Cavkov Posted September 12, 2004 Share Posted September 12, 2004 Reinforcements (RI) is the key to the game.. when u loose ur RI then u loose the game.. so i wonder is there any way to increase your RI??.. so the game last longer..? Link to comment Share on other sites More sharing options...
Mountainforest Posted September 12, 2004 Share Posted September 12, 2004 Originally posted by Igor_Cavkov Reinforcements (RI) is the key to the game.. when u loose ur RI then u loose the game.. so i wonder is there any way to increase your RI??.. so the game last longer..? eh, no! The whole system comes from the battlefield series, and there it isn't possible either. Link to comment Share on other sites More sharing options...
Cavkov Posted September 12, 2004 Author Share Posted September 12, 2004 well what if im a sniper and i camp well thats what a sniper does.. anyways.. i kill people all the time.. and they cant see me and i keep killing and killing.. but then i got noobs in my team that keep on dieing and then we loose couse of the reinforcements.. that would be good!.. could there be a way to choose a limit on how many times each player can die?.. Link to comment Share on other sites More sharing options...
JediJohn Posted September 12, 2004 Share Posted September 12, 2004 almost certainly no, but i thought when you got a "CP" you got more "RI" Link to comment Share on other sites More sharing options...
Cavkov Posted September 12, 2004 Author Share Posted September 12, 2004 yeah that was what i thought to!.. Link to comment Share on other sites More sharing options...
Alegis Posted September 12, 2004 Share Posted September 12, 2004 the basic deal is, both teams start with an amount of RI. call it "lives", whatever. These can only go down, and the game ends when one has 0 RI or time limit (or server crashes :\ ) when you die, Ri goes down. But when the other team has the majority of CPs, you "bleed", it will go down slowly or fast. If one team loses all Cp (and the ones that are still alive die), the RI will go down to 0 rapidly, game over Link to comment Share on other sites More sharing options...
rut-wa jodar Posted September 12, 2004 Share Posted September 12, 2004 Originally posted by Igor_Cavkov Reinforcements (RI) is the key to the game.. when u loose ur RI then u loose the game.. so i wonder is there any way to increase your RI??.. so the game last longer..? I think what he means is, can the amount be adjusted before the game starts ? I would think this is more than likely. If you look at the game trailers it shows RI`s above 100, so i would say yes. Link to comment Share on other sites More sharing options...
Alegis Posted September 12, 2004 Share Posted September 12, 2004 I don't think the RI is decided by the server, this is NOT team deathmatch. In battlefield the RI is adjusted to the map. in case team A starts with a huge tactical disadvantage (only 1 spawn vs 6 for example, or only boats etc) they get more RI Link to comment Share on other sites More sharing options...
Cavkov Posted September 12, 2004 Author Share Posted September 12, 2004 is there any way to have an limit on how many RI a player can loose? i mean i dont wanna have a newbie in my team loosing all the RI for my team... Link to comment Share on other sites More sharing options...
Mountainforest Posted September 12, 2004 Share Posted September 12, 2004 Originally posted by Alegis I don't think the RI is decided by the server, this is NOT team deathmatch. In battlefield the RI is adjusted to the map. in case team A starts with a huge tactical disadvantage (only 1 spawn vs 6 for example, or only boats etc) they get more RI In battlefield you have differnt types of maps. One team may be the atacking team. They need to teke enough checkpoints fast enough to let the other side lose RI instead of themselves. Because The type of map sets the RI for each faction like Alegis said, one side having better equipment (like AT-ATs) isn't always unfair,m if the other side has more RI. This makes for some interesting scenarios. You can however still choose how many RI you will have. In Battlefield you can set it from 50% to 100% for example. This means that both parties will get twice as many RI. Originally posted by Igor_Cavkov is there any way to have an limit on how many RI a player can loose? i mean i dont wanna have a newbie in my team loosing all the RI for my team... Most times the RI is set to a few hundred. Taking over checkpoints makes the difference, not a teammate dying. Link to comment Share on other sites More sharing options...
Dragnarr Posted September 12, 2004 Share Posted September 12, 2004 Actually I think I saw in some gameplay video that the enemys bar rose a bit. As I recall it was some video from the demo made by someone here. So people from the demo can you confirm this? Just sit there and stare the upper bar all the time . Since Battlefront is supposed to be more arcade I believe it could be good if you'd receive more "lives" when you cap a place, makes capping points more important especially when you are very low on reinforcments Link to comment Share on other sites More sharing options...
JediJohn Posted September 12, 2004 Share Posted September 12, 2004 Originally posted by Mountainforest Most times the RI is set to a few hundred. Taking over checkpoints makes the difference, not a teammate dying. i think you are wrong there if someone on your team dies you lose one RI points cos when you kill tons of rebels on the demo it goes down to a low number then it takes you ages to find one but when you do and kill him/her they lose one RI so you have to kill them all. And if capturing CP's was the only way to take away the enemy's RI then the only way to win would be to get CP's but there are 2 ways to win one of which is to Kill every enemy RI, but if the only way to do this was taking CP's then there would only be one way, which is capturing CP's, not killing all the RI. If you see what i mean. Link to comment Share on other sites More sharing options...
