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MECK Project - Enter Jabba's Palace side quest


Xavier2

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Originally posted by Sgt. Strike

I've done everything, but do the Jawa shop, for Tatoonie, but this mod has me stumped, after I talk to the speeder pilot. But, I can get to the palace entrance, but they aren't letting me in. Also, the Gamorreans are blue, not red. I can't talk to them, they just look at me. Help, please.

To get in, I believe you have to either have a high persuade... or threaten to beat him senseless if no other option is available... ;)

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Should I go back, to a previous saved game, complete the Jawa shop mission, then do the Jabba Palace one? Or just boost my persuade up by editing the game? I can't even talk to the guards right outside the entrance, at the moment. That's what I'm asking.

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Originally posted by Sgt. Strike

Should I go back, to a previous saved game, complete the Jawa shop mission, then do the Jabba Palace one? Or just boost my persuade up by editing the game? I can't even talk to the guards right outside the entrance, at the moment. That's what I'm asking.

Ouch.. :(

Is there a twilek there (Bib Fortuna)? He's usually the one that let me into the palace (by persuade or threat).

As far as I remember (it's been awhile since I've played it) the Gamorreans pretty much stand there as 'meat shileds'... I don't think they have a dialogue that's part of entering...

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Originally posted by Sgt. Strike

I'll give it another try when I get that far, won't take me too long. Last I checked Bib Fortuna wasn't there. I do have the original from pcgameworld, and also the update, 1.11. Is there another one after that?

no, v1.11 is the latest...but if Bib Fortuna isn't there...that's probably the reason.

I'm pretty sure he's the "Gatekeeper" and the only means to get inside the palace...

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Hello Guys! Long time no see...I am back to help the friend here. Off topic i know but i don't have a TSL copy yet so i guess i won't be in the community for awhile. Plus, i just discovered SWG and i can't stop playing it!

 

Now to the side quest. As ChaiNz stated Sgt. Strike, Bib Fortuna is the gate keeper. If he isn't there, likely his model and skin files aren't in your Override folder. Look for BibForH.mdx/mdl and PMBJ97.tga.

 

Besides his appearance should also be referenced in a file called appearance.2da. Be sure to use, either the one contained in the pack and its patches, or the one in The Insidious Plot side quest.

 

And about completing any missions in Tatooine, don't worry you don't need to, unless you need to gear and power-up for the challenge. :D :D

 

Xavier2 out....

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  • 1 year later...

IIRC, all you have to do is extract these files to your "override" directory:

 

pmbil.mdl

pmbil.mdx

pmbim.mdl

pmbim.mdx

pmbis.mdl

pmbis.mdx

pmbi01.tga

pmbi02.tga

pmbi03.tga

pmbi04.tga

 

That will replace all the standard(brown, red, black, and blue) robes in the game.

 

EDIT: You are talking about "The Insidious Plot"(new Jedi robe models come with this mod) not the "Enter Jabba's Palace" mod right?

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  • 2 months later...

I seem to have a weird problem with the pc model when using this mod. I am trying to combine the Meet Athena mod for KOTOR 1 with this mod. However for some reason the PC seems to be replaced with a male model with a Boba Fett suit. While I can wear equpiment like Jedi robes and get the stats of them, my model is still only showing the Boba Fett model. The wierdest thing is, the character still sounds female and still has the portrait of the Athena model.

 

In case this somehow helps, in order to avoid conflict with the 2da files that both the Meet Athena and Jabba's Pallace had I inserted all the files for Jabba's Palalce first, then used the installer that came with Meet Athena to put the files from the Meet Athena mod. I believe the installer also inserts new lines into pre-existing 2da files to avoid conflict.

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The installer is supposed to insert new lines that is correct. However did you install the patch for this mod as there had been some appearance mismatch issues in the original release that the patch resolved. It could also be caused by Item conflicts of items having the same name so you may want to double check that only the 2da files have the same name.

