Darth Murk Posted July 15, 2004 Share Posted July 15, 2004 I hope it is not just for computer because the original also was for playstation. I got the playstation one because I don't like playing those games on the computer. So I hope its for Playstation 2 or X-Box or Gamecube. Link to comment Share on other sites More sharing options...
Cheech Marin Posted July 15, 2004 Share Posted July 15, 2004 Uhh... can mods even be made for console versions of games? Link to comment Share on other sites More sharing options...
Neverhoodian Posted July 15, 2004 Share Posted July 15, 2004 Not that I'm aware of. I think console games can't be modded due to legal issues and copyright protection. At least, I haven't heard of anyone modding console games. The consoles themselves, maybe, but not the games. I'm certain that this mod is being made for the PC (and possibly Mac) only. Link to comment Share on other sites More sharing options...
Darth_Linux Posted July 15, 2004 Share Posted July 15, 2004 I don't think so . . .this mod is only for PC and possibly Mac OS if someone knows how to get it working . . . Link to comment Share on other sites More sharing options...
Ack Posted July 16, 2004 Share Posted July 16, 2004 I think someone didn't quite get the joke of april 1st... This isn't some official game that's gonna be in your closest videogame store... It's a mod for the computer... Not something Lucasarts did for fun... Link to comment Share on other sites More sharing options...
Benevolence Posted July 17, 2004 Share Posted July 17, 2004 Personally, that's why I prefer PC games vs. console counterparts. You get all the third party mods and TCs. Link to comment Share on other sites More sharing options...
CortoCG Posted July 17, 2004 Share Posted July 17, 2004 I like both systems. Pc for modding, and console to lay belly up on my couch playing all day . Besides, there's no way to get the game working on another system than PC or Mac, since the quake 3 engine won't work on another platform even if we burn the mod into a ps2 cd . Is just not that simple. Link to comment Share on other sites More sharing options...
michael_collins Posted July 30, 2004 Share Posted July 30, 2004 In a sorta similar but totally unrelated vein......whats the system requirements gonna be for this thing? On par with JKA? Or slightly higher? Link to comment Share on other sites More sharing options...
MeshThe2nd Posted August 1, 2004 Share Posted August 1, 2004 @ Micheal Collins: The Specs are the same as JKA. So whatever you can dish out in JKA, you can certainly expect the same performance in this extra-ordinary endeavour. Anyways, if LucasArts did do a re-make of Dark Forces, (which is a low probability) it wouldn't be as good as these guys are doing it. Hell, if it was re-made, they'ed probably mod it to look better than the stock. Hail to modders for every game out there, for making older games still fun and enjoyable to play even today Link to comment Share on other sites More sharing options...
SlicerDude Posted August 2, 2004 Share Posted August 2, 2004 Hail to modders for every game out there, for making older games still fun and enjoyable to play even today Are you implying that DF is no longer fun in its original form? As much as I value the DFMod team's work, I'd have to disagree with you on that one. I mean, why would one remake a game that wasn't fun in the first place? Link to comment Share on other sites More sharing options...
CortoCG Posted August 3, 2004 Share Posted August 3, 2004 the original Dark Forces games is actually the most fun Star Wars shooter so far. But it's almost unplayable on it's original form. I think that's why we are making this mod in the first place. We, team members, are all fans of Dark Forces, and we want the new generations to play the game and experience the same thing we did back in 1995. Link to comment Share on other sites More sharing options...
Ack Posted August 5, 2004 Share Posted August 5, 2004 Originally posted by SlicerDude Are you implying that DF is no longer fun in its original form? As much as I value the DFMod team's work, I'd have to disagree with you on that one. I mean, why would one remake a game that wasn't fun in the first place? It's so fun... But I still can't get it to work So hail the DFteam! They rule! Link to comment Share on other sites More sharing options...
Zappa_0 Posted August 21, 2004 Share Posted August 21, 2004 Yea I have DF aswell for PC. Its ok, but I like DF 2 better. Has a better story I think. Link to comment Share on other sites More sharing options...
Brad Oliver Posted September 6, 2004 Share Posted September 6, 2004 Originally posted by Darth_Linux I don't think so . . .this mod is only for PC and possibly Mac OS if someone knows how to get it working . . . I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi Academy, so I'm very familiar with the engine. Link to comment Share on other sites More sharing options...
Benevolence Posted September 7, 2004 Share Posted September 7, 2004 Originally posted by Brad Oliver I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi Academy, so I'm very familiar with the engine. Send an e-mail to our project leader, Darth_linux (Dave), and let him know about what you can do. You can easily find his email on our main website. Thanks for the offer! We would really appreciate your help! Link to comment Share on other sites More sharing options...
The_One Posted September 7, 2004 Share Posted September 7, 2004 We seem to be attracting a lot of "high up" interest lately First Raven e-mailed to tell us they "can't wait" - now we have the guy who did the official Mac ports for JA and JO wanting to do a port for the mod. All we need now is money from LucasArts Link to comment Share on other sites More sharing options...
Darth_Linux Posted September 8, 2004 Share Posted September 8, 2004 Send me the money send me the money!!! Link to comment Share on other sites More sharing options...
Darth_Linux Posted September 8, 2004 Share Posted September 8, 2004 Originally posted by Brad Oliver I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi Academy, so I'm very familiar with the engine. Hi Brad Please send me an email to darth_linux AT msn DOT com and we'll talk some more. thanks Link to comment Share on other sites More sharing options...
Tom Resnick Posted September 8, 2004 Share Posted September 8, 2004 I'm so happy... for a while I didn't think I'd be able to play the mod on my Mac... Thanks so much for the offer, Brad. You'r ea real boon to the Mac community. Link to comment Share on other sites More sharing options...
Magic_Al`s DF Posted September 17, 2004 Share Posted September 17, 2004 Brad Oliver bringing this mod to the Mac would be so great on so many levels. Absolutely the best person in the world to do it. Link to comment Share on other sites More sharing options...
recombinant Posted September 17, 2004 Share Posted September 17, 2004 Sweet! I have a feeling that there won't be much to do, since we're not modifying any code. Just maps & resources. But then again there may be some subtle differences that requre tweaking... I'd be interested to find out though. Link to comment Share on other sites More sharing options...
Magic_Al`s DF Posted September 18, 2004 Share Posted September 18, 2004 Well, I know the installer debate (as in, if the mod requires an installer and that installer is a Windows EXE, Macs are shut out or must contend with the raw files) is one thing a professional, bona fide Mac port would resolve. There will probably be other issues. On my Mac, the Moldy Crow would never appear at the end of the secbase demo for Jedi Outcast. Why not? I have no idea. But I'm sure Brad can fix that sort of thing, armed with his blaster pistol and an intimate knowledge of Imperial methods. Link to comment Share on other sites More sharing options...
lassev Posted September 24, 2004 Share Posted September 24, 2004 Won't this mod be run from a Gamedata subfolder just like any other SP campaign? Since the possibilities for SP modding are somewhat limited, I don't see other viable choices. Of course your scale is vastly different to anything I have messed with. Anyway, that being said, I think an .exe installer would purely add to the "cool factor" of the mod, but bring little actual benefit (as the mod would only contain one subfolder under Gamedata). I'm not sure how you plan to circumvent the bug concerning custom strings, but I'm looking forward to seeing your solution - whether it be installer related or something more mundane. Link to comment Share on other sites More sharing options...
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