I was needed for. If I didn't, I would try to get in on another of several projects which have caught my eyes of late. Well, anyway, I thought if maybe some of the rest of you all had heard from Shamus, you could either let 'im know I'm wondering, or at least tell me if he's still here.

 

Again, don't wanna be impatient, I'm just trying to find out what's goin on.

 

:D

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Well I haven't heard from Shamus for a while but I am sure he will make an appearance soon. We have a number of positions to be filled I know that’s for sure. And I see three ppl waiting to join. So hopefully shamus will drop in soon. :)

 

I know I for one am currently really busy with a number of things, Mid-semester exams, other projects, working on my pc (Currently upgrading, formatting, installing).

 

As for the progress of the mod it’s going along at a slow but steady pace. We are actually doing really well considering the size of the team atm. I know Vorec has completed numerous textures and I have done a few of them and a couple of environment models.

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Sorry for not getting back to you guys sooner, but I've been busy with meatspace lately. ;) I've also been working on an enhancement to Radiant (the 1.5 version) so that we'll have some decent texturing tools.

 

Taters: I sent you email to your Tubacarter address.

 

XidZenTurres: I sent you a PM.

 

/me mutters: Not enough hours in the day... ;)

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Hi,

 

Question for the DF2mod team: Are you using gtkradiant 1.3.12 for your editor? I want to learn mapping. I figure this project is big enough that by the time I'm good at it, it will still be going and I can join!:D I'd also like to know, are there any tutorials anywhere for mappers?

 

Thanks for any answers

The Saxman

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Originally posted by The Saxman

Hi,

 

Question for the DF2mod team: Are you using gtkradiant 1.3.12 for your editor? I want to learn mapping. I figure this project is big enough that by the time I'm good at it, it will still be going and I can join!:D I'd also like to know, are there any tutorials anywhere for mappers?

 

Thanks for any answers

The Saxman

 

Rich Diesal has an awesome tutorial section on his site... I forget the adress; search him in google or yahoo or something.

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Originally posted by Taters-N-Cheese

Rich Diesal has an awesome tutorial section on his site... I forget the adress; search him in google or yahoo or something.

 

I checked out his website, do his tutorials work for GTK radiant or just JK2 radiant? I have a pathetically slow Dial up connection so I want to be sure before I download anything.

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Hi,

 

Just wanted to say thanks for the help in getting me started! I really appreciate it!

 

After I'm done with the tutorials I'm going to start working on my own doing level 19 of JK1 (Thats my favorite!). We'll see how artistic I can get.......If I like mapping and ever get good at it, mabey the DF2 mod team would look at it and see if they like it too? Oh well, loooonnnngg time till then.

 

Thanks again!

The Saxman

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I'd like to take this opportunity to thank everyone in the modding community for their work and dedication. I am an avid gamer with no...I repeat...noooo-where enough technical expertise to even consider modding/mapping, so I thank you the modding community for the extras and the levels I have enjoyed for these games over the years. I am salivating over the DF mod (just a week or less), and this mod has me jacked up for a new better looking DF2/JK.

 

BTW, have any of you from either team considered trying to get Anthony K Piggot to help in your mods? IMHO, he made the best Sp levels ever for MOTS, the BOAM and TOAM series. From the cutscenes, to the story, level design and replayability, this dude was as good as, if not better than the original JK/MOTS team at Lucasarts in his own vision of the Kyle Katran/SW stories. I think any help from this guy would prove to be advantageous.

 

Keep up your excellent work....Trust me if I thought I could do some of the stuff you fine folks do, I'd be on the teams helping reinvent your wheels.

 

Thanks,

MG

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I'd like to take this opportunity to thank everyone in the modding community for their work and dedication. I am an avid gamer with no...I repeat...noooo-where enough technical expertise to even consider modding/mapping, so I thank you the modding community for the extras and the levels I have enjoyed for these games over the years. I am salivating over the DF mod (just a week or less), and this mod has me jacked up for a new better looking DF2/JK.

 

BTW, have any of you from either team considered trying to get Anthony K Piggot to help in your mods? IMHO, he made the best Sp levels ever for MOTS, the BOAM and TOAM series. From the cutscenes, to the story, level design and replayability, this dude was as good as, if not better than the original JK/MOTS team at Lucasarts in his own vision of the Kyle Katran/SW stories. I think any help from this guy would prove to be advantageous.

 

Keep up your excellent work....Trust me if I thought I could do some of the stuff you fine folks do, I'd be on the teams helping reinvent your wheels.

 

Thanks,

MG

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