T7nowhere Posted November 26, 2004 Author Share Posted November 26, 2004 Originally posted by su27 Could You give here a short description what should I add to my custom appearance and head 2da's ? I've tried to add some lines from your files but I cant get it working. I have (a little customised by me) 2da files from Juhani Dark Robe & Sanctuary Threads Mod. Ok first appearance.2da row #592 is the one is the one used by the utc file and that row was copyed from Darth Bandon(row 184) Now if you don't want to edit Appeance or heads the easy way around it is to edit "darkjedi_rev.utc" (you will need a gff editor to edit this file. you can find one in the Tools and mods stuck) The only thing you need to edit here is "Appearance_Type" an appropriate defualt row to use is 41 Dark_Jedi_Sith_Apprentice 379 Dark_Jedi_Master_01 421 Dark_Jedi_Master_02 422 Dark_Jedi_Master_03 By changing the number in the utc will save you a bit of time and that will render appearance.2da,heads.2da,twilek_m01d.tga, and N_DarthBand05.tga. unnecessary. However if you want to combine My 2da's with your's you will need to add a new row into your appearance.2da that matches row 592 from my file(ofcourse though the row number will be different) Now to edit Heads.2da, open the file and goto row 62 and add twilek_m01d.tga into the headexvvve row, the last step is to edit file darkjedi_rev.utc and change "Appearance_Type" to the row number you added into appearance.2da, save the files to override and your done. Link to comment Share on other sites More sharing options...
Nerull Posted December 17, 2004 Share Posted December 17, 2004 This is the first time I am modding a game, so I guess I shouldn't be surprised I'm having problems. I extracted all of the files into the Override folder, but I am having the following problems: [*]I am having that problem where Nemo (and Trask, right before he commits suicide) are in all white robes. Minor thing, I ignored it. However... [*]After getting all 4 star maps, I go to the cantina on Korriban, and the only thing that happened was Yuthura was there for a second, then vanished suddenly. No dark jedi. [/list=1] I've tried extracting again, extracting with the folders and without, and each time leaving the planet and coming back. Still nothing. I hate to sound like a total noob (well, I am actually, but still hate sounding like one), but could someone help me out with this? I would really like to get this thing working right (I guess I could try to figure out how to cheat in the items, but that would be a last resort). Link to comment Share on other sites More sharing options...
darth makaan Posted December 18, 2004 Share Posted December 18, 2004 awsome will this be included in the next holowan plugin? Link to comment Share on other sites More sharing options...
T7nowhere Posted December 18, 2004 Author Share Posted December 18, 2004 Originally posted by Nerull This is the first time I am modding a game, so I guess I shouldn't be surprised I'm having problems. I extracted all of the files into the Override folder, but I am having the following problems: [*]I am having that problem where Nemo (and Trask, right before he commits suicide) are in all white robes. Minor thing, I ignored it. However... [*]After getting all 4 star maps, I go to the cantina on Korriban, and the only thing that happened was Yuthura was there for a second, then vanished suddenly. No dark jedi. [/list=1] I've tried extracting again, extracting with the folders and without, and each time leaving the planet and coming back. Still nothing. I hate to sound like a total noob (well, I am actually, but still hate sounding like one), but could someone help me out with this? I would really like to get this thing working right (I guess I could try to figure out how to cheat in the items, but that would be a last resort). I might have a fix for the problem of the Dark Jedi Not showing. Darth333 gave me the script that should fix it I just have to find the right globals. If you have a savegame right before that glitch happend It could be usefull to me. As for the problems with Trask and Nemo you can fix it if you install Holowan plug-in then install this mod over top of it( overwriting all files. awsome will this be included in the next holowan plugin? You Can install this mod over Holowan plug-in. Link to comment Share on other sites More sharing options...
Renegade Angel Posted December 18, 2004 Share Posted December 18, 2004 When I install the mod all my robes are replaced with Revan's Robes but the hood is round, my character stands like a girl, and my robes are kinda like clothes (its kind of hard to eplain) Link to comment Share on other sites More sharing options...
