FpS_Vandal Posted September 20, 2004 Share Posted September 20, 2004 I actually enjoy the closeness of the maps, makes for a more intense infantry fight. Perhaps larger maps geared for dogfights where starcraft respawn times are less? Link to comment Share on other sites More sharing options...
SITH_ShadowCat Posted September 20, 2004 Share Posted September 20, 2004 Why do I feel we're going to get another "fun" patch ala Jedi Oucast. Be carful what you put on this wish list, you wouldn't want to go over board thinking you already know that game. Patches are ment to fix errors and glitches not gameplay and maps. I agree on maybe some tools though. Link to comment Share on other sites More sharing options...
Tyler_Durden Posted September 20, 2004 Share Posted September 20, 2004 Actually, shadow, EA puts maps into their patches, as they are over 100 MB upon release for battlefield vietnam. Plus they also release standalone maps without the patches as well. So if Pandemic can do the same, i say go for it. Although i wouldn't want to see any third party patches as they just screw up the games and divide the community. Link to comment Share on other sites More sharing options...
SITH_ShadowCat Posted September 20, 2004 Share Posted September 20, 2004 Originally posted by Tyler_Durden Actually, shadow, EA puts maps into their patches, as they are over 100 MB upon release for battlefield vietnam. Plus they also release standalone maps without the patches as well. So if Pandemic can do the same, i say go for it. Although i wouldn't want to see any third party patches as they just screw up the games and divide the community. I ment that patches shouldn't change the map, they can add new one by all means, I just don't want ones aready released to be tinkered with. And fully agree on the user made patches. The thought of an admin mod just makes me shake. Link to comment Share on other sites More sharing options...
italegion Posted September 20, 2004 Share Posted September 20, 2004 in the meantime who has imported the game from US to EU need an official patch or the game will not start... that's what i read from other forums. Link to comment Share on other sites More sharing options...
Tyler_Durden Posted September 20, 2004 Share Posted September 20, 2004 One more thing i forgot to mention is the option to set more tickets. I think the game has it set to about 200 which is reasonable but i want battles to last for a while so the option to set the game to 500 tickets per team would be awesome. You could be on one map for 45 -60 minutes. It would take literally weeks to beat galactic conquest if you set it that high. Link to comment Share on other sites More sharing options...
FpS_Vandal Posted September 20, 2004 Share Posted September 20, 2004 Yeah, would be fun Then I could spend even more time crushing the rebel scum! Link to comment Share on other sites More sharing options...
Mountainforest Posted September 21, 2004 Share Posted September 21, 2004 Originally posted by maxloef wel the coruscant batytle did take place on star wars galactic battlefront They made a lot up for star wars galactic battlegrounds. Link to comment Share on other sites More sharing options...
Schetter Posted September 21, 2004 Share Posted September 21, 2004 I think someone made a point that the guns need nerfing or the soliders need to be a bit more 'resilliant' as far as taking more hits before going down. Someone on the TeamWarfare forms made a similar comment, and my reaction is as follows: I would like to comment on this: "Although they need a patch to decrease laser damage somewhat... You seem to get wasted much to quickly." NO. For the love of $diety, NO. Hands down, the WORST aspect of BF:42 is the goofyness of infantry tactics. You get some enemy contact and you both do a little dance in place while empting entire clips at each other when you're only 30 ft away. Ridiculous. Lack of lethality is what ruined that game for me. I pray they won't do it to this game. Increased weapons lethality makes utilizing cover and making the best use of terrain elements a higher priority that in is in BF - there the primary infantry tactic is just to run full steam around in the open and never stop moving, because there's no cover anyway. The lack of cover is a result of an underpowered game engine and so they compensated by making it so that it takes 5 or 6 rounds to the chest from a freakin submachine gun to take someone down. There seems to be an abudance of flora and non-terrain map elements in this game, opening the door being able to set up ambushes and flanking manuevers while utilizing cover. Drop the lethality of the weapons and an ambush will never have a chance of succeeding. Why? Because a solider on the move will then have a distinct advantage over a soldier lying stationary in wait if it takes 4 or 5 hits to drop someone. After the imbalance of concealment and getting the first few shots off is neutralized by those shots - the soldier on the move will then have the advantage because he is on the move and is more capable of straifing away from fire than the stationary soldier is. If those first few shots hit - it's a difference of it taking 1 more or 3 more hits to take the guy down. That's just more time that the other guy has to wiggle around and get the kill on you. You played smart and still got wasted - so what sense is there in playing smart then? Increased lethality rewards smart play. If you can get yourself in a position where you have an advantage and you get the first few shots off and land them, 9 times out of 10 you should be able to get the kill against an evenly-matched shot. Nerfing the guns rewards run-n-gun rambo ballroom dancing style gameplay. Sorry to go off on that tangent, but I hope I convinced you of this point. Link to comment Share on other sites More sharing options...