Mountainforest Posted September 12, 2004 Share Posted September 12, 2004 Originally posted by jedijohn i think you are wrong there if someone on your team dies you lose one RI points cos when you kill tons of rebels on the demo it goes down to a low number then it takes you ages to find one but when you do and kill him/her they lose one RI so you have to kill them all. And if capturing CP's was the only way to take away the enemy's RI then the only way to win would be to get CP's but there are 2 ways to win one of which is to Kill every enemy RI, but if the only way to do this was taking CP's then there would only be one way, which is capturing CP's, not killing all the RI. If you see what i mean. Yeah, but if you have a large counter, then most important is really to take checkpoints, not kill rebels. Link to comment Share on other sites More sharing options...
Wardog1368 Posted September 12, 2004 Share Posted September 12, 2004 1.I'm almost positive it gives you RI when you capture a place. 2.On the demo of endor you have 100 RI, on videos of endor there are like 300 so I think it is adjustable. Link to comment Share on other sites More sharing options...
Mountainforest Posted September 13, 2004 Share Posted September 13, 2004 Originally posted by Wardog1368 1.I'm almost positive it gives you RI when you capture a place. why? Link to comment Share on other sites More sharing options...
Stingray Posted September 13, 2004 Share Posted September 13, 2004 Originally posted by Wardog1368 1.I'm almost positive it gives you RI when you capture a place. And I'm almost positive it prefends you from losing any more RI when you capture a place (or more if you still haven't got the upper hand) Link to comment Share on other sites More sharing options...
JediCrow Posted September 13, 2004 Share Posted September 13, 2004 As far as I've seen, this game won't work exactly like BF1942. I'm pretty sure the only way to deplete RI is to kill enemy soldiers. Then if it reaches 0 you win. Also, and SEPERATELY, if you capture all the command points, you win. I don't think the two goals are linked like they are in BF1942. Link to comment Share on other sites More sharing options...
General_Theros Posted September 13, 2004 Share Posted September 13, 2004 Originally posted by Dragnarr Actually I think I saw in some gameplay video that the enemys bar rose a bit. As I recall it was some video from the demo made by someone here. So people from the demo can you confirm this? Just sit there and stare the upper bar all the time . Since Battlefront is supposed to be more arcade I believe it could be good if you'd receive more "lives" when you cap a place, makes capping points more important especially when you are very low on reinforcments I too have seen this in the demo on PS2. At least I'm 90% sure. I'll check when I get home from class. Link to comment Share on other sites More sharing options...
Mountainforest Posted September 13, 2004 Share Posted September 13, 2004 Originally posted by JediCrow As far as I've seen, this game won't work exactly like BF1942. I'm pretty sure the only way to deplete RI is to kill enemy soldiers. Then if it reaches 0 you win. Also, and SEPERATELY, if you capture all the command points, you win. I don't think the two goals are linked like they are in BF1942. You just say you think so, but what you say doesn't make any sense at all. Why would they only take half the RI system of battlefield over? Do you have something to confirm what you are saying? Link to comment Share on other sites More sharing options...
JediCrow Posted September 13, 2004 Share Posted September 13, 2004 Heh, it was just my impression from playing the demo. I'm probably wrong. We'll all find out soon enough, and if anyone has any concrete info, I'm all for hearin it too. Link to comment Share on other sites More sharing options...
Neon Posted September 13, 2004 Share Posted September 13, 2004 I hope the server can set it, and I will set it to unlimited then Link to comment Share on other sites More sharing options...
Neon Posted September 13, 2004 Share Posted September 13, 2004 I hope the server can set it, and I will set it to unliited then Link to comment Share on other sites More sharing options...
I like seafood Posted September 14, 2004 Share Posted September 14, 2004 If you can increase your RI by capturing CP's then online games could last for hours and hours........ Link to comment Share on other sites More sharing options...
Dragnarr Posted September 14, 2004 Share Posted September 14, 2004 True, but I think that's just a good thing . Furthermore in clan battles it gives more strategical options when the strategic points are the way to win the game. In Battlefield if you had only few reinforcment points left you were sure to lose. In Battlefront if you concentrate your attacks at once you can claim the opposit positions one by one and gaining more reinforcment to your team. Or have one player working as infiltrator who steals the enemys control points from behind the lines. Aah the possibilities Link to comment Share on other sites More sharing options...
Evil Dark Jedi Posted September 14, 2004 Share Posted September 14, 2004 Capturing CP's should be able to increase your RI. I have never played a game like this so I wouldnt know about it. If I was a dev(in my dreams) I would make the amount of the setting of RI between 100-900. Me I would put it at 900 all the time unless I wanted a quick game I would set it bettween 100-300. Link to comment Share on other sites More sharing options...
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