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Reign Of The Sith Mod Is Out


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Posted

Damn! Will someone for CRAP sakes get us those anamation Files. We need them now. BOOM!!!! AAAAAAAAAAAAaaaaaaaaaaaa!

Sorry, I was energized by the hoth battle music im playing that im using for Dantooine outskirts!

Posted

Corellia is done!!!! Yipeee!

Ok so I finally finished corellia. And right now it rocks. The droids kick but, but not too hard, for those of you who cant take it. Its got dialogue with voice overs. I am hoping that my next release will be a beta version of the ENTIRE MOD. That means ALL planets, ALL cutsceens, ALL badguys, ALL party members. he he, OHHHHH RIIIIIIGHT!!!!!!!!

Here are some screnies!!!

Corellia1.gif

 

Corellia2.gif

 

Corellia3.gif

Hope you like, and matt, there is a supprise for u in there.

Posted
Originally posted by Gsccc

Corellia is done!!!! Yipeee!

Ok so I finally finished corellia. And right now it rocks. The droids kick but, but not too hard, for those of you who cant take it. Its got dialogue with voice overs. I am hoping that my next release will be a beta version of the ENTIRE MOD. That means ALL planets, ALL cutsceens, ALL badguys, ALL party members. he he, OHHHHH RIIIIIIGHT!!!!!!!!

Here are some screnies!!!

Corellia1.gif

 

Corellia2.gif

 

Corellia3.gif

Hope you like, and matt, there is a supprise for u in there.

 

[Yoda]Cool screenshots you have, yes.[/Yoda]

 

That is cool Gsccc, keep it up!

Posted
Originally posted by Gsccc

Corellia is done!!!! Yipeee!

Ok so I finally finished corellia. And right now it rocks. The droids kick but, but not too hard, for those of you who cant take it. Its got dialogue with voice overs. I am hoping that my next release will be a beta version of the ENTIRE MOD. That means ALL planets, ALL cutsceens, ALL badguys, ALL party members. he he, OHHHHH RIIIIIIGHT!!!!!!!!

Here are some screnies!!!

Corellia1.gif

 

Corellia2.gif

 

Corellia3.gif

Hope you like, and matt, there is a supprise for u in there.

 

:D:D:D

 

thx alot bud :D wow

 

what did i do to get this? :D thx any way bud :D:D:D:D

 

MattCole

Posted

I need a woman, voice i mean. I need someone for anora and bastilla, and any other women throghout the game. Darth333? would you like to help? ANyone??? I need a lady!!!

Posted

Ok Darth333 I need your help on this one, I need to make a scene where the player throws lighting at an npc.

Here are my tags

 

Target npc "leno"

I would love if you could help me.

 

Also i need to know how to make an npc do a looping animation, Ex: Miekel Typing on the computer in korriban, or Master Uthar meditating.

Posted
Originally posted by Gsccc

Ok Darth333 I need your help on this one, I need to make a scene where the player throws lighting at an npc.

Here are my tags

 

Target npc "leno"

I would love if you could help me.

 

Also i need to know how to make an npc do a looping animation, Ex: Miekel Typing on the computer in korriban, or Master Uthar meditating.

 

Lightning:

void main() {
ActionPauseConversation();
object oPC=GetPCSpeaker();
//add this only if you want damage
effect eDamage= EffectDamage(200, DAMAGE_TYPE_DARK_SIDE, DAMAGE_POWER_PLUS_FIVE);
AssignCommand(oPC,  ActionCastFakeSpellAtObject(FORCE_POWER_LIGHTNING,
OBJECT_SELF));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_PRO_LIGHTNING_L), OBJECT_SELF);
//add this line only if you added damage above
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, OBJECT_SELF);
//add this line if you want the npc to fall dead
ActionPlayAnimation(ANIMATION_LOOPING_DEAD, 1.0, 5.0);
ActionResumeConversation();   
}

 

If you want to play an animation when an npc is pawned, here is an example to make the npc meditate, the syntax is:

 ActionPlayAnimation(int nAnimation, float fSpeed=1.0, float fDurationSeconds=0.0);

here is an example:

void main() {
PlayAnimation(3,1.0,-1.0);
}

for the computer, use 15 instead of 3 in nAnimation.

 

Attach the script in the ScriptSpawn field of the npc's .utc file.

Posted

Yesterday was an overall good day,

I added some game fixes but have not yet updated the mod to my websit.

I added Corellia

I added Endor

I added the Intercom noises to the Sith Voice.

I added the Leviathon[Ebon Hawk]

I added MattColeJK:D

And i added music, when i get back to my comp i will update the mod to my website.

Posted
Originally posted by Gsccc

I still need someone to play for bastilla. So if there are any takers please step forward. Darth333 maybe?

Err...English is not my mother tongue: it's my third language so you would have a funny accent :rolleyes: plus i don't have a mic.

Posted

Ok, Darth333, your experties are needed again. I am making Coruscant. And i want right when the player gets there, a dialogue to auto start. This will transport him to the senate. Can you help me with this?

Posted
Originally posted by Gsccc

Ok, Darth333, your experties are needed again. I am making Coruscant. And i want right when the player gets there, a dialogue to auto start. This will transport him to the senate. Can you help me with this?

Erm...what do you mean by autostart as soon as the player gets there? Do you want to plant an npc that will greet your pc there? Do you want to set a trigger so that when your pc passes in a certain area at a certain time something happens? I would need a better description of the scene of the arrival on Coruscant to identify the best method to do it.

Posted
Originally posted by Darth333

Erm...what do you mean by autostart as soon as the player gets there? Do you want to plant an npc that will greet your pc there? Do you want to set a trigger so that when your pc passes in a certain area at a certain time something happens? I would need a better description of the scene of the arrival on Coruscant to identify the best method to do it.

I want it to be just like when you arrive at a new planet, like kashyyk for example. When the ugle snot sounding guy asks you to pay the docking fee, the couruscant thing has nothing to do with this so dont worry about me giving away valuable info. I just want to know how that kind of script works.

Posted

Attach this script in the spawn field of the npc's .utc file:

void main()
{
object oPC=GetFirstPC();
AssignCommand(OBJECT_SELF,ActionMoveToObject(oPC));
AssignCommand(OBJECT_SELF,ActionStartConversation(oPC,"my_dlg"));
}

Posted
Originally posted by Gsccc

The people at Infinite Empire would like to thank the punks at id software for Doom 3, so cool.

 

 

Like we will get anything done now.

 

Hey, you got that phrase from Adult Swim on Cartoon Network, excep they talk about the Gameboy Advance SP. :)

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