Mountainforest Posted September 21, 2004 Share Posted September 21, 2004 Originally posted by Schetter I think someone made a point that the guns need nerfing or the soliders need to be a bit more 'resilliant' as far as taking more hits before going down. Someone on the TeamWarfare forms made a similar comment, and my reaction is as follows: Couldn't agree more. I have played both the battlefield and the secret weps demo, and like the last better because guns do more damage. Knowledge of the map and tactics will be more important. Finding cover too which is, exactly as you said, worthless in battlefield. Link to comment Share on other sites More sharing options...
Elite Jedi Posted September 21, 2004 Author Share Posted September 21, 2004 OK. I watched the IGN video review and although i HATE to say it there are some balancing and map issues that need fixing. Firstly more modes are needed. The AI i can forgive. Maps need MULTIPLE ways to win. Not just one More balancing is needed. To many vehicles are just to powerfull. Link to comment Share on other sites More sharing options...
JediCrow Posted September 21, 2004 Share Posted September 21, 2004 Originally posted by Craftsman OK. I watched the IGN video review and although i HATE to say it there are some balancing and map issues that need fixing. Firstly more modes are needed. The AI i can forgive. Maps need MULTIPLE ways to win. Not just one More balancing is needed. To many vehicles are just to powerfull. So you are just repeating IGN's opinion. Why don't you play it for yourself and THEN come back and give YOUR opinion about it? Link to comment Share on other sites More sharing options...
Elite Jedi Posted September 21, 2004 Author Share Posted September 21, 2004 IGN are not stupid. Battlefront looks to console based. It needs to be just that little bit more fine tuned for the pc. Link to comment Share on other sites More sharing options...
JediCrow Posted September 21, 2004 Share Posted September 21, 2004 Originally posted by Craftsman IGN are not stupid. Battlefront looks to console based. It needs to be just that little bit more fine tuned for the pc. Regardless of what you think of IGN, their opinion isnt the be-all-end-all truth. You really should leave the complaining to ppl that have at least played the game for themselves. But that's just MY opinion. Link to comment Share on other sites More sharing options...
FpS_Vandal Posted September 21, 2004 Share Posted September 21, 2004 Don't take the opinion of one source and make it your own, or others will discredit it. Secondly, again I agree. We need much more lethality for all weapons, a couple laser blasts should cook you, the bacta containers that people leave behind when you smoke 'em are more than enough to preserve a smart player for a long time. Also. The Vehicles should NOT be toned down, in fact some should be more powerful, but easier to take down. For instance, an AT-ST fires 3 shots at a speeder. It should be done, but it's not. All the time you're trying to take it down, missle guys are hitting you and doing very small amounts of damage. Turn all damage up and it happens much faster, the game becomes less of a stalemate. Because let's say that AT-ST dosn't feel like completing an objective like say, destroying the sheild generator....maybe he just feels like whupping some rebel bee-hind and is killing rebel infantry left and right. Well that's fine that he can take them in one shot, but a well coordinated rebel counter attack that involves a nice flank and a few rocket rounds should take down a walker. Now correct me if I'm wrong but I think the rocket guys have too much ammo (I havn't really played as them much. But it seems like they go after infatry with their rockets....which suggests they have a surplus.) To me, the rocket class should be the vast minority on the battlefield, the precious few who are protected by the majority of blaster troops, who's objective is to blow up enemy armor. So give 'em a few less rockets so that they will conserve them for taking down a walker or speeder, not some hokey jetpack trooper. Oh, and BTW. Battlefront is not at ALL console based. I can't imagine how it works on the console because it is CLEARLY a PC game. Good job basing your opinion on screenshots and IGNs review of a game you havn't played yet though. Link to comment Share on other sites More sharing options...
