tFighterPilot Posted April 14, 2004 Share Posted April 14, 2004 Originally posted by lukeiamyourdad The explosions looks kinda bad. Of course we're not thinking about going 5 years back in terms of graphics just for the sake of gameplay. We want something that can run smoothly for most people at medium setting. Smooth gameplay>graphics You've only seen the explosions in screenshots, it would look better live and moving Link to comment Share on other sites More sharing options...
jokemaster Posted April 14, 2004 Share Posted April 14, 2004 Agree with tFighterPilot on the explosions thing. There's lots of games that look better in motion than in screenshots. Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted April 14, 2004 Share Posted April 14, 2004 Graphics look fine to me, it also leaves room for lots of huge vehicles and explosions on a screen at once with minimal lag. Link to comment Share on other sites More sharing options...
dark jedi 8 Posted April 14, 2004 Share Posted April 14, 2004 at least half of the KOTOR screenshots didn't look nowhere as good as when you sat down and played it. i think battlefront will turn out nicely when shipped in 6 months. Link to comment Share on other sites More sharing options...
StormHammer Posted April 14, 2004 Share Posted April 14, 2004 Yes, adding all the spit and polish in the final months of development can really make a difference. I tend to agree that the game will look much better in action, and if other MP gaming experiences are anything to go by, in the end the scenery will simply fade into the background and you'll be concentrating on fragging opposing players, or completing objectives. I'm not saying that the graphics should take a huge step back - no one really wants that. But performance is key, so I don't mind a few sacrifices being made in the name of performance. I've recently been playing Return To Castle Wolfenstein MP again, and the graphics in that game are perfectly acceptable to me online. I would actually place far more importance on the actual level design, which dictates game flow, so I hope they are paying a lot of attention to how the levels are set up, and give consideration to how each of the different classes will play the maps. Snipers, for example, will be vulnerable to air attacks - so in maps like Endor/Hoth with open terrain it would be good to see some overhanging rocks, etc., where you can crawl to try and keep under cover. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 14, 2004 Share Posted April 14, 2004 RTCW uses the Quake3 engine, which is a great engine that both looks good and doesn't demand much. It's a perfect example of a professional engine. Link to comment Share on other sites More sharing options...
Tyler_Durden Posted April 16, 2004 Share Posted April 16, 2004 I'm actually not too worried about the graphics. If they look halfway decent, then they'll run very smooth on my pc. The only thing i would be concerned with is the maximum number of players you could have at any given time. I hope you can have up to 64 like in vietnam, at least on the PC anyway......... Link to comment Share on other sites More sharing options...
Sounds Risky Posted April 16, 2004 Share Posted April 16, 2004 Only on a LAN with 32 on the internet. A shame isn't it? Link to comment Share on other sites More sharing options...
Alegis Posted April 16, 2004 Share Posted April 16, 2004 Originally posted by tFighterPilot RTCW uses the Quake3 engine, which is a great engine that both looks good and doesn't demand much. It's a perfect example of a professional engine. I thought you just said that good water effects are a standard in modern games. in the Q3 engine it's just a moving flat texture.. Link to comment Share on other sites More sharing options...
Mountainforest Posted April 16, 2004 Share Posted April 16, 2004 Let's close this thread and reopen it in a few months. Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted April 16, 2004 Share Posted April 16, 2004 The screenshots looks bad because they don't want that we'll need to wait more until the internet load them... Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 16, 2004 Share Posted April 16, 2004 I checked the screenies again and... they don't look bad at all to me. I especially like the way the did the trees in the forest world (Endor, I suppose). And the explosions look nice also. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 16, 2004 Share Posted April 16, 2004 Originally posted by Alegis Gensan I thought you just said that good water effects are a standard in modern games. in the Q3 engine it's just a moving flat texture.. Q3 isn't very modern... Link to comment Share on other sites More sharing options...
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