T7nowhere Posted December 18, 2004 Author Share Posted December 18, 2004 Originally posted by Chains When I install the mod all my robes are replaced with Revan's Robes but the hood is round, my character stands like a girl, and my robes are kinda like clothes (its kind of hard to eplain) Well all I can say to that is either you combined the appearance.2da incorrectly or or just don't like the robes. In that case I suggest that you just don't use them. the mask looks pretty good with armor. Link to comment Share on other sites More sharing options...
StoneDragon Posted December 18, 2004 Share Posted December 18, 2004 Originally posted by T7nowhere Ok first appearance.2da row #592 is the one is the one used by the utc file and that row was copyed from Darth Bandon(row 184) Now if you don't want to edit Appeance or heads the easy way around it is to edit "darkjedi_rev.utc" (you will need a gff editor to edit this file. you can find one in the Tools and mods stuck) The only thing you need to edit here is "Appearance_Type" an appropriate defualt row to use is 41 Dark_Jedi_Sith_Apprentice 379 Dark_Jedi_Master_01 421 Dark_Jedi_Master_02 422 Dark_Jedi_Master_03 By changing the number in the utc will save you a bit of time and that will render appearance.2da,heads.2da,twilek_m01d.tga, and N_DarthBand05.tga. unnecessary. However if you want to combine My 2da's with your's you will need to add a new row into your appearance.2da that matches row 592 from my file(ofcourse though the row number will be different) Now to edit Heads.2da, open the file and goto row 62 and add twilek_m01d.tga into the headexvvve row, the last step is to edit file darkjedi_rev.utc and change "Appearance_Type" to the row number you added into appearance.2da, save the files to override and your done. I'm confuse about the GFF thing. Link to comment Share on other sites More sharing options...
Renegade Angel Posted December 18, 2004 Share Posted December 18, 2004 Oh I didnt think of that! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 18, 2004 Share Posted December 18, 2004 Originally posted by StoneDragon I'm confuse about the GFF thing. Check this for a visual reference. It sometimes helps to "see" an example. Click here for a visual (57kb) Link to comment Share on other sites More sharing options...
StoneDragon Posted December 18, 2004 Share Posted December 18, 2004 Originally posted by ChAiNz Check this for a visual reference. It sometimes helps to "see" an example. Click here for a visual (57kb) Eh, but I don't have line 592, so what will I do? Link to comment Share on other sites More sharing options...
darth makaan Posted December 18, 2004 Share Posted December 18, 2004 is there gonna be a new version of it? Link to comment Share on other sites More sharing options...
StoneDragon Posted December 18, 2004 Share Posted December 18, 2004 Originally posted by T7nowhere Now if you don't want to edit Appeance or heads the easy way around it is to edit "darkjedi_rev.utc" (you will need a gff editor to edit this file. you can find one in the Tools and mods stuck) The only thing you need to edit here is "Appearance_Type" an appropriate defualt row to use is 41 Dark_Jedi_Sith_Apprentice 379 Dark_Jedi_Master_01 421 Dark_Jedi_Master_02 422 Dark_Jedi_Master_03 By changing the number in the utc will save you a bit of time and that will render appearance.2da,heads.2da,twilek_m01d.tga, and N_DarthBand05.tga. unnecessary. If I edit 592 to 41, 379, or 421 then it will be ok?Right? Originally posted by T7nowhere However if you want to combine My 2da's with your's you will need to add a new row into your appearance.2da that matches row 592 from my file(ofcourse though the row number will be different) Now I don't understan this part. What row do I need to add? Link to comment Share on other sites More sharing options...
T7nowhere Posted December 19, 2004 Author Share Posted December 19, 2004 Open up the appearance .2da you want to keep and scroll down to the bottom of the list. thats where you ad the new line. so if the last row in the list is 509 the new row will 510. This number is what you would the appearance type node in the utc as ChAiNz so perfectly Illistrated. It should also be noted that I also edited the columns modelj and texj for all the PC rows, so you willnee to edit this as well. To save yourself some time findout what appearance.2da row your character is useing. This can be accomplished by checking your savegame with KSE(KotOR Savegame Editor ) http://www.pcgamemods.com/9170/ Link to comment Share on other sites More sharing options...