Dragnarr Posted September 21, 2004 Share Posted September 21, 2004 Ok I've now played the game a bit. Only singleplayer so I dunno much about multi. It seems the enemies still do show on radar. Make the snipers crosshair invisible when he isn't zooming, in PC it's redicilously easy to just point and shoot with sniper, while running around at same time. Maps are too small. It really doesn't seem like battle of Hoth when it takes 5 secs from the Rebel Hangar to the Imperials end. Also maps aren't very lifelike, Mos Eisley has Cantina but no-one's there..... Make all factions available to choose at any map. It's very stupid that you can only make it Rebel vs Empire and CSI vs Clone Troopers. How is a clan who is for example Imperial only gonna battle CSI clan?! Weapons are way too accurate and somewhat similar. The basic infantry weapon shoots exactly the same with every faction, and since the maps are usually quite small you can shoot people who are even far away. AI. Too many times ..... well about 2 actually . I've seen Jedi stand still and just run at random direction. What's even more useless is that you cannot kill him. He always blocks and has endless life, but still is so stupid that in online play it cannot kill anyone. From what I've seen they don't have any force powers Vehicles' shots are way too powerful. They kill with one shot and have huge radious, which means even a total noob can kill anyone with that. Also it's annoying how you can first shoot with regular lasers from AAT and then immediatly change at forward gun and shoot with it and then change back when the lasers are cooled again....... hence you don't even need a 2nd guy in tank This game has incredibly fast learning curve. But there's not enough depth to keep it going on longer. In few hours you master every vehicle since they all are so similar to each other Furthermore it seems there's no MTT or MAF Link to comment Share on other sites More sharing options...
Benjo Posted September 21, 2004 Share Posted September 21, 2004 1. custom keys bug Ok, well a bug that i found was that i changed my keys, played a map, then the server changed map as well, and my changed keys were then changed back to the default... i'd quit the game, and then re-enter the server, and it would be fine, until the map changed.... (this is all on a LAN game) 2. new flying control system - somethin else that annoyed the hell out of me was the way that the fighters are controlled, they aren't smooth, i don't use mouse to pilot my fighters, i use keys, like i do in BF... but i tried to set it to the same way as i have it in BF, and it just didn't work.... 3. map fix's - the current maps need fixing, for example, the trenches in hoth, you can't actually shoot over the side of the trench... should be able to see/shoot over the edge, and then to move around, crouch and not be able to be hit 4 character movements - i didn't actually notice this myself, but there isn't enough of a noticable difference between standing and crouching... and ya don't actually see any difference in the aim either if you are crouched, should be somethin like: Standing accuracy - 50% Crouched accuracy - 60% Prone accuracy - 70% if i think of anymore, i'll post 'em later... hope it help's Cheers, Link to comment Share on other sites More sharing options...
FpS_Vandal Posted September 21, 2004 Share Posted September 21, 2004 If standing still accuracy was 50%.......well lets just say NO game has it like that. second, I've already posted everywhere about Vehicle damage, leave it alone. This is not a Deathmatch game where every kill makes your team lose a player until the round ends or something "n00bs" being able to do well is not a bad thing, what needs to happen is the Vehicles need to be destroyed more easily and spawn more quickly, this way an experienced player can destroy a "n00b" in a walker if that "n00b" was to "n00bish" to secure cover, backup and destroy the seasoned player first. Third: It's not stupid that you can't go cross era. I'd cry if I saw rebels fighting CIS (Not CSI.) armies. An "imperial only" clan would have to get over themselves, the game should cater first to the story. Besides, any good clan is not going to devote themselves to one faction and never play as another. Thats shortsighted. I agree the weapons are similar, but SHOULD be accurate. We're talking about LASER weapons here, folks. Snipers with no crosshairs? Why? This isn't CS and the AWP. If somebody tries to run around no scope with the sniper rifle they get Iced, as the standard blaster has vast superiority over the sniper rifle at close distance. Maps too small? Why? You want it to be like 1942 where you'll run for 25 minutes and see nothing and noone? That's fun. Yeah. SW:BF Does a GREAT job of making a small area seem large with its surroundings. The advantage is you spawn and there is a conflict very close by, the game is very intense even with only a few players on each side, and does a very good job at making the game much more epic than it actually is. Small maps+BF1942 formula=A fun game As for map fixes, I agree about hoth and the trenches. As for flight: I thought the same thing until I uninverted my mouse controls and used the mouse, its incredibly smooth and responsive. You should try it. Link to comment Share on other sites More sharing options...
{DeV}Plasma Posted September 21, 2004 Share Posted September 21, 2004 1. The server browser.. it's poorly designed and very difficult to join servers until it stops refreshing. 2.. half the time when joining, it doesn't work. not sure if this is limited to certain servers, but i know it happens to others and not just me. Please add more if you have any.. Link to comment Share on other sites More sharing options...
Pad Posted September 21, 2004 Share Posted September 21, 2004 We already have a "patch" thread Merged Link to comment Share on other sites More sharing options...
DNACowboy Posted September 21, 2004 Share Posted September 21, 2004 (For PC Version) 3. Enemy units need to be removed from the minimap. Under no circumstances should an enemy show up on your minimap (except if there is some sort of radar being used by a unit) 4. there needs to be a primary and secondary key mapping to allow the selection of the primary and secondary main weapon and secondary weapon instead of only a cycling command. Eg. i should be able to map #1 Key to primary (Rifle) and #2 Key secondary (Pistol) main weapon to a key. All in all the PC version needs to be more of a PC game than a console port. 5. Server Admin Admin Admin. There is zero admin ability to the Server at this point in time, something as simple as kicking or banning a player is not possible unless done through the ingame voting (meaning all the players need to vote on it).. 6. (Minor issue) Out of bounds on the Bespin map needs to be increased, with such a small out of bounds and the air vehicles speed. why bother having the air vehicles to begin with if they are pretty much restricted to such a small area? Link to comment Share on other sites More sharing options...
Iceman_IX Posted September 21, 2004 Share Posted September 21, 2004 1) Improved server browser! The current one is almost worthless. Takes me a few minutes to join a server because they are constantly moving around no matter what filter I pick. 2) Inclusion of a console or ability to join via IP and control the port 3) Balance fix of ammo amounts/fire rates/reload rates/movement rates. There doesn't seem to be much attempt at this in the game. Link to comment Share on other sites More sharing options...
Sam Posted September 21, 2004 Share Posted September 21, 2004 1. Some vehicles are much too strong. 2. Pilot motor gun is too strong 3. Infantry rifles need a slight buff. 4. Server browser just plain sucks. 5. Sniper needs a slower rate of fire. 6.Grenades need switch ammo type when one type runs out. Link to comment Share on other sites More sharing options...
treemonster Posted September 21, 2004 Share Posted September 21, 2004 a few things i'd liek to see is the aircraft phsyics and control fixed. as well i thought most of the maps were too small for the aircraft they did have, which is nto to say the maps sucked,. tehy were all great in all the vehicles except for the aircraft. going at top speed you pretty much fly around in a bgi circle with very little room to maneuver. the bespin map in particualr was a decent map forflying, but more because of it's lowered floor,(you can fly below the city) rather than its width and length. maybe at a surface bomb to the tiebombers. torpedoes are useless for anything but capital ships. the vehicles and on foot combat are great. the ol' jumpity jumpity is hampered by a no gun animation deal thing, and whiel it takes alot of shots to kill soemone, headshots count and take down the number of shots necessary to kill soemone. the walker vehicles are beffy with powerful shots but slower movign laser blast, long recharge and are harder to aim because of the leg movement. lift tanks are fast adnnible but have light armour(i took down several as a droideka). what it definitely needs is some more vehicle oriented maps with larger spaces, and maybe capital ships, that are both attackacable and capturable like spawn points. this way there is reason to have non vehicular play. the menu interface is really rough as well and needs to be cleaned up. having to log out of gamespy to options is lame. edit: the netcode needs some work... Link to comment Share on other sites More sharing options...
Iceman_IX Posted September 22, 2004 Share Posted September 22, 2004 Change the location of the HUD info!! Such a stupid placement. Covers some view and I NEVER look at it naturally. HP and ammo should be at bottom. Improved system of alerting player that a CP is under assault via minimap and sounds. Link to comment Share on other sites More sharing options...
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