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The Reinforcements Thread..


Cavkov

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well what if im a sniper and i camp well thats what a sniper does.. anyways.. i kill people all the time.. and they cant see me and i keep killing and killing.. but then i got noobs in my team that keep on dieing and then we loose couse of the reinforcements.. that would be good!..

could there be a way to choose a limit on how many times each player can die?..

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the basic deal is, both teams start with an amount of RI. call it "lives", whatever. These can only go down, and the game ends when one has 0 RI or time limit (or server crashes :\ )

 

when you die, Ri goes down. But when the other team has the majority of CPs, you "bleed", it will go down slowly or fast. If one team loses all Cp (and the ones that are still alive die), the RI will go down to 0 rapidly, game over

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Originally posted by Igor_Cavkov

Reinforcements (RI) is the key to the game.. when u loose ur RI then u loose the game.. so i wonder is there any way to increase your RI??.. so the game last longer..?

 

 

I think what he means is, can the amount be adjusted before the game starts ? I would think this is more than likely. If you look at the game trailers it shows RI`s above 100, so i would say yes.

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Originally posted by Alegis

I don't think the RI is decided by the server, this is NOT team deathmatch. In battlefield the RI is adjusted to the map. in case team A starts with a huge tactical disadvantage (only 1 spawn vs 6 for example, or only boats etc) they get more RI

 

In battlefield you have differnt types of maps. One team may be the atacking team. They need to teke enough checkpoints fast enough to let the other side lose RI instead of themselves. Because The type of map sets the RI for each faction like Alegis said, one side having better equipment (like AT-ATs) isn't always unfair,m if the other side has more RI. This makes for some interesting scenarios.

 

You can however still choose how many RI you will have. In Battlefield you can set it from 50% to 100% for example. This means that both parties will get twice as many RI.

 

Originally posted by Igor_Cavkov

is there any way to have an limit on how many RI a player can loose? i mean i dont wanna have a newbie in my team loosing all the RI for my team... :(

 

Most times the RI is set to a few hundred. Taking over checkpoints makes the difference, not a teammate dying.

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Actually I think I saw in some gameplay video that the enemys bar rose a bit. As I recall it was some video from the demo made by someone here. So people from the demo can you confirm this? Just sit there and stare the upper bar all the time ;) . Since Battlefront is supposed to be more arcade I believe it could be good if you'd receive more "lives" when you cap a place, makes capping points more important especially when you are very low on reinforcments :cool:

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Originally posted by Mountainforest

Most times the RI is set to a few hundred. Taking over checkpoints makes the difference, not a teammate dying.

 

i think you are wrong there if someone on your team dies you lose one RI points cos when you kill tons of rebels on the demo it goes down to a low number then it takes you ages to find one but when you do and kill him/her they lose one RI so you have to kill them all. And if capturing CP's was the only way to take away the enemy's RI then the only way to win would be to get CP's but there are 2 ways to win one of which is to Kill every enemy RI, but if the only way to do this was taking CP's then there would only be one way, which is capturing CP's, not killing all the RI. If you see what i mean.

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Originally posted by jedijohn

i think you are wrong there if someone on your team dies you lose one RI points cos when you kill tons of rebels on the demo it goes down to a low number then it takes you ages to find one but when you do and kill him/her they lose one RI so you have to kill them all. And if capturing CP's was the only way to take away the enemy's RI then the only way to win would be to get CP's but there are 2 ways to win one of which is to Kill every enemy RI, but if the only way to do this was taking CP's then there would only be one way, which is capturing CP's, not killing all the RI. If you see what i mean.

 

Yeah, but if you have a large counter, then most important is really to take checkpoints, not kill rebels.

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As far as I've seen, this game won't work exactly like BF1942. I'm pretty sure the only way to deplete RI is to kill enemy soldiers. Then if it reaches 0 you win. Also, and SEPERATELY, if you capture all the command points, you win. I don't think the two goals are linked like they are in BF1942.

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Originally posted by Dragnarr

Actually I think I saw in some gameplay video that the enemys bar rose a bit. As I recall it was some video from the demo made by someone here. So people from the demo can you confirm this? Just sit there and stare the upper bar all the time ;) . Since Battlefront is supposed to be more arcade I believe it could be good if you'd receive more "lives" when you cap a place, makes capping points more important especially when you are very low on reinforcments :cool:

 

I too have seen this in the demo on PS2. At least I'm 90% sure. I'll check when I get home from class.

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Originally posted by JediCrow

As far as I've seen, this game won't work exactly like BF1942. I'm pretty sure the only way to deplete RI is to kill enemy soldiers. Then if it reaches 0 you win. Also, and SEPERATELY, if you capture all the command points, you win. I don't think the two goals are linked like they are in BF1942.

 

You just say you think so, but what you say doesn't make any sense at all. Why would they only take half the RI system of battlefield over? Do you have something to confirm what you are saying?

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True, but I think that's just a good thing ;) .

 

Furthermore in clan battles it gives more strategical options when the strategic points are the way to win the game. In Battlefield if you had only few reinforcment points left you were sure to lose. In Battlefront if you concentrate your attacks at once you can claim the opposit positions one by one and gaining more reinforcment to your team. Or have one player working as infiltrator who steals the enemys control points from behind the lines. Aah the possibilities :cool:

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