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  • 1 month later...

hey all, i just DLed this Mod and i'm not sure what to say, because i can't get into the palace. i spoke to the X-Wing pilots and even located the gammorean pilot in the dune seas, but when i try to talk with him, the screen just jumps and no dialog is initiated. can anyone help?

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I'm not sure RC it might be that you don't have the dialog file that it's looking for in the overide. It could also be that another mod overwrote it. You do have the latest version 1.11 I believe installed. This is the one that I uploaded at pcgamemods that is a couple of MB.

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  • 1 month later...

Hello ThunderVicar...

 

You are in luck as the direct link to this mod was posted in our Mod Requests forum in the stuck PCGM link request thread. ;)

 

I'm going to add the link to the first post in this thread as well as here.

 

http://pcgamemods.com/core/9226/MECKProject-EnterJabbaspalace.rar

 

Thanks for asking this in the mod release thread, many people just ignore these. :)

 

Welcome to the forums! :waive1:

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i asked the question to Chainz by private message but i was wondering if it is possible to make the appearance.2da from Jabbapalace and the appearance.2da from holowan-plug-in compatible with each other. when i try the appearance of boba fetts armour and serveral other appearances of charaters r totally messed up. if there is a way i would thank u.

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i asked the question to Chainz by private message but i was wondering if it is possible to make the appearance.2da from Jabbapalace and the appearance.2da from holowan-plug-in compatible with each other. when i try the appearance of boba fetts armour and serveral other appearances of charaters r totally messed up. if there is a way i would thank u.

 

If I can get my computer from crashing every 5 minutes this evening I can probably get it done for you since 2da compatibility was my primary function and participation with this mod.

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wow great thanks darkkender i would grateful see i also got yavin and some other that i am using all together to make a very large mod and share it i also made it possible for the NPC (Carth , bastilla. etc.) to have light to darksides aligment. i will post screenshots just to see if they r ok note that i am still not that good at them but still trying so bear with me.

 

screenshots3.jpg

Screenshots4.jpg

tell me what u think

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i am not going to public release anything that i did not ask permission for. the faces of the NPC i might release for i did the reskining on my on, but everthing else if u guys what a release of it then, oh yeah i am going to ask each one of the moddlers.

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  • 2 months later...

Hello guys

 

Long time no see. I have been away for a year long dealing with RL and playing SWG and EQ2 (as well as TSL). The computer where i had all my modded files has fried and i havent been able to help people that e-mail me asking for a solution for the Gamorrean pilot part of the quest.

 

In the erlier threads a few have reported being unable to talk to the gamorrean pilot to load the Jabba Entrance area. I would ask anyone kind enough to work on that particular dialog file and the loading area script that is attached to that dialog and see if yu can find a way to fix the problems.

 

So far 2 problems have been reported:

 

1. After talking to the Gamorean Pilot he runs but nothing else happens.

 

Possible solution - From what i can remember the dialog has a timer of few seconds that allows the Gamorrean pilot to run and disappear before the loading script triggers. On some systems these few seconds may not be enough and the dialog stops before the script triggers, thus preventing the new area to load and even the Gamorrean pilot to despawn.

 

2. After completing the original KOTOR Gamorrean side quest, the Gamorrean pilot (added by the Jabba Palace mod) spawns as planned but he is not able to engage in dialog.

 

Possible solution - Perhaps its a confusion in the .utc file for the Gamorrean pilot. While i was testing the mod i noticed the Gamorreans files could be tricky. That problem never happened to me during test though. The original intention was to place the loading script to Jabba entrance in the Speeder next to the Gamorrean pilot but i never got to make it trigger properly. The workaround was to add the loading script in the Gamorrean pilot dialog which turned out to be a nice comic relief (if you were able to talk to him in he first place, that is!)

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  • 2 months later...

I just beat the game fully modded for the first time (previously I'd beaten it unmodded), and initially I couldn't get the Jabba's Palace mod to work, but thanks to the info on this thread I was able to try it out.

 

Boba Fett, wow... That alone makes this mod great.

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