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What platform will this remade Dark Forces be for?


Darth Murk

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Not that I'm aware of. I think console games can't be modded due to legal issues and copyright protection. At least, I haven't heard of anyone modding console games. The consoles themselves, maybe, but not the games.

 

I'm certain that this mod is being made for the PC (and possibly Mac) only.

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I think someone didn't quite get the joke of april 1st...

 

This isn't some official game that's gonna be in your closest videogame store... It's a mod for the computer... Not something Lucasarts did for fun...

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I like both systems. Pc for modding, and console to lay belly up on my couch playing all day :p.

Besides, there's no way to get the game working on another system than PC or Mac, since the quake 3 engine won't work on another platform even if we burn the mod into a ps2 cd :confused: . Is just not that simple.

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  • 2 weeks later...

@ Micheal Collins:

 

The Specs are the same as JKA. So whatever you can dish out in

JKA, you can certainly expect the same performance in this

extra-ordinary endeavour.

 

Anyways, if LucasArts did do a re-make of Dark Forces, (which is

a low probability) it wouldn't be as good as these guys are doing

it. Hell, if it was re-made, they'ed probably mod it to look better

than the stock.

 

Hail to modders for every game out there, for making older games

still fun and enjoyable to play even today :D

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Hail to modders for every game out there, for making older games still fun and enjoyable to play even today

 

Are you implying that DF is no longer fun in its original form? :) As much as I value the DFMod team's work, I'd have to disagree with you on that one. I mean, why would one remake a game that wasn't fun in the first place? ;)

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the original Dark Forces games is actually the most fun Star Wars shooter so far. But it's almost unplayable on it's original form. I think that's why we are making this mod in the first place. We, team members, are all fans of Dark Forces, and we want the new generations to play the game and experience the same thing we did back in 1995.

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Originally posted by SlicerDude

Are you implying that DF is no longer fun in its original form? :) As much as I value the DFMod team's work, I'd have to disagree with you on that one. I mean, why would one remake a game that wasn't fun in the first place? ;)

 

It's so fun...

But I still can't get it to work :p

So hail the DFteam! They rule!

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  • 3 weeks later...
  • 3 weeks later...
Originally posted by Darth_Linux

I don't think so . . .this mod is only for PC and possibly Mac OS if someone knows how to get it working . . .

 

I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi Academy, so I'm very familiar with the engine.

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Originally posted by Brad Oliver

I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi Academy, so I'm very familiar with the engine.

 

 

Send an e-mail to our project leader, Darth_linux (Dave), and let him know about what you can do. You can easily find his email on our main website. Thanks for the offer! We would really appreciate your help!

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Originally posted by Brad Oliver

I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi Academy, so I'm very familiar with the engine.

 

Hi Brad

 

Please send me an email to darth_linux AT msn DOT com and we'll talk some more.

 

thanks

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  • 2 weeks later...

Well, I know the installer debate (as in, if the mod requires an installer and that installer is a Windows EXE, Macs are shut out or must contend with the raw files) is one thing a professional, bona fide Mac port would resolve. There will probably be other issues. On my Mac, the Moldy Crow would never appear at the end of the secbase demo for Jedi Outcast. Why not? I have no idea. But I'm sure Brad can fix that sort of thing, armed with his blaster pistol and an intimate knowledge of Imperial methods. :cool:

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Won't this mod be run from a Gamedata subfolder just like any other SP campaign? Since the possibilities for SP modding are somewhat limited, I don't see other viable choices. Of course your scale is vastly different to anything I have messed with.

 

Anyway, that being said, I think an .exe installer would purely add to the "cool factor" of the mod, but bring little actual benefit (as the mod would only contain one subfolder under Gamedata). I'm not sure how you plan to circumvent the bug concerning custom strings, but I'm looking forward to seeing your solution - whether it be installer related or something more mundane.

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