StoneDragon Posted December 19, 2004 Share Posted December 19, 2004 Ok, here's what I'm doing. (In override) I extract the 2da on the override then open it with KT tool. (In KT tool) I open the 2da and compare it with the override 2da then add what is in the override 2da. It's hard cause there is so many to add, specially when Im doing it with the appearance. 2da. I have so many to add in the mask plus. How do I copy and paste the 2da to another 2da with KT tool? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 19, 2004 Share Posted December 19, 2004 Originally posted by StoneDragon It's hard cause there is so many to add, specially when Im doing it with the appearance. 2da. I have so many to add in the mask plus. How do I copy and paste the 2da to another 2da with KT tool? It might be easier to use the Mask+ appearance.2da and just add your lines to it. Unfortunately, we can't copy & paste between 2 different .2da files (at the moment...hey Fred, would this possible in a future edition?) ::EDIT:: SWEEET, my new username has been changed hehehe Link to comment Share on other sites More sharing options...
90SK Posted December 19, 2004 Share Posted December 19, 2004 Originally posted by ChAiNz.2da ::EDIT:: SWEEET, my new username has been changed hehehe Tee hee! At first I thought someone had registered as that and I was thinking "Oh boy, this is going to raise hell" but I see it was just you. Nifty! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted December 19, 2004 Share Posted December 19, 2004 Originally posted by ChAiNz.2da ::EDIT:: SWEEET, my new username has been changed hehehe Don't forget to fix the avatar. Lol, check out the 1337n3s5 in my post count. Link to comment Share on other sites More sharing options...
StoneDragon Posted December 19, 2004 Share Posted December 19, 2004 Originally posted by ChAiNz.2da It might be easier to use the Mask+ appearance.2da and just add your lines to it. Unfortunately, we can't copy & paste between 2 different .2da files (at the moment...hey Fred, would this possible in a future edition?) ::EDIT:: SWEEET, my new username has been changed hehehe Ohhhhhhhhhh.... Link to comment Share on other sites More sharing options...
Nerull Posted December 19, 2004 Share Posted December 19, 2004 Originally posted by T7nowhere I might have a fix for the problem of the Dark Jedi Not showing. Darth333 gave me the script that should fix it I just have to find the right globals. If you have a savegame right before that glitch happend It could be usefull to me. As for the problems with Trask and Nemo you can fix it if you install Holowan plug-in then install this mod over top of it( overwriting all files. You Can install this mod over Holowan plug-in. I have a copy of save game. I tried to PM you for the email address to send it, but your mailbox is full. Link to comment Share on other sites More sharing options...
T7nowhere Posted December 19, 2004 Author Share Posted December 19, 2004 ok my inbox is clear. My email is in the readme, Just pack the save game then send it to me. Link to comment Share on other sites More sharing options...
Nerull Posted December 19, 2004 Share Posted December 19, 2004 Originally posted by T7nowhere ok my inbox is clear. My email is in the readme, Just pack the save game then send it to me. Thanks. I zipped and sent to you. I do have the Padawan mod added as well, but I installed that one first, then the Mask Plus. Link to comment Share on other sites More sharing options...
Janan Pacha Posted January 29, 2005 Share Posted January 29, 2005 Hhmmm . . . I was going to try it out, but apparently my trial is up and won't let me open rar files anymore until I dish out money. Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 30, 2005 Share Posted January 30, 2005 Quick question-what line in appearance.2da do I need to fix to make Nemo look normal? I am temporarily on 56k (ugh) so I cannot get the Halowan mod yet. Takes too long to D/L Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 30, 2005 Share Posted January 30, 2005 Originally posted by BoL_Stryke Quick question-what line in appearance.2da do I need to fix to make Nemo look normal? I am temporarily on 56k (ugh) so I cannot get the Halowan mod yet. Takes too long to D/L I believe (with uncertainty ) it's #303, Jedi_White_Old_Male The modela, texa -> modeli, texi columns (all 18) should have the values "N_JediCounM" & envmap=DEFAULT Link to comment Share on other sites More sharing options...
Darth Stryke Posted January 30, 2005 Share Posted January 30, 2005 AAHHHH, That is wierd! I thought it was that as well Chainz, but then I did the change and on character creation, my character's heads show up as random aliens. T7, what did you do to poor Nemo! He already had it hard enough, ahhhhhh. Anyways, changing that did not work, I got random aliens on character creation class select menu and then when I click portrait, the game usually crashed because there is a random alien there. I guess I will play around with it for a bit and see what's up. Link to comment Share on other sites More sharing